Unit | Old version(s) | Quotes | Gallery | Changelog |
“ | Prepare for your lashes! | ” |
—Lasher Tank |
The Lasher Light Tank is the main battle tank of the PsiCorps.
Official description[]
Lasher Light Tanks were originally a Soviet design, envisioned as a complementary unit for the Rhino Tank, but in the end cast off before the Third Great War has even begun. When the incident of a Stalin's Fist theft became more public, Yuri had his troops acquire a bunch of old Soviet blueprints for reverse engineering. Among the blueprints were the schematics for the Lasher, the tank that has become the backbone of the PsiCorps' armored divisions.
The Lasher has a special ammo reload system which allows it to rapidly fire 4 shells consecutively, before switching to the standard reload rate. This made the vehicle ideal for ambushes and attacking the enemies first. Additionally, the Lasher has the best armor of all the Epsilon basic tanks.[1]
Overview[]
For a detailed list of changes from the original game, click here.
The Lasher Tank is very much best described as "middle of the road", much like the European Alliance Cavalier Tank. It possesses reasonable speed and armor at a comparatively low cost, although it is still the most expensive of the basic Epsilon battle tanks.
The main draw of the Lasher is its rapid-fire ability; the increased rate of fire for its first four shots provides a very significant increase in its damage output, allowing Lashers to destroy enemy forces before they get the chance to return more than a couple of shots. Coupled with PsiCorps' magnetic technology, Lashers can opportunistically eliminate trapped or stranded units and escape before the enemy commander has time to react.
However, the Lasher's effectiveness drops off after its rapid loader has been emptied. Despite dealing slightly more damage per shot than the Allied basic tanks, it will narrowly lose to a Cavalier in a direct fight, let alone anything heavier.
Much like every basic battle tank, the Lasher's cannon is ineffective against infantry in general and thus is very vulnerable to anti-armor infantry. Nevertheless, it is an essential component of any PsiCorps vehicular attack force as their more advanced units (Magnetrons and Masterminds in particular) are incapable of eliminating hostile armored units on their own.
AI behavior[]
Lasher Tanks controlled by the AI have the following attack patterns:
All difficulties[]
- 1x entering Tank Bunker
- This task force may be accompanied by 1 additional Lasher Tank
- 4x targeting vehicles
- This task force will only be constructed if a Pandora Hub is not present
- 6x targeting vehicