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Tricked, the Soviets have one last chance at regaining the upper hand over their enemies. Having successfully reconnected with their satellite network over Europe, thanks to the Chinese tech, the Russians locate a base in the snows, which appears to equip and launch rockets into space for Yuri.
—Mission description

Operation: Meltdown is the ninth Soviet Act Two campaign mission.

Briefing

Despite the loss of many of our troops, thanks to the technology we were able to acquire from the Chinese facilities, little as it may be, we are somehow still able to push forward with our goals of dealing with our main foe: Yuri. With the info we were able to retrieve from the complex in Kashmir, and by utilizing their tech to reestablish comms with our satellite network, we've been able to decide where we should strike next. In the northern far reaches of Sweden, Yuri has set up a cosmodrome that he thought would elude us. We are positive that this is where the tech Yuri stole from Leninsk a few years ago went.

Apparently, the London Fortress has fallen to Epsilon attacks. With the last Allied central command gone, we were able to relocate our forces to the European battlefield without issues. This has given us an unexpected window of opportunity. We've determined that this cosmodrome was being used as a sort of transport system months ago, as shuttles have been observed departing from and returning to it. The records found in the Chinese database mention a strong psychic, who strongly resembles the female soldier Morales saw in Rio, being deployed shortly after one of such shuttles landed on a remote island, where one of Yuri's bases was located, to repel their invasion of said island. We must figure out where the soldier came from and what was being transported.

Objective 1: Take control of the Flying Fortress.
Objective 2: Destroy the Psychic Dominator.
Objective 3: Capture both of the Rocket Launchpads.
Keep Chitzkoi and the Flying Fortress in action until the Dominator is destroyed.

Events

Initial assault

The Soviet General quickly secured the tech powerstation to restore power to the base. Sending Drakuv to the north-east securing a Sniper, Desolator and Dunerider. Supporting their Cyborg strikeforce with these powerful units the commander pushes north, leaving several snipers to protect their base from epsilon paratroopers. Capturing Oil Derricks and War Factory to maintain their economy and divert superweapon strikes. Capturing Siege Cadre units and Epsilon Adepts to further strengthen their strikeforce the commander quickly captured Yuri's northwestern power hub, and Radar Spire. Carefully keeping ontop of Mirage attacks and capturing the deadly Apocalypse Tank guarding the northern Launchpad. 

Throughout the General repositions their Stalin's Fist to avoid Dominator strikes and destroyed power stations while leaving non-threatening defences alone. 

Returning to the original outpost, the commander now pushes east, then north to strike at an outpost containing Cloning Vats. Carefully de-bunking and capturing Prism Tanks, and a medic to strengthen their main strikeforce. The commander continued east, seizing further oil derricks, after destroying an obstructive forest to allow his force to sneak past heavier defences. Capturing the Iron Curtain allowed further protection against domination strikes. Further the commander captured a hijacker disguised amongst epsilon initiates.  

Baiting and then capturing the second Apocalypse tank the Soviet General pushed north with Volkov and the mind-controlled tanks, smashing through heavy epsilon fortifications. Using the Iron Curtain to protect the vehicles as against an Allied Aircraft Carrier, they destroyed Yuri's northeastern power hub. The superweapon now neutralised, the General could take his time, capturing the solitary Charon Tank, their impressive force lay waste to Yuri's main base, escorting Chitzkoi to the Aerial Fortress Irkalla

Chitzkalla rises

The sheer power of the Aerial Fortress Irkalla controlled by a cybernetic dog made quick work of the Psychic Dominator and surrounding Epsilon forces. The General use Chitzkalla primarily followed by their force of captured tanks and Volkov to wipe out remaining forces defending the launch pads.

Securing the Launchpads

Since the General captured the Iron Curtain Device before, the protection of the Psychic Dominator was also lifted, and it was extremely vulnerable under Chitzkalla's approach. After the Dominator was demolished, the three remaining heroes with Cyborg Vanguards and the tank army wiped out the remaining Epsilon forces. After the move was completed, Rocket Launchpads' safety was assured and the General dispatched two Engineers to capture them.

Aftermath

The space shuttles you've managed to capture are on a far more advanced technological level than the ones we were building in the Leninsk Cosmodrome. Yuri has used these to move his forces and resources to and from the Moon. The question remains: why?
—Battlefield report

The General were surprised to learn that the captured Rocket Launchpads utilized technologies far beyond that of the ones in Leninsk. He finally understood that Yuri must had built a large base on the Moon and already started moving his forces and resources in and out of there.

And yet, the Soviets still didn't fully understand how Yuri managed to made such technology leap nor what this... lunar base is for. Perhaps an expedition there might solve the mystery.

Difficulty changes

Casual

  • Starting credits: 50000
  • Countdown of Psychic Dominator: 30:00
  • Two colonels will arrive earlier.

Normal

  • Starting credits: 40000
  • Countdown of Psychic Dominator: 20:00
  • More Invaders will patrol on the map.

Mental

  • Starting credits: 30000
  • Less Cyborg Vanguard reinforcements will be sent to the player.
  • Countdown of Psychic Dominator: 20:00
  • More Invaders will patrol on the map.
  • A Tech Airfield and a Tech Hospital is controlled by enemy initially.

Easter egg

SPOILER
This is no time for a remastered coffee break, Comrade. You need to make haste!
  • Capturing the abandoned Shield Command at right side of map will get additional money crates.
  • In the top right of the map there is an old ore silo that can be captured, which looks remarkably like a cup of coffee.

Trivia

  • The music used after Chitzkoi enters Aerial Fortress Irkalla is The Babysitter by Artificial Eye.
  • The mission's name may be inspired by the presence of multiple Nuclear Reactors at the northwest and northeast of the map.
  • This is currently the first and only mission where a superweapon can be captured (the Iron Curtain).
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