Reapers are the twisted results of Epsilon human experimentation and Soviet cybernetics: a combat suit completely melded with its user. These mechanical miscreations carry a portable thermal energy weapon, much like the Antares Battery.
With this cutting-edge weaponry, Reapers have unmatched anti-armor capability, easily overwhelming entire tank columns. Though they are difficult targets to bring down, Reapers are easily swarmed by infantry and lighter units.
Very effective against tanks.
Damages enemies in AOE.
Above average health pool.
Long range (Half that of the Antares Battery)
Effective against buildings.
Can destroy entire bases if in large groups.
Immune to dog and spook attacks.
Being a cyborg it's immune to poison and radiation.
Immune to mind control.
Cannot be abducted.
Helpless against aircraft.
Can be easily overwhelmed by the cheapest infantry.
Decent damage against infantry but slow reload time makes it not ideal against them.