Mental Omega Wiki

I do not know what lies ahead, but I am no longer afraid. It is time to become.. of one mind.
—Libra

Libra, also referred to as The Creation[1], is the heroine of the PsiCorps who turned out to be more than just that; she is a powerful psychic who is the key of the activation of the Mental Omega Device.

Libra is noticeably stronger in the campaign than in skirmish. See the Campaign abilities section below for her campaign-exclusive abilities.

Act Two[]

Dance of Blood[]

She's here. Unleash her rage on the Chinese invaders. She'll follow all your orders.
—Epsilon intel during Operation: Dance of Blood
LibraDoB

Libra as she appears in Dance of Blood


Libra makes her first official appearance, after the Landing Pad in the middle of the PsiCorps base on Totoya Island is defended for 35 in-game minutes, Libra will arrive from space. In this mission, she is not voiced (see Trivia), cannot use her anti-gravity field, and must survive the mission.

Machinehead[]

After the Proselyte's attempt to use 16 Foxtrots to destroy the Centurion Siege Crawler fails, Libra is deployed to the area and tasked with destroying the Centurion. After the Centurion is revealed to have an Iron Curtain Device of its own that makes it permanently invulnerable, Libra has to use her anti-gravity field to destroy it. She later pursues the escaping Yunru, only to have her Cerebral Amplifier/Suppressor tampered by Yunru's Immobilizer, causing her powers to go out of control.

Obsidian Sands[]

Libra appears in this mission to assist the PsiCorps in eliminating the traitor Rashidi and his Scorpion Cell forces. She can die without compromising the mission.

Unthinkable[]

After the Paradox Engine appears and uses the Time Freeze to obliterate Epsilon forces, the Proselyte's command interface switches to Libra, who must reach Rahn who is waiting with a Driller to be taken to the Mental Omega Device while avoiding Allied forces in the area, especially Charon Tanks who can instantly kill her.

Reality Check[]

Libra is the sole unit used by the player in this mission. At first she is tasked to find Yuri's gift, only to stumble into an Allied base which holds several Libra Clones captive. After being ordered to kill the clones, Libra goes berserk like she were at the end of Machinehead, but later become stabilized and controllable again, and must continue finding the gift whilst killing all Libra Clones on the map, at which her campaign abilities are unlocked (see below). Later in the mission Libra must kill an Allied commander wearing a chrono backpack before he teleports away, and eventually come face-to-face with Norio. She must survive throughout the mission.

Babel/Hamartia[]

Libra appears again in these two missions, with access to all the abilities she obtained in the previous mission, and without the need to apply Rage on her. In the first stage of the former mission, she's the only unit the player can control, must not be killed, and is tasked to reach the Mental Omega Device while clearing as many of the Allied bases as possible. This forces the Allied forces to trigger a premature Time Freeze in the second stage of both missions, but Libra is unaffected by the effect and can freely teleport around with her Chrono Backpack; in Babel, Libra must survive through this stage, while she cannot be killed in Hamartia. In the respective missions' third stage, Libra is tasked to destroy all the Weather Controllers before they strike the Mental Omega Device; she can fall without compromising the mission in Babel and can be temporarily defeated by the player in Hamartia (although she'll teleport back shortly afterwards). In this stage in Hamartia, while she's present in the battlefield, the Mental Omega Device cannot take any damage. Libra then remains out of the picture until the final stage, where she must survive through in Babel and can be temporarily defeated by the player (albeit with significantly higher difficulty than in Stage 3, and she'll teleport back shortly afterwards) in Hamartia. In Babel, when she reaches the Mental Omega Device in this stage, she has to repeatedly use the Final Fury ability to destroy the Paradox Engine while the rest of the Epsilon forces are in a Time Freeze, whereas in Hamartia, this encounter happens when the Paradox Engine is next to the Mental Omega Device.

