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Don't worry, Libra won't hurt you – too much!
—Libra before toying with her enemies

Libra, also referred to as The Creation[1], is the heroine of the PsiCorps who turned out to be more than just that; she is a powerful psychic who is the key of the activation of the Mental Omega Device.

Official description

According to scarce intel available on her, Libra is the most powerful psychic in the Epsilon ranks, possibly even rivaling Yuri himself. However, the information that costed many agents' life suggests that she is incapable of using her mind to create a mind control link with targets, as she appears to have serious personality issues. Instead, she concentrates on destructive telekinesis and object manipulation, having custom-made explosive darts which she moves freely with her abilities as a weapon of choice.

Libra has both active and passive psychic abilities. The passive ones are a kinetic shield around her which makes her resistant to small arms fire and physical damage, and the ability to levitate herself in the air allowing her to cross water just like the Epsilon Elites do. A floating device known only as the Cerebral Amplifier/Suppressor is permanently connected to her spine and is presumably responsible for amplifying her powers and thinking processes. Paradoxically, it also keeps her abilities in check.

When surrounded by many enemy tanks, Libra's CAS may be partially deactivated by her active proselyte in order for her to unleash a powerful gravity field which will destroy the attackers. While useless against infantry, the field works just as well against enemy ships, only to further state how powerful she truly is.

Though perhaps one of the most powerful psychic forces in the world, her violent mood swings and viciously sadistic streak make her a potential threat to all forces. Libra is almost always accompanied by her, inferior, genetic clones on the battlefield, as they are the only beings that can tolerate her moods and psychic presence without adverse side effects for longer periods of time. The clones act as a diversion or as bait for Libra, being considerably weaker and not possessing the gravity burst.[2]

Overview

JUST DIE ALREADY!!
—Libra before starting a killing spree

Libra deploying her gravity field against unlucky Bison Tanks

An exceptionally powerful psychic said to be on par with Yuri himself, as stated above, Libra is so powerful to the point that she can tip the scales in the PsiCorps' favor, as her name suggests, although her unstable and sadistic borderline psychopathic attitude might put some PsiCorps proselytes off or entertains them depending on their interpretation.

In the hands of a skilled proselyte, Libra can easily kite enemies with her high speed and relatively far attack range. She is a major threat against all targets on the battlefield - no infantry, vehicle, aircraft, or structure is safe from her customized explosive darts. These traits allow her to easily outrun most enemies before countering with her rather unorthodox weaponry - such a tactic is very useful on maps with bodies of water, as Libra can quickly retreat into the water in order to break a pursuit from the majority of retaliating forces. Her wide attack range also makes her very potent against lower-tier base defenses, as she can destroy them without fear of retaliation.

If Libra finds herself surrounded by vehicles and naval vessels, she can ordered to deploy an anti-gravity field that will send all non-infantry units flying and potentially overturning them in the process. Even the heaviest of tanks and ships can be toppled over and destroyed almost instantly if they land upside down, but no visible damage will be dealt if are not flipped over for whatever reasons, such as Libra moving away during the process of the telekinetic field being active or if the affected vehicle is able to escape on time. The gravity field also provides her with increased resistance against incoming fire for a period of time.

Why won't you just kill yourself?!!
—Libra agitated by enemy fire

Despite her powers, Libra does have several weaknesses. While her explosive darts have great range and damage outputs, they are hampered by a mediocre fire rate and relatively poor splash damage. Her gravity field also does not affect infantry. These factors render her a poor match against massed infantry counterattacks, especially from anti-infantry ones like Desolators. Though her gravity field will destroy vehicles quickly, dedicated anti-infantry vehicles such as Gatling Tanks in small teams will still mow her down before she has a chance to send them flying. Powerful base defenses, such as Prism Towers, Tesla Coils and Railgun Towers are highly effective against Libra (provided she strays into their range, as she outranges them by default). While she is durable for an infantry unit, Attack Dogs, Spooks, and Terror Drones will kill her almost instantly if they manage to close the distance with her.

To compensate for these weaknesses, her commanding proselyte may opt to use her clones in order to act as illusions for the real Libra or simply as additional firepower. However, her clones cannot use the anti-gravity field and are nowhere near as durable as the original psychopathic heroine herself.

