Mental Omega Wiki
Advertisement

The Allies have three major facilities the Soviets plan to strike. The first is a research complex where the next generation of advanced Gap Generators are being produced.
—Mission description

Operation: Lights Out is the fifth Soviet cooperative mission.

This mission is part of 3 coordinated Soviet attacks in an attempt to destroy the Allies' research facilities.

Briefing

Intel from Devon Islands hints at the locations of three important research facilities. This is one of them. SteinsTech is working on enhanced Gap Generators here. The SteinsTech Spectral Tower is where this new research takes place, but the upgrades have already been applied to these Gap Generators. You must take out all 3 enhanced Gap Generators before it is activated.

Objective 1: Destroy 3 enhanced Gap Generators before the connection is lost.

Objective 2: Destroy the Euro Alliance forces.

Events

Difficult progress in the dark

The three Gap Generators had a huge impact on the mission, so if the two commanders didn't destroy them within half an hour, the action would be forced to end. The three structures were located on the east and west side of the central and on the small island next to the SteinsTech Spectral Tower.

The two commanders could only expand as much as possible to ensure that there was as much visibility as possible. They expanded the base to the outer mining area and built more Ore Refinery and captured the Tech Machine Shop, Tech Oil Derricks and Tech Airfield in the east. After learning that there was a huge prism launcher on the SteinsTech Spectral Tower, the High Command gave the two commanders the authorization to build the Iron Curtain Device.

Time was tight, the two commanders decided to send an infantry squad to try to destroy all the Gap Generators. At the same time, a commander secretly dispatched Halftracks carrying Engineers to the nearest Allied base and quickly captured it, reducing the stress of the infantry squad. However, the infantry squad was eliminated after destroying two Gap Generators, and the Allies also took the opportunity to launch a counterattack. After the situation eased, the two commanders launched Invulnerbility for Borillos carrying Crazy Ivans and rushed them to the last Gap Generator. When the last one was destroyed, the effects of interference radar and battlefield control disappeared and the task burden has been reduced a lot.

Counterattack under the night

The two commanders found a Tech Base Expansion Post in the north and they decided to send Borillo with Engineer to go there and quickly deploy production buildings and defenses after capturing it. Then they assembled a Borillo squad and immediately launched the Invulnerbility for them and rushed them to another nearby Allied base and destroyed a large number of Power Plants, causing a power outage at the base. After that, they let the Engineers successfully captured a large number of buildings there again and disintegrated the remaining defenses there.

After the two bases were destroyed, the two commanders began to assemble the attacking forces and let them destroy a large number of remaining enemy forces. After the Allied naval forces were weakened, the two commanders sent Dreadnoughts to destroy the SteinsTech Spectral Tower.

Finally, the Allied forces here declared defeat, and the first SteinsTech research facility was eventually destroyed.

Aftermath

After the mission of Rosendal was completed, the Soviet troops immediately decided to perform the next mission: destroying the Super Thor complex in northern Sweden. Unlike this time, this action would be taken by Russians. And they also managed to send their two heroes...

Difficulty changes

Easy

  • Starting credits: 45000
  • Some of enemy patrols will be removed.
  • Nuclear Reactor will be built in each player's base initially.
  • No Mirage Tanks guarding the SteinsTech Spectral Tower.

Normal

  • Starting credits: 35000

Mental

  • Starting credits: 30000
  • More Mirage Tanks will appear on the map.

Easter egg

SPOILER

Capture the Mine Shaft located nearby the first Allied base to receive two money crates.

Trivia

  • Part of this mission's design is originated from Capture Hammerfest Base, the tenth GDI mission in Tiberian Sun. Coincidentally, both missions take place in Norway, though the precise locations are different.
Advertisement