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You call that armor?
—A Paladin Tank Hunter driver taunting his enemy tank

The Paladin Tank Hunter is a unique European Alliance assault tank that is summoned through the Paladin Aid support power, available from the Experimental Warpshop as long as at least one Allied War Factory is present.

Overview

For a detailed list of changes from the original game, click here.

The Paladin is a fast and resilient heavy tank, capable of faring against all types of ground targets (in spite of its designation as a tank destroyer). It specialized cannon makes it deadly to any kind of the ground vehicles, but infantry should also fear it. The Paladin is armed with 2 missile pods, which deal decent damage to any ground targets, but suffers from a longer reload rate.

Weapon stages

The Paladin Tank Hunter uses a weapon cycle that allows it to fire different weapons on the same target. It always starts at the cannon once it switches targets.

  • Stage 1: Lasts until 210 frames (14 in-game seconds). In other words, the Paladin will attack the enemy three times with the cannon.
  • Stage 2: Lasts until 280 frames (18.7 in-game seconds). In other words, the Paladin will launch two instances of missiles. Once Stage 2 ends, the cycle repeats.

AI behavior

The AI will use Paladin Aid when their base is recently attacked.

Appearances

These Paladins, limited in numbers, can provide you with more firepower than Cavaliers. After firing multiple shots, they will also fire anti-tank missiles towards the targets. Use them well.
—Allied intel during Operation: Panzer Ace

Cooperative

  • The first Paladin prototypes are deployed during the assault on the Soviet mobile production units in Bordeaux, France, during the operation Panzer Ace. Soviet forces were no match for Paladins, which destroy every vehicle in their path (including Apocalypse Tanks) and the designated targets - several Stalin's Fists which were en route to aid the Soviet production in the Soviets' attempt to attack Great Britain.

Act Two

  • Paladin Tank Hunters are deployed during the operation Relentless to aid the Commander in dealing with Epsilon mechanized forces. They are both part of the initial task force sent to reclaim the Pacific Front during the first part of the mission and the group accompanying the Allied Construction Yard during the second part, and are not buildable.
  • In Insomnia, six Paladins are given to the player after the first Time Freeze effect ends. They're also used by the player's cyan-coloured Euro Alliance ally.
  • Paladins are part of the enemy European forces in Unthinkable.

Special Ops

  • In Parasomnia, the Euro Alliance will send Paladin Tanks to hunt down after clearing the outer area of the Pensacola Mountains. In the other zone, the player can also get reinforcements with limited amount of Paladin Tank Hunters.

Behind the scenes

  • Prior to version 3.3.2, the Paladin Tank Hunter was named as Paladin Tank Prototype, having different appearance (see Gallery) and needs reload when firing constantly; during version 3.3.2 to 3.3.4, it was named as Paladin Tank Destroyer.

Notes

  1. The internal name for its cannon is [JagdPanther].

External links

References

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