Anti-gravity field

Libra's anti-gravity field can flip most vehicles and ships (including epic units such as the Centurion Siege Walker when Libra deploys it from behind the Centurion).

However, the following units are immune to being flipped by Libra's anti-gravity field:

  • Haihead Cyclops Walker and Megalodon (the Tsurugi and Stinger are also considered as walkers but are not immune)
  • Soviet Terror Drones and Latin Fury Drones
  • Deployed vehicles such as the Sweeper, as they are considered buildings

The following units will not be visibly flipped, but are destroyed by the anti-gravity field regardless:

  • Landed aircraft (including jets and the Stallion Transport)
  • Quickshifter
  • Subterranean units such as the Driller

Appearances

She's here. Unleash her rage on the Chinese invaders. She'll follow all your orders.
—Epsilon intel during Operation: Dance of Blood

Libra is noticeably stronger in the campaign than in skirmish. See the Campaign abilities section below for her campaign-exclusive abilities.

Act Two

Libra as she appears in Dance of Blood

  • Libra makes her first official appearance in the Act Two mission Dance of Blood, after the Landing Pad in the middle of the PsiCorps base on Totoya Island is defended for 35 in-game minutes, Libra will arrive from space. In this mission, she is not voiced (see Trivia), cannot use her anti-gravity field, and must survive the mission.
  • In Machinehead, after the Proselyte's attempt to use 16 Foxtrots to destroy the Centurion Siege Crawler fails, Libra is deployed to the area and tasked with destroying the Centurion. After the Centurion is revealed to have an Iron Curtain Device of its own that makes it permanently invulnerable, Libra has to use her anti-gravity field to destroy it. She later pursues the escaping Yunru, only to have her Cerebral Amplifier/Suppressor tampered by Yunru's Immobilizer, causing her powers to go out of control.
  • The berserk Libra is the objective of the Covert Ops mission Blood Rage. She'll attack everyone else, effortlessly fending off all Chinese and Foehn attempts to subjugate her. The Epsilon taskforce must acquire tranquilizers by infiltrating a Chinese Field Bureau and capturing a Drakuv Prison Vehicle, after which she must be shot by a Virus armed with a tranquilizer rifle and brought into the captured Drakuv to be evacuated.
  • Libra appears in Obsidian Sands to assist the PsiCorps in eliminating the traitor Rashidi and his Scorpion Cell forces. She can die without compromising the mission.
  • In Unthinkable, after the Paradox Engine appears and uses the Time Freeze to obliterate Epsilon forces, the Proselyte's command interface switches to Libra, who must reach Rahn who is waiting with a Driller to be taken to the Mental Omega Device while avoiding Allied forces in the area, especially Charon Tanks who can instantly kill her.
  • Libra is the sole unit used by the player in Reality Check. At first she is tasked to find Yuri's gift, only to stumble into an Allied base which holds several Libra Clones captive. After being ordered to kill the clones, Libra goes berserk like she were at the end of Machinehead, but later become stabilized and controllable again, and must continue finding the gift whilst killing all Libra Clones on the map, at which her campaign abilities are unlocked (see below). Later in the mission Libra must kill an Allied commander wearing a chrono backpack before he teleports away, and eventually come face-to-face with Norio. She must survive throughout the mission.
  • Libra appears again in Babel.

Campaign abilities

In the campaign, Libra is able to use powerful abilities that can be activated similarly to support powers. On Reality Check, she is able to learn these abilities progressively; on Babel and Hamartia, Libra is at her maximum potential, so all the abilities can be used.

