Building | Changelog |
The Psychic Sensor is a campaign-exclusive structure developed by PsiCorps, who were affiliated with the Soviet Union during Act One.
Overview[]
Identical to the Red Alert 2 version, the Psychic Sensor is capable of warning the commander of enemy movement.
Warning vs support powers[]
A warning animation will play that accurately predicts where certain support powers will impact around a Psychic Sensor's radius, allowing the commander to react accordingly. These support powers are the following:
Some time before the betrayal of Yuri, the Soviets lost access to the Psychic Sensor alongside other PsiCorps-related tech.
During the interwar period, the Psychic Sensor was improved, resulting in the Mind Reader, which can perform the same function for a reduced price, power consumption and size - thus phasing out the clunkier, less advanced Psychic Sensors. However, the design of this structure is later reused for Epsilon's radar building, the Radar Spire.
Appearances[]
Act One[]
The Psychic Sensor is only used in Act One and debuts in Enforcers, it's unlocked by Palace / Battle lab. It appears in these following Soviet missions:
- Ravages of War (cooperative)
- Lights Out (cooperative)
- Thunder God (cooperative)
- Death From Above
- Panic Cycle
- Mad Monster (cooperative)
- Sunlight
- Dragonstorm - A few minutes into this mission, access to the Psychic Sensor along with the rest of PsiCorps technology will be lost.
- Moonlight is the last time that the Psychic Sensor can be manually built by the player. Since then it has been succeeded by Mind Reader.
Cooperative[]
- The last time the Psychic Sensor appears is in Money Source. When the player destroys the two Tech Centers, two MCVs will be deployed near an abandoned outpost of PsiCorps, where a Psychic Sensor can be found and captured for use. No Psychic Sensors appear in the story after that.