Mental Omega Wiki
Register
Advertisement

Rage is a support power that is the ability of the Epsilon's support superweapon, the Rage Inductor. It infuses units with a dose of Terminus, a strain of combat drugs that utilizes an unorthodox, but effective mixture of steroids, augmentative biochemicals and hormones which can significantly improve one's perception and physical performance if used in proper and optimal dosage, resulting in any non-robotic units that gets exposed to the drug, including vehicles, to have their firepower increased for a good period of time. The biochemicals also heal or repair a sizeable portion of the exposed units' health or armor upon exposure.

Strategy[]

Rage acts as a replacement to the imbalanced Genetic Mutator from the vanilla Yuri's Revenge and older versions of Mental Omega. Instead of mutating platoons of soldiers into Brutes instantly, Rage enhances the firepower of Epsilon units anywhere on the battlefield.

General tips[]

  • Rage should be preferably used before a clash begins. This is essential for the case of Epsilon infantry and vehicles as it could mean the difference between victory and defeat due to their low resilience.
    • Most of the Epsilon navy is also eligible for Rage, as it makes their sudden strikes from the depths more lethal.
  • Epsilon vehicles that are able to dish out plenty of damage are the best candidates for Rage. This includes main battle tanks, Tier 2 subfaction exclusive vehicles (e.g. Shadow Tank) and monster tanks (except PsiCorps Mastermind).
  • Rage can be mixed with Regen Drugs or Wonder Drugs to use. These will enable the infantry to endure far more damage than normal while retaining the increased offensive power, as long as enemy damage does not exceed their total hit points.
    • All Epsilon heroes affected by both Rage and drugs healing could be a terrifying sight for enemies to behold.
    • When playing as Epsilon Headquarters, the Kinetic Barrier support power works in tandem with Rage, making an Epsilon HQ infantry battalion more devastating.
    • Brutes are arguably the best non-hero Epsilon infantry to gain the effects of Rage due to their big health pool and effectiveness against ground forces if they can reach them.
  • Not every unit type can benefit from the effects of Rage. Robots in particular are immune to its drug effects. In addition certain units like Mastermind and Charon Tank are not affected by firepower modifiers and will not benefit from any firepower enhancement.

Counters[]

  • If used right (such as in the middle of a chaotic battle), be wary that the Epsilon opponent will have the upper hand in offensive power. However, the armor and speed of Enraged units stays the same, so if the player possesses units with survivability in mind, they will outlast the Epsilon onslaught.
  • The threat of Rage is dependent on the number and type of units were affected by it. For instance, if only basic infantry/vehicles were affected, they can still be dealt with normally, but if the Enraged units are those with heavy firepower such as Epsilon heroes and Brutes, a tactical retreat is the most preferred choice if the player does not want to face more casualties than expected.

AI behavior[]

The AI will activate Rage for specific task forces that are prepared and will regroup near the enemy base when the Rage Inductor is 70% charged, or roughly 1:30 minutes before it is ready.

All difficulties[]

The following strike forces will proceed to target everything rather than a specific target:

The AI will deploy Kinetic Barrier and Regen/Wonder Drugs as well.

The following strike forces will attack structures first before defenses and anything else:

  • HQicon 6x Stalkers
    • The AI will deploy Kinetic Barrier and Regen/Wonder Drugs as well.

Medium/Hard[]

The following strike forces will proceed to target everything rather than a specific target:

The AI will deploy Kinetic Barrier and Regen/Wonder Drugs as well.

The AI will deploy Shadow Ring as well.

The following strike forces will attack structures first before defenses and anything else:

  • 9x Brutes; this strike force will only be built if a Cloning Vats is present.
    • The AI will deploy Kinetic Barrier and Regen/Wonder Drugs as well.

Hard[]

The following strike force will prioritize defenses first before structures and anything else:

  • PCicon 4x Magnetrons
    • The AI will deploy Shadow Ring on this strike force as well before regrouping near the enemy base.

The following strike force will proceed to target production structures before other structures:

The following strike forces will proceed to target everything rather than a specific target:

Appearances[]

Use Rage to enhance Libra's powers. She shouldn't go berserk.. this time around.
—Epsilon intel during Operation: Unthinkable

Act Two[]

  • Rage is first usable for the player in Divergence.
  • In Machinehead, Rage appears as easter egg. The player needs to let Libra use the gravity field to overturn two fishing boats, and then the player can get one-time Rage support power.
  • In Unthinkable, the Proselyte can use Rage once without the need of the Rage Inductor to support Libra after the Epsilon base has been destroyed by Paradox Engine's Time Freeze.
  • In Reality Check, Rage behaves differently; notably, it does not grant the default firepower and hit points boost. Instead, it will grant increased regeneration by default, along with beneficial effects that depend on Libra's level of Power Boost. In addition, Rage can only be activated under certain circumstances in this mission:
    • Phase 1: permanent, shortly after the beginning battle
    • Phase 2: temporarily activated by picking up crates near Dybbuk-Seizer wreckages
    • Phase 3: used as a rechargeable support power like the default support power

Special Ops[]

Long exposure to the Terminus gas might have deadly effects on the mind.
—Yunru during Operation: Time Capsule
  • Chronologically, Rage first appears in the first phase of Time Capsule. It is first seen in an experiment where several test subjects would be killed from its effects, with the exception of Brutes. Later on, both Epsilon and Chinese forces frequently use Rage during the defense of the Underground Lab; the latter can use it as a regular support power.

Behind the scenes[]

  • In version 3.0, Rage does not affect infantry and will instantly kill them instead, thus it only affect vehicles. It also increases the armor and speed of the affected units.
    • The initial experiment on Time Capsule may have been a throwback to this old behavior.

Trivia[]

  • The Rage activation sound effect is reused from the Frenzy support power in Zero Hour.

See also[]

Advertisement