Ability Description
Power Boost
Type: Upgrade
Maximum Steps: 5
Only available in Reality Check

Enhances Libra's abilities
Learned abilities can only be used when affected by Rage

  • Power Boost 1: Increases self-healing while affected by Rage
  • Power Boost 2: Increases firepower by 20% and armor by 10% while affected by Rage, and creates a passive particle field that damages enemies
  • Power Boost 3: Increases firepower by 25% and armor by 40% while affected by Rage, particle field becomes more effective
  • Power Boost 4: Increases firepower by 60% and armor by 50% while affected by Rage
  • Power Boost 5: Anti-gravity field slows enemies by 80% and disables enemy weapons

Left-click to activate
Mental Boost
Type: Upgrade
Maximum Steps: 5
Only available in Reality Check

Enhances Libra's abilities
Learned abilities can be used outside of Rage

  • Mental Boost 1: Passively reduces the firepower and armor of nearby enemy units by 15%
  • Mental Boost 2: Unlocks Omega Blast and increases radius of debuff aura by 1
  • Mental Boost 3: Omega Blast becomes more effective and debuff aura effectiveness increased to 25%.
  • Mental Boost 4: Omega Blast becomes even more effective and debuff aura effectiveness increased to 40%
  • Mental Boost 5: Unlocks Omega Storm ability and increases radius of debuff aura by 1

Left-click to activate
Omega Blast
Type: Offensive Power
Maximum Upgrades: 3
Recharge Time: 0:30/0:12/0:12

Unleashes a psychic blast that harms enemies
Strength and recharge time is based from the level of Mental Boost
Strong vs Infantry, Armor

  • Mental Boost 2: Instantly kills ground infantry and heals Libra
  • Mental Boost 3: Damages enemy vehicles, disables enemy vehicles and buildings, armor of affected enemies are reduced by 90%; Both effects last 16 seconds
  • Mental Boost 4: Targets 3 enemies simultaneously

Left-click to activate (can only be used when there are nearby enemy units)
Omega Storm
Type: Offensive Power
Recharge Time: 6:00 (Reality Check)/ 5:00 (Babel)

Unleashes a psychic storm that devastates everything around Libra
Enemy weapons are disabled around Libra over the ability's duration
Libra is immobile but highly resistant to damage while using this ability
Strong vs Everything

Left-click to activate
Blink
Type: Utility Power
Recharge Time: 1:00
Only available in Babel Stage IV

Teleports Libra to a nearby location

Left-click icon then left-click on target location near Libra
Final Fury
Type: Offensive Power
Recharge Time: Instant
Only available in Babel Stage VI

Launches psionic bolts at the target

Left-click to activate

Assessment

+
  • Effective against all types of units and structures.
  • Explosive darts deal splash damage in a small target area.
  • Amphibious.
  • Versatile units which can engage air, ground and even naval units.
  • Good attack range.
  • Resistant to bullets and small arms fire.
  • Fast movement speed.
  • Can deploy to activate its gravity field, which can overturn and destroy surrounding vehicles and ships.
  • The gravity field can destroy invulnerable vehicles.
  • When using gravity field, Libra can move around freely.
  • Using gravity field temporarily increase Libra's armor.
  • Cannot be crushed by any vehicles.
  • Can detect cloaked and submerged units.
  • Can self-heal.
  • Being a hero, cannot be mind-controlled and abducted, as well as immune to confusion rays.
-
  • Only one may be trained at a time.
  • Despite bullet-resistant, still vulnerable to various anti-infantry weapons, Dogs, and Spooks.
  • Gravity field cannot affect infantry.
  • Gravity field may cause friendly fire.
  • Vulnerable to magnetic weapons.
  • Still vulnerable against swarmed assaults (especially from infantry) due to slow firing rate and mediocre splash damage from her explosive darts.

Trivia

  • Libra means "scales" in Latin and is also the name of a constellation and the seventh zodiac sign, the meaning of which possibly refers to the fact that she is the Epsilon's trump card who could turn the tides of the war into Epsilon's favor.
    • Interestingly, the symbol of the said zodiac sign (♎) is similar to the Greek letter Omega (Ω), but with two underlines. However, Speeder, the lead developer of Mental Omega, claims to not remember whether this is the reason he named the PsiCorps heroine this way.
  • Prior to version 3.3.3, Libra's official alternate title was The Weapon.
  • According to Speeder, the lack of Libra's voiceset on her appearance in Dance of Blood is intentional.[3]
  • Libra's campaign abilities are definitely inspired from Yuriko Omega's abilities and upgrades on her own campaign in Red Alert 3: Uprising.

See also

References

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