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You overestimate your power. Control over time will not grant you victory. Leave, or suffer the consequences of your actions.
—Yuri during Operation: Insomnia

The Paradox Engine is a gargantuan Allied airship meant as a trump card to turn the tide of the conflict with the Soviets, and later on, the Epsilon Army.

The Paradox Engine only appears in the Allied Act Two campaign and can be considered an epic unit.

Overview

Seemingly the culmination of the Allies' Paradox Project, in direct combat the Paradox Engine is armed with an array of prism refractors and missile batteries that can fire on both ground and air targets. It is also the most durable airborne vessel throughout the war, making it a formidable opponent – though it is still vulnerable to concentrated anti-air fire, as seen during its escape through the Isles of Sicily where the Epsilon Gehenna Platforms must be eliminated to allow the Paradox Engine safe passage.

The Paradox Engine is seemingly bigger on the inside, capable of housing its own Chronosphere.[1] This is later revealed due to the presence of a "pocket dimension" connected to the Engine and explains why the Allies are capable of chronoshifting reinforcements out of nowhere when the Engine is present.

If spawned outside of its mission appearances (such as the FinalOmega map editor), the Paradox Engine's weapons are disabled by default to prevent it from being exploited by cheaters in multiplayer matches.

History

Somehow we still carry on!
—Paradox Engine

The Paradox Engine seems to have been developed jointly as part of the Paradox Project by SteinsTech and KI scientists after the Soviet invasion of Britain is repulsed. Its initial goal is to invade Moscow and put an end to the Soviets and their occupation of Europe, although this ended up being a moot point.[2]

By the time the Yuri and his Epsilon Army emerge as a new threat, the Engine, which is still at its developmental stages, was forced to be prematurely launched when Epsilon forces attacked London. During its escape, the Engine activates the Time Freeze, which results in the destruction of the invading Epsilon forces, including their prized Aerial Fortress Irkalla.

As the Paradox Engine heads to a safe place with the survivors of the London attack, they became aware that Epsilon has set an ambush on the Isles of Scilly. Fortunately, with the help of the Allied Commander and the newly formed Chrono Legion, the ambush is thwarted and the Engine can safely proceed.

Unfortunately, just as the Paradox Engine is about to reach the Canary Islands, its power is running low thanks to its earlier launch than intended and the continuous use of its Time Freeze,[3] forcing the Allies to recharge the Engine's power by "borrowing" Epsilon Bio Reactors in Tenerife. It takes a while before the Engine is back at full power again, at which it once again uses its Time Freeze, allowing the Allied forces to destroy the Epsilon forces in the blink of an eye.

The Paradox Engine later sends a task force via chronoshift to the US Virgin Islands, when the local Pacific Front garrison requests the Commander's help in defending their new Weather Control Device from Epsilon and mind-controlled Russian forces. When Yuri builds a new Psychic Amplifier with the purpose of taking over the Weather Controller, the Engine's Chronosphere is used to send Tanya and Norio to raid the Amplifier and destroy it. It later chronoshifts a large Allied army to Cape Town, South Africa to destroy the Epsilon naval base and communication junction, in the process locating Yuri's headquarters in Antarctica. Unfortunately, just as the Paradox Engine arrives at Cape Town, Epsilon forces manage to sabotage the Paradox Engine's backup battery, forcing the Allies to recharge at Cape Town before striking at Antarctica.

The Paradox Engine spearheads the Allied assault on Antarctica, making short work of the Epsilon defences in the Weddell Sea and the Pensacola Mountains, heading towards the South Pole and easily resisting all Epsilon attempts to shoot it down. Despite the loss of its backup battery, which means that the Engine has to be powered down completely to be recharged,[4] it continues to use the Time Freeze to a fairly frequent degree.

