- Version 3.3.6
- Enemy will no longer construct new buildings around Construction Yards.
- A Jaguar tank reinforcement of player 1 is replaced with a Reaper Corvette reinforcement.
- No Barracks, War Factory, Field Bureau and Radar Dish in the abandoned base on Mental difficulty.
- Version 3.3.5
- Thorough layout, trigger mechanics and mission flow optimizations. Adjusted various difficulty settings.
- Confirmed mission location: Rabat, Morocco
- Enemy subfaction is changed from Euro Alliance to United States.
- Starting theme is changed to "Ownage" and unified.
- Added full story content for this mission.
- Removed scenario of Arsonist burning barrels and frying the outpost. Mission goes directly to the base construction part after the first stage is done, and the Arsonist himself has been also completely removed.
- A new Mercury Network Uplink that does not provide any tech has been added to the American base. After destroying it, a message related to it will be triggered.
- Refactored formation of reinforcements for two players.
- Sealed the cliff in the lower left corner of the map, moved the Allied Ore Refineries to another location, added 2 Oil Derricks and a Tech Ore Refinery in its place.
- One of the Tech Heavy Machineries are replaced by Tech Academy and changed its location.
- Unlocks Nuclear Reactor, Desolator and Iron Curtain Device. Vulture is now buildable on all difficulties.
- Battle Lab can now be built directly instead of unlocking after a long delay. This will also make a series of events such as follow-up reinforcements appear slightly earlier.
- Added an abandoned PsiCorps outpost (which still gives players Confederation equipment, however) has been added players' base construct location. After the arrival of MCVs, players will each receive a batch of Engineers.
- Tech Power Plants near the players' base have been changed to Oil Derricks, because the base already has the initial power buildings.
- Added some abandoned Scorpion Cell vehicles on the cliff near the players base. When found, a group of Bomb Pilots will be given to the player to capture them.
- Enemy Construction Yards and ACHQ are now capturable.
- A Tech Defense Bureau and a Tech Maintenance Facility are added to the map, a Tech Reinforcement Pad and a Tech Airfield are added near the base, as well as two Tech Artillery Bunkers.
- In phase 1, when the players approach the Concrete Bunker where the enemy is stationed, a sight reveal on it will be given.
- Since the enemy who has become the United States now has an Drop Control initially, Tech Airfield in the Allied base has been replaced by a Tech Aeronautics; and a Tech Machine Shop has been added for the enemy.
- Locked Smoke Bombs support power.
- Added an easter egg.
- Version 3.3.4
- Changed starting credits: from 35000/25000/20000 to 45000/35000/30000 (generally +10000).
- Weakened enemy attack intensity.
- Removed some troops at the center of map.
- Replaced an Old Laboratory prop by normal building.
- Version 3.3.3
- Added miscellaneous changes related to difficulty settings, map layouts and various details.
- Removed Coordnodes for lore consistency.
- Replaced the Secret Lab which unlocks Buratino by Tech Heavy Machinery, added the second one at bottom right of map, and 2 Tech Nuclear Plants at bottom left of map, removed Irradiation Tower.
- Removed Tech HMG Tower, all infantry and defenses behind the Artillery Bunkers, added 3 Concrete Bunkers near player base.
- Removed other Allied buildings at initial position and troops at south of the left Tech Center, and two Power Plants are replaced by neutral one. Replaced an Allied Barracks at south outpost by normal prop.
- When the battle continues for too long, Battle Lab will be unlocked.
- Added Saboteurs for both players in the final reinforcement.
- Locked Dustdevil, replaced Robot Tanks by Humvees.
- The player can no longer reverse-engineer Arsonists.
- Enemy will no longer send Spies and large amount of Engineers.
- Improved terrain details of the Allied base a bit. Replaced Coal Plants by other power buildings.
- Corrected the EVA voice when the final objective completed.
- Version 3.3.2
- Replaced the 1st player's 2 Catastrophes by 3 Borillos.
- Changed starting credits: from 30000/20000/15000 to 35000/25000/20000 (generally +5000).
- Version 3.3.0 Added.
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