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The Minermite is the main resource gatherer unit used by all Foehn factions. Unlike the miners used by other sides of the war, Minermites are cheaper and faster, and move even faster thanks to Spinblades, but at the cost of having reduced ore storage capacity.

Minermites also serve as Foehn's main repair vehicle.

Official description[]

Minermites are small AI-controlled drones, designed to harvest valuable ore from the ground, and deliver it to Foehn refineries to increase the amount of Foehn commanders' funds for war efforts. Under their armor hides a downsized version of a windspin engine, capable of increasing their speed whenever a Minermite comes close to one of the Spinblades. This feature has resulted in the creation of Spinblade-appointed mining paths around the Foehn bases and at its expansion sites.

When a Minermite is on its own, it can be easily destroyed, as its body can't withstand much damage. However, in groups they manifest their true potential: as they can actively repair any mechanical units, themselves included, larger groups of Minermites become very hard to destroy. Having equipped both a windspin engine and a load of nanomachines for repairs, means the already small Minermite doesn't have much of a storage space. For each of your enemy's harvesters you should have two Minermites at least.[1]

Overview[]

The Minermite is regarded as one of the most flexible miners. Minermites can repair friendly vehicles nearby, which can make large numbers of Minermites harder to harass. Besides, Soviet Terror Drones are completely useless against any pair of Minermites since they are removed easily. Not only does its ability to repair allied units make them useful in keeping other miners safe, but also makes them useful in combat repair, especially as an early game surprise when paired with Jackals.

Fast and inexpensive, Minermites cost nearly half as much as other miners, and can receive speed boosts from Spinblades. This means that they can be produced faster, and they can follow networks of Spinblades to quickly reach ore deposits that are further away without slowing down a commander's economy. Their fast speeds can also help them escape trouble quickly if it finds itself under attack.

An interesting quirk is that Minermites only take up two slots in transports, meaning they can be transported en masse in Watercats to distant ore fields separated by water. Their small sizes also allows them to be transported in a Jackal Racer, even though such a feature is trivial at best.

Despite the fact that Minermite is cheap, its ore storage is considerable small, as it collects $300 in credits ($600 in gems) per trip. This can place Foehn commanders at a major disadvantage in the early game until they are able to establish a War Factory and order more additional Minermites. Because of this, it is generally recommended to have double the amount of miners compared to other factions. Although they can rapidly repair one another, a heavy burst of damage can still destroy them with ease.

AI behavior[]

The AI will build a maximum of 2 Minermites per Ore Refinery. As the AI builds a maximum of 3 Ore Refineries, up to 6 Minermites are present at a time.

If the AI's Minermite has taken too much damage, it will usually be ordered to return to an Ore Refinery immediately.

Assessment[]

Pros Cons
  • Fast movement speed, especially when boosted by Spinblades.
  • Inexpensive.
  • Immune to mind control, confusion rays and hijacking.
  • Can repair units and remove Terror Drones.
  • Large group of Minermites can rapidly repair among themselves.
  • Takes up only two slots in a transport.
  • Unarmed.
  • Cannot crush infantry.
  • Not very durable.
  • Small ore storage space.
  • Vulnerable against aerial and heavy anti-armor threats.

See also[]

Other ore miners:

External links[]

References[]

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