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Did you just call me a shrub?
—Phantasm operators resent being referred to as mere scenery

The Phantasm MLRS (Multiple Launch Rocket System) is a Foehn stolen tech unit acquired by infiltrating an Allied Tech Center and Construction Yard.

Based on the Mirage Tank, especially its ability to assume the appearance of a tree while immobile, the Phantasm is armed with Golden Rocket launchers that can hit ground and air targets, and are mounted on a rotating turret, allowing it to fire on the move.

Official description[]

To Foehn, the availability of the technology used for camouflaging vehicles, like that of the Mirage Tank, is limited compared to all the other they make use of, and continue to develop daily. That, however, did not stop their engineers from designing a concept for a tank to utilize the tech to its fullest, using the Mirage components recovered during the Revolt's expeditions.

The Phantasm MLRS is the Foehn's most-excellent ambush unit, which compared to the Mirage Tank, is a much more flexible vehicle, capable of firing while moving thanks to its distinctive rotating turret. With a powerful weapon in the form of a powerful 'Golden Rockets' multi-launcher, the Phantasm can take both enemy vehicles and aircraft down with an element of surprise.[1]

Overview[]

Upon the infiltration of an Allied Construction Yard and an Allied Tech Center by the Foehn Revolt's Clairvoyants, their forces will be able to incorporate this versatile anti-armor and anti-air unit into their arsenals. Flexible, subtle, and very deadly in the right hands, this unit combines the benefits and firepower of a Teratorn and Last Bastion's exclusive Sweeper while taking on neither of their weaknesses (namely, the Teratorn's inability for anti-ground duties and the Sweeper's inability to fire on aircraft).

The Phantasm MLRS is a great ambushing unit as it looks like just another shrub or tree while not in motion. It is essentially a Mirage Tank for the Foehn Revolt and more; with its array of Golden Rocket launchers, it is effective against aircraft as well as vehicles (much more so when boosted by a seemingly-unprotected SODAR Array), making it a nasty surprise for fleets of unwanted flying pests... considering a commander can lay out a convincing façade so that enemy aircraft won't think a Phantasm is in the area until it's too late.

While a powerful addition to the Revolt should they have an opportunity to gain access to one, it is not flawless. The Golden Rocket launchers are ineffective against buildings unless they attack in larger divisions, just like its Allied predecessor and the KEP cannon it is armed with. While it has decent armor, it cannot withstand prolonged onslaughts from anti-armor ordnance so it must rely on its speed, camouflage, and range to steer clear of any potential dangers. It doesn't come cheap either with a price tag of $2000, so they certainly are not disposable units that a Foehn commander should waste recklessly.

Appearances[]

Challenges[]

Assessment[]

Pros Cons
  • Very effective against armored vehicles and aircraft.
  • Quickly fires missiles in succession in a target location.
  • Good armor and attack range.
  • Can fire on the move and crush infantry.
  • Automatically repairs itself.
  • Invisible on radar, making it an effective ambush unit.
  • Can receive a firepower boost from deployed SODAR Arrays.
  • Expensive ($2000).
  • Late game unit, available only after infiltrating an Allied Tech Centre.
  • Not effective against structures, unless in large groups.
  • Vulnerable against anti-armor weapons.
  • Rather slow rate of fire.

Behind the scenes[]

  • Prior to version 3.3.5, the Phantasm MLRS' introduction said: "The Mirage Tank is one of the technologies lost in the chaos that unfolded during the Battle for Antarctica. Upon finding an Allied Tech Center, chances are that Clairvoyants will be able to recover this piece of technology".

See also[]

Other Foehn stolen tech units:

References[]

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