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I don't bite!
—An innocent Raccoon operator
The Raccoon is a Foehn support vehicle that is highly valuable for their combat operations thanks to its intricate ECM jamming systems which have many uses, such as jamming enemy weapons, disabling structures and preventing enemies from using support powers around Raccoons. It appears to be a successor and improved version of the Infector Tank seen during the Mental Omega War.
Do not underestimate its size and appearance, the Raccoon is a crucial weapon in every Foehn army. Those buggies have an unusual method of dealing with their enemies: a jammer mounted on top is capable of shutting down most enemy units' weapon control systems. This weapon makes both enemy ground vehicles and aircraft unable to fire their weapons properly, essentially rendering their projectiles useless.
As long as the Raccoon's beam is trained on a vehicle, that vehicle will not be able to deal damage, but if it's a non-damaging weapon then the Raccoon's device will not affect it.
Additionally, the jammer can disable enemy structures, be it a power plant, war factory or a defense. They have quite a decent range so they're often seen on the battlefield during sieges, hiding behind the main strike force. Raccoons can not withstand too much damage, so they're never alone.
The Raccoon's ace up its sleeve is a smaller on-board signal inhibitor that blocks an enemy commander's ability to choose the target for a support power or superweapon launch near the Raccoon. Since the Raccoon is not powered by any external sources like the Signal Inhibitor, the only ways to get rid of this effect is to destroy the Raccoon, EMP it or kill its driver.
- There is a recorded line for the Raccoon which is "Supporting Coronia", but it went unused in the final release, as the Raccoon is available to all Foehn subfactions.