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The subject of this article is from Mental Omega APYR version 2.0, which might contradict current information and are to be taken as reference.
For the mission in version 3.3 with a similar name, see Paranoia.

Operation: Paranoiac is the third mission of the Allied campaign in version 2.0.

Briefing[]

Commander, despite the fact that PsiCorps force in Africa is much weaker now and it will most likely no longer be able to continue expansion throughout the continent - we are still endangered. PsiCorps has Soviet forces in their hands now, so even with Psychic Dominator not affecting c the United States, enemy can easily take over control in Europe, as well as attack our country from Cuba as it seems to be influenced by powers of another Psychic Dominator deployed in the north of Brazil. While we are preparing for the salvation operation in Europe, we cannot let PsiCorps attack from the south and continue expansion of their force in South America. The device must be eliminated before the Cubans commence attack on the south of the United States.

While at first sight the Psychic Dominator appears to be the most dangerous threat at the moment - it appears that PsiCorps has already incorporated Soviet nuclear program into their army structure. We have located two Nuclear Missile Silos just few miles away from our primary target - those must be destroyed before the mind-controlling weapon. Once you remove the threat from the south, we will be able to continue warfare movements in Europe and Asia. There is still a lot to do Commander.

Objective 1: Form a decent assault force.
Objective 2: Destroy both Nuclear Missile Silos.
Objective 3: Eliminate the Psychic Dominator.

Aftermath[]

PsiCorp seems not to be able to control the situation. They have already lost control in Africa, South America and North America thanks to your fast and effective operations.
—Debriefing when played faster than at par time
Though PsiCorp has been driven away from the Brazil, this surerly wasn't last of their nuclear facilities.
—Debriefing when played slower than at par time

Bugs and glitches[]

  • If the player attacks three Bio Chambers at bottom left of map, alert 'Our allied is under attack' will be played. That's because their affiliation are set allied with the player while the player's affiliation doesn't make allied with them.

Trivia[]

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