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Within a few days after the Allies activated their secret weapon, dozens of PsiCorps bases in Western Europe have been destroyed and numerous Yuri's agents eliminated. Rashidi becomes wary that his weapon facilities with the latest prototypes might be next on the Allied Nations' hitlist.
—Mission description

Operation: Lizard Brain is the sixth Epsilon Act Two campaign mission.

Briefing[]

Yuri's Message: "Proselyte, I see dark clouds over the future of Epsilon. Ever since that improbable ship launched from the London Fortress, we have suffered extensive damage to our bases near the Atlantic coastline, most notably on the Iberian Peninsula and in North Africa. The Allies are moving their forces in and out of our bases almost instantly with a rebuilt Chronosphere I believe to be a part of their vessel, and it's impossible to set up appropriate countermeasures. The newfound Allied Chrono Legion makes things even more difficult, but I sense an opportunity in the emergence of this tech. In the wake of this, we must focus on one of our main settlements in Morocco, where Rashidi was working on new weapons for our armies and now needs help.

Our intelligence was not able to respond to the threat in a timely manner, and so we are forced to salvage what we can from the base. You will have to escort various prototypes to the safety of our underground tunnels, where they will be further transported to another base, deeper into the continent. One of these prototypes contains an important piece of my research that can change the outcome of this war, so we cannot afford to lose it. I will not be suffered to tolerate more setbacks. The Allies' extended ability to teleport reinforcements right into our most fortified strongholds in an instant broke the balance of power, so time is of the essence. For now do not concern yourself with defending our base. Your top priority is getting the prototypes to safety.

Do not fail me, my protege; each prototype is of critical importance now."

Objective 1: Escort the weapon prototypes to the tunnels.

Events[]

The Allies have already commenced their attack on the research installation, which resulted in the near obliteration of the northeastern Epsilon base. Not even a Brute army was able to flinch the Europeans. Surprisingly, most of the Epsilon buildings were left unharmed, including a Pandora Hub.

The Scorpion Cell forces mobilized quickly. The prototypes were escorted by stolen Soviet equipment, whereas the western Epsilon strike force cleared out the way by eliminating Tech SAM Sites, hidden Mirage Tanks and Snipers. Reinforcements were limited, as only Plague Splatters arrived on the scene.

As the western outpost had multiple Cloning Vats, it enabled them to mass their infantry (especially Brutes) for a final push up northwest where the tunnel was located, which was heavily guarded by Allied troops, especially hidden Mirage Tanks that made it difficult to send the prototypes into the tunnel without getting destroyed. Despite the numerous casualties from both sides, the Scorpion Cell was able to escort all prototypes into the tunnel.

Aftermath[]

The prototypes are secured, safe from the blitz Allied attacks. Since they keep destroying our bases one after another, we need to move big operations further away from their range, and I must bring my ace into the play much earlier than I have planned..
—Yuri's message

While the Prototypes were successfully escorted to a safer location, the Euro Alliance continue to press on the attack, and the surviving Epsilon forces have to retreat elsewhere. Yuri, realizing his plan isn't going smoothly as he expected, decided to put his ace in the hole in the game. However another problem just came to be as well and the Proselyte is sent to the Epsilon landing site on Totoya Island to ensure her safe arrival.

Difficulty changes[]

Casual[]

  • Starting credits: 25000
  • The number of Allied chronoshift forces are the least in this difficulty.
  • 6 Desolators are given at the mind-controlled American base as player's units.
  • Two Allied Runways, an Allied War Factory in the lower left Allied base and all Camo Pillboxes in front of the top left tunnel entrance will be removed.
  • An Aerodome is present in the player base.
  • Yuri's Statues close to Euro Alliance's position stayed neutral and repairable like the other three.

Normal[]

  • Starting credits: 15000
  • The number of Allied chronoshift forces is increased compared to Casual.
  • 4 Desolators are given at the mind-controlled American base as player's units.
  • In the case of the Allies owning War Factory, they will regularly have tank reinforcements entering the map from the three locations in the lower left.
  • There will be 4 more Charon Tanks at top left corner.
  • The Tech Hospital on the left and all Tech SAM Sites are controlled by Allies initially.

Mental[]

  • Starting credits: 10000
  • Allied forces have the most chronoshift troops.
  • 2 Desolators are given at the mind-controlled American base as player's units.
  • Removed Arsenal Depot for mind-controlled American outpost.
  • In the case of the Allies owning War Factory, they will regularly have tank reinforcements entering the map from the three locations in the lower left.
  • There will be 4 more Charon Tanks at top left corner. More Charon Tanks will appear on the map as well.
  • The Tech Hospital on the left and all Tech SAM Sites are controlled by Allies initially.
  • More Allied patrols will appear.
  • The Allies would use Hummingbirds.

Easter egg[]

SPOILER

Have an Engineer repair the Psychic Beacon to obtain a speed crate and an armor crate.


Trivia[]

  • As the 6th mission in Epsilon Act Two, the short nature of this mission is shared with Landlocked, which is also the 6th mission in Epsilon Act One.

Bugs and glitches[]

  • At the start, the Tech Ore Refinery near the Epsilon player base is destroyed for unknown reasons.