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Isol-IIID

Admin Content Moderator
  • I was born on October 10
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  • It has been a year since I last asked about this, and I am curious if anything changed on the opinions on the Chinese community regarding the 2 wikis.

    Also, I looked at the Tieba Baidu website that discusses about Mental Omega (using Google Translate though, so the translation is not perfect), and turns out they appear to discuss the wikis a lot, up to the point that they recommend newbies to use the wiki, something I don't hear a lot in English forums.

    Because of that, I want to know if they have major complaints on the wikis other than the issue for English one that makes it confusing to understand for non-native English speakers, which I will consider in the future.

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    • Chinese community players generally regard the wikis as a purely professional database - although Speeder is not willing to make the wikis official. On other hand, one of administrators on Chinese wiki, VirgilMitsunari, is main personnel responsible for official translating and he's more active than Ollerus, so the Chinese wiki has been kept as few speculative or wrong content all along, including indiscriminately adding 'campaign only objects' or adding affiliations as 'campaign only objects'. In addition, Chinese wiki administrators such as Tslza prescribed that no Overview and Events sections including, in order to avoid subjectivity there.

      However, despite of few complainments on the wiki, there are still some other problems, not only the incomplete information of the unit data, but also some content with a lot of joking commentary . Although Chinese players/readers are not disgusted by this phenomenon, in my personal opinion, such content should not appear in the wiki too much.

      Since there is already a basically complete Chinese wiki, Chinese players' attitudes towards the English wiki are more inclined to 'a further detailed reference database' (compared to the Chinese wiki, the English wiki has an Overview section, detailed old version content, gameplay mechanics description, YR comparison and detailed units/structures data).

      In all, as far as my observation, Chinese players have not complained about the wikis yet.

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    • A FANDOM user
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  • The first paragraph of "strategy" section of Bounty Hunt is simply repeating the game mode description with easily conceivable summary. While the second is simply misleading: the Tech Supply Bunkers cannot be damaged in any way (save for defeating the player).

    I'm reverting the edit and restoring its stub condition in hope that some PvP strategy may be added later (I personally takes that of Ultimate Alliance as a rather good start, although it needs mending nonetheless).

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  • With 2019 coming to an end, and hopefully v3.3.5 will be released in this year as promised, I would like to be updated on any wiki-related issues (such as any helpful feedback or news from the developers or community while I was inactive). 

    While in the meantime I am working on a project for another wiki, this does not mean I have completely quit being a wiki contributor here. As I've said before, I plan to return fully on the release of v3.3.5 (after playing with all the new and revised content of course).

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    • A FANDOM user
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  • Greetings. I want to point out that under the changelog tab for basic tanks,

    This is not correct:

      • Nerf: Removed 1.1x build speed bonus.


    * change: build time multipliers of 1.1 on all basic tanks have been removed
    

    This is a buff as the tanks takes less time to build.

    https://www.modenc.renegadeprojects.com/BuildTimeMultiplier

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    • I got it now, this means MBTs now takes 1/11 time less to build than before. Thanks for pointing out.

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    • A FANDOM user
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  • It seems you're renaming the panorama images with Roman numerals. AFAIK unicode only support these up to 12, what do you intend to do with campaign n13-24?

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    • Roman numbers is exclusive to coops to contrast with campaign. And as I know the coops for current three factions won't expand anymore so marking to them will be not a problem.

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    • A FANDOM user
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  • Is there a turorial on how to render maps with defenses being shown correctly?

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    • PACERRECAP wrote:
      Shall we begin the process right away? Or shall we wait for 3.3.5 to avoid doing it twice?

      Oops, it seems on my computer that the Gatling Turrets are not rendered just like in Isol-3D's version. Nothing has changed after all :/

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    • Whatever we got, we shall wait for the new version out to update. Current version is not so bad, just make them display necessary layout information is okay, we don't have to be so diligent on remaking the to-be old version of map panoramas. I'll take the business of renewing all mission panoramas when it comes - to ensure them to have proper size, along with dealing miscellaneous issues.

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    • A FANDOM user
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  • Hey Isol-IIID! I'm Emptylord, and I'm part of a new team over at Fandom who are tasked with supporting communities, such as Mental Omega APYR Wiki. I'm here to help your community, and I'm a liaison to full-time Fandom Staff. If you have any questions relating to your wiki—whether it's code-related, policy related, or otherwise—I'm your first point of contact, and your own personal liaison to full-time Fandom Staff.

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    • A FANDOM user
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  • 1.  What do the Chinese MO community think about the Chinese MO wiki (opinions, thoughts)?

    2. Are there features in the Chinese MO wiki that you would like to see in the English MO wiki?  

    3. By any chance there's a Chinese equivalent of the Revora MO Wiki discussion somewhere? Or at least a site where the Chinese community discuss the MO wiki in general?

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    • After comparing the 2 Zephyr "weapons" in the game files, it appears that their raw damage and scalars are nearly the same (the warhead value against the Zephyrobot itself is the only exception).


      EDIT: It seems that info you meant was on v3.3.3, where the scalars of the 2 weapons are slightly different while on v3.3.4 it seems that the 2 weapons are now matched with each other.

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    • Aye, you got it. What I kept in mind is from 3.3.3, their scalars and dms are identical in the latest patch. The only difference is a slight rof buff (110 primary/100 beacon).

      The build time is complicated, as many of wiki's unitbox info is not totally precise (with an error of 1-3 seconds). Most certainly caused by truncating floats.

      EDIT: e.g. with BuildSpeed=1 and BuildTimeBuildingsMult=1, four $2000 factories with BuildTimeMultipliers of 0.5/1/1.5/2 take respectively 57/119/180/238 ingame seconds to build, instead of the perfect 60/120/180/240.

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    • A FANDOM user
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  • Do you have a Discord account? If you do, that'll allow us as admins of MO APYR Wiki to coordinate our efforts easier.

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    • Uh, a little difficult to explain, I have some problem when signing in... I'll find what the problem is and solve it someday. Sorry for that.

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    • What sort of problem? I might be able to look for a solution.

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    • A FANDOM user
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  • From December 29, 2018 to January 2, 2019 I won't be able to oversee the wiki much as I am going on a vacation trip with my family to Jogjakarta. During that time I entrusted you and Bot Rot to oversee and manage the wiki in my absence.

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    • A FANDOM user
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