Appearances

Act Two

  • The Paradox Engine first appears at the end of Godsend. As the Epsilon task force rampage through London and approach the SteinsTech Hangar, headquarters of the Paradox Project, the Paradox Engine emerges and uses its Time Freeze ability to slaughter every Epsilon soldier before making its escape.
  • The Paradox Engine is en route to the Isles of Scilly, Cornwall at the beginning of Bottleneck. The first part of the mission involves using a group of Chrono Legionnaires to erase the Epsilon anti-air weaponry that might pose a threat to the Paradox Engine (most importantly Gehenna Platforms, which will eventually destroy the Engine if even one is left alive). In the second part of the mission, the Paradox Engine arrives and must be escorted safely through the Epsilon lines, after which it will use the Time Freeze and allow the remaining Allied forces to clear the Epsilon presence in the isles. The Paradox Engine is not directly controllable by the player in this mission, but rather follows its designated path and uses its weapons automatically.
  • The Paradox Engine does not appear physically in Hysteria and Relentless, but will only provide chrono reinforcements during the early part of the mission (see Chronoshift).
    • In Relentless, after the MCV arrives and the chrono reinforcements are disabled, the Paradox Engine will grant access to the Chronosphere's Chronoshift superweapon. The Paradox Engine itself arrives at the very end of the mission, after the Epsilon forces are destroyed.
  • At the beginning of Insomnia, the Paradox Engine uses the Time Freeze just before the initial landing of the Allied forces on Antarctica; after a few minutes, it will physically arrive with a wing of elite Thor Gunships, then falls under control of the player, starting at elite rank. In addition to the Chronoshift like in Relentless, in this mission the Time Freeze can be manually activated by the player as a support power. The Paradox Engine must not be destroyed during the course of the mission, and the player will be notified if its health drops under 50% or 33%. Once the Epsilon forces are destroyed, it will move south, towards the main Epsilon Headquarters.
  • In Unthinkable, after enough time passes, the Paradox Engine will appear. Yuri will instruct the Proselyte to focus all firepower on it, but this attempt is futile as the Engine activates the Time Freeze and destroys the Epsilon forces once either it is on low health (red, lower than 25%) or it gets close to the bottom side of the map.
  • In Withershins, the Paradox Engine and its escort arrives to support the siege on the South Pole Epsilon Headquarters base. However the Time Freeze cannot be used in this mission, and the Paradox Engine is in danger of the numerous Dybbuk Hives. Fortunately, the player's Allied base has a Hyper Jammer that prevents the Dybbuks from attacking the Paradox Engine as long as it does not leave the base. The Paradox Engine must not be destroyed during the course of the mission. Upon completing the mission, the Paradox Engine will activate a Time Freeze to take down the remaining inner bases before recharging itself.
  • In the events of Hamartia and Babel, the Paradox Engine is forced to activate a Time Freeze early due to the arrival of Libra, resulting in an initial failed attempt to destroy the Mental Omega Device. This depletes its energy and it is forced to initiate an emergency recharge while leaving it defenseless on its own.
    • In Hamartia, the player is tasked to ensure that the Paradox Engine will fully recharge by first ordering it to land on either their base or the Pacific Front Boomerang Regiment's base. Whatever the choice is, the Engine is once again forced to initiate an emergency take-off and reposition once the mind-controlled Soviets arrive from the southwest to assist their masters. A task is then required by destroying the rebuilt southeast Epsilon air base where the Epsilon ground forces cannot reach it, in order to provide a safe haven for the aerial fortress to recharge itself. Once the air base is destroyed, the Paradox Engine will land there and the player must defend it from an Epsilon air armada, the mind-controlled Soviets, and later on more mind-controlled Allies as the Paradox Engine fully re-energizes itself. Once the Paradox Engine is ready for battle once more, it is able to activate one last Time Freeze to carry out the Allies' plan of overloading the time circuits to separate the Mental Omega Device from the rest of the world, though it is unable to use its prism cannons due to the Epsilon player's sabotage efforts in Babel.
    • In Babel, after repelling the initial assault of the Paradox Engine through Libra, the player is tasked to infiltrate the Allied Construction Yards to get inside the Paradox Engine's pocket dimension and sabotage its prism cannons. After sabotaging the prism cannons, the player is tasked with defending the Mental Omega Device against the Paradox Engine one last time.
    • In both missions, the Paradox Engine is able to reach the Mental Omega Device, but Libra was able to damage the Paradox Engine enough to foil the Allies' plan. In a last-ditch effort by the Allies to prevent the activation of the global mind-controlling device, the Paradox Engine collides into the Mental Omega Device before crashing into the ground, significantly damaging the massive construction.
  • The Paradox Engine appears as a wreckage in the Allied epilogue. It is teleported away at the last second with the help of the original Chronosphere before it is destroyed by the Epsilon forces that close in to finish off the Allied survivors.

Origins

Abilities

The Paradox Engine grants access to the following support powers:

Superweapon Description
Chroicon.png
Type: Support Superweapon
Recharge time: 6:30

Teleports friendly vehicles and naval vessels (except epic units) around the battlefield

Left-click icon then left-click on vehicles to teleport, then left-click on target location
Cbooicon.png
Type: Utility Power
Cost: $800
Recharge Time: 7:00

Temporarily increases the speed of Siegfried, friendly vehicles and naval vessels (except epic units) in the target area by 50% for 30 seconds

Left-click icon then left-click on target location
Frezicon.png
Type: Utility Power
Cost: Free
Recharge Time: 12:00

Disables all enemies in the battlefield for 120 seconds

Left-click icon to activate
Aassicon.png
Type: Reinforcement Power
Cost: $5000
Recharge Time: 1:00
Only available in Withershins


Deploys American armor reinforcements to a friendly base

  • 6 Abrams Tanks initially
  • 6 Abrams Tanks and 4 Athena Cannons when Paradox Engine arrives

Left-click icon to activate (can only deploy forces on one friendly base at a time)

Chrono Reinforcements Type: Reinforcement Power
Cost: $3000
Recharge Time: 1:00

Deploys chrono reinforcements from the pocket dimension to the battlefield
Reinforcements vary on each mission

Left-click icon then left-click on target location

Notably, Chronoshift and Chronoboost does not require power when they are available.

Trivia

  • The Paradox Engine's unit ID in the game files, [STARDUST], is a reference to the anime JoJo's Bizarre Adventure: Stardust Crusaders, as the characters who appear in the anime also have the ability to stop time.
  • The Paradox Engine's voiceset contain two notable references:
    • Famous voicelines from the original Command & Conquer series (see Quotes). One comes from the classic opening remarks of General Shepherd in the live action of the GDI campaign in Tiberian Dawn, and the other is from the famous line of Premier Cherdenko in the intro cutscene of Red Alert 3.
    • Numerous references to Mindshell, the album used for the Foehn soundtrack.
    • At least two references to Avenged Sevenfold's song "Carry On"

References

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