- Version 3.3.6
- Updated layout and lighting a bit, added a Foehn tile at the front square.
- Slightly changed the Plasmerizers' positions at the rear of fortress.
- Fixed enemy's preplaced Ramwagons that two covered by the other.
- Three enemy AIs get initial Naval Shipyards, and added large amount of their navy units at some water zones.
- Added two Nanocoat Regulators for enemy at the front square.
- Increased Condor's attack range.
- Ramwagon gained ability to repair itself when damaged.
- Boid Blitzs no longer fire simultaneously, but will be used one by one with shortened cooldown. Boidmachine becomes no longer buildable.
- Version 3.3.5
- Slightly updated layout.
- Increased Uragan's attack range.
- Enemy AI got extra Nanofiber Sync slot, which means they will use it more frequently.
- Now enemy Teratorn is trained as veteran level.
- Added ore amount at challengers' base.
- Added two HMG Towers and Two Tech Turrets at challengers' base.
- Added 8 Oil Derricks, 2 Base Expansion Posts and removed 4 Tech Power Plants on the map.
- Version 3.3.4
- Last Bastion enemy bases' space expanded so that they can construct structures normally.
- Sweeper, Giantsbane and Godsbane's weapon attack range increased.
- Gharial can repair itself with nanites when severely damaged.
- Added more tech structures and enemy initial denfenses on the map.
- Version 3.3.2
- Superweapon toggle is no longer always set to 'on' for Challenges, only for the Superweapon Challenge.
- Difficulty choice information will be displayed at the beginning of a Challenge match now.
- Version 3.3.1 Added.
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