Special Ops[]

  • The berserk Libra is the objective of Blood Rage. She'll attack everyone else, effortlessly fending off all Chinese and Foehn attempts to subjugate her. The Epsilon taskforce must acquire tranquilizers by infiltrating a Chinese Field Bureau and capturing a Drakuv Prison Vehicle, after which she must be shot by a Virus armed with a tranquilizer rifle and brought into the captured Drakuv to be evacuated.

Campaign abilities[]

In the campaign, Libra is able to use powerful abilities that can be activated similarly to support powers. In Reality Check, she is able to learn these abilities progressively; on Babel and Hamartia, Libra is at her maximum potential, so all the abilities can be used.

Ability Description
Power Boost
Power Boost
Type: Upgrade
Maximum Steps: 5
Only available in Reality Check

Enhances Libra's abilities
Learned abilities can only be used when affected by Rage

  • Power Boost 1: Rage boost increases self-healing
  • Power Boost 2:
    • Rage boost increases firepower by 20% and armor by 10%
    • Creates a passive particle field that damages enemies around Libra
  • Power Boost 3:
    • Rage boost becomes more effective, increases firepower by 25% and armor by 40%
    • Particle field becomes more effective, its damage is doubled
  • Power Boost 4:
    • Rage boost reaches maximum potential, increases firepower by 60% and armor by 50%
    • Particle field reaches maximum potential, its damage is tripled
  • Power Boost 5: Anti-gravity field reaches maximum potential, slows enemies by 80% and disables enemy weapons

Left-click to activate
Mental Boost
Mental Boost
Type: Upgrade
Maximum Steps: 5
Only available in Reality Check

Enhances Libra's abilities
Learned abilities can be used outside of Rage

  • Mental Boost 1: Creates a debuff aura that reduces firepower and armor of nearby enemy units by 15%
  • Mental Boost 2:
    • Unlocks Omega Blast ability
    • Debuff aura becomes more effective, increases radius by 1
  • Mental Boost 3:
    • Omega Blast becomes more effective
    • Debuff aura becomes more effective, reduces firepower and armor of nearby enemy units by 25%
  • Mental Boost 4:
    • Omega Blast reaches maximum potential
    • Debuff aura becomes more effective, reduces firepower and armor of nearby enemy units by 40%
  • Mental Boost 5:
    • Unlocks Omega Storm ability
    • Debuff aura reaches maximum potential, increases radius by 1

Left-click to activate
Omega Blast
Omega Blast
Type: Offensive Power
Maximum Upgrades: 3
Recharge Time: 0:30/0:12/0:12

Unleashes a psychic blast that harms enemies
Strength and recharge time is based from the level of Mental Boost
Strong vs Infantry, Armor

  • Mental Boost 2: Instantly kills ground infantry and heals Libra
  • Mental Boost 3: Targets and disables enemy vehicles and defenses, armor of affected enemies are reduced by 90%; both effects last 16 seconds
  • Mental Boost 4: Targets 3 enemies simultaneously

Left-click to activate (can only be used when there are nearby enemy units)
Omega Storm
Omega Storm
Type: Offensive Power
Recharge Time: 6:00 (Reality Check)/ 5:00 (Babel)

Unleashes a psychic storm that devastates everything around Libra
Enemy weapons are disabled around Libra over the ability's duration
Libra is immobile but highly resistant to damage while using this ability
Strong vs Everything

Left-click to activate
Blink
Blink
Type: Utility Power
Recharge Time: 1:00
Only available in Babel Stage IV and VI

Teleports Libra to a nearby location

Left-click icon then left-click on target location near Libra
Final Fury
Final Fury
Type: Offensive Power
Recharge Time: Instant
Only available in Babel Stage VI

Launches psionic bolts at the target

Left-click to activate

Trivia[]

  • Prior to version 3.3.3, Libra's official alternate title was The Weapon.
  • According to Speeder, the lack of Libra's voiceset on her appearance in Dance of Blood is intentional.[2]

References[]