- Version 3.3.6
- Minor changes to layout, widening some slope widths.
- Added some enemy Repulsors on the map.
- Briefing content has been slightly rewritten.
- Provided player with Nuclear Path and Irradiation Gamma support powers on all difficulties.
- Added Camo Pillboxes to enemy.
- Version 3.3.5
- Right side of the map is expanded. Adjusted various difficulty settings.
- Considering that logically the later time of Act Two should be in 1985, added a prompt of the time that the mission takes place in.
- Adjusted building species and placements on the map.
- Miscellaneous edits are done according to needs of the plot:
- Mission fails when player does not have any production facilities and Engineers.
- Destroying Chitzkalla after destroying the Psychic Dominator will no longer cause the mission to fail.
- Unlocked Arsonist for the player, requiring a Radar Dish to train.
- Removed all deployed Hazequads.
- Replace all Bomb Bikers with other units, Bomb Biker is only available for Confederation.
- Added an event where a Conscript is definitely killed by a Sniper at the start.
- Added an abandoned Soviet outpost at upper right corner of map.
- Added a damaged Shield Command, which unlocks Force Shield and Mirage Tank after capture, and a money crate will generate.
- Spy Plane's cooldown reduced to 3 minutes, EM Pulse's cooldown reduced to 5 minutes.
- Player can use Elite Reserves support power through Field Bureau.
- Added some empty vehicles for player to capture.
- Chitzkalla's HP regeneration speed increased, but HP decreased.
- Added more types of enemy units to the map, but removed some infantry.
- Two colonels' HP are increased.
- Marauder is able to produce after capturing enemy Pandora Hub.
- Added a Radar Dish to player's initial outpost, which does not affect the permanent use of Spy Plane.
- Added easter eggs.
- Version 3.3.3 Added.
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