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Lionheart, at your command!
—A Lionheart pilot awaiting orders

The Lionheart is an Allied stolen tech unit acquired by infiltrating any of the Soviet labs and Construction Yard. It is a heavy bomber jet carrying a bomb that both damages and disables enemy vehicles in its wake.

Official description

The Lionheart is a unique aircraft in the Allied air force as, instead of missiles, it relies on simple but effective fuel bombs with an additional electromagnetic pulse warhead that was seized from Soviet labs during the war. Whatever the Lionheart does not kill it will at least immobilize for a good while. This combo makes the Lionheart Bomber a very effective unit destroyer that will quickly help you blow enemy armored battalions and infantry squads to smithereens.[1]

Overview

The bane of any tank division, the Lionheart gives the Allies a much-needed advantage over the intimidating Soviet war machine. The EMP effect allows Allied tanks to get a few free shots on their targets, giving them a much higher chance of survival. They are somewhat effective against structures, too, as all bombers should be.

Be careful, though, as their payload wasn’t exactly designed for destroying heavier structures or killing swarms of infantry. While they are certainly more durable than most jets, they shouldn’t take that for granted and should still steer clear of anti-air units and defenses. Their speed is also rather slow for an Allied jet, making it one that you shouldn’t rely on to get to its target in a snap like the Stormchild or especially the Hummingbird.

Assessment

+
  • Very powerful anti-tank bomber.
  • Deals heavy damage to armored vehicles in a medium target area.
  • EMP effect temporarily disables enemy vehicles if they are not outright destroyed.
  • Some amphibious vehicles like Kappa Tank or Magnetron can be sunk when they are over water using its EMP bomb.
  • Bomb also damages nearby helicopters and Rocketeers.
  • Very durable for an aircraft.
  • In squadrons, also capable of destroying fragile structures.

  • Expensive ($2000).
  • Late game unit, only available after infiltrating any of the Soviet labs and a Soviet Construction Yard.
  • Slower than most jets.
  • Has to return to airbase for rearming frequently.
  • Mediocre against structures and infantry.
  • Still vulnerable to heavy anti-air fire.

Trivia

See also

Other Allied stolen tech units:

External links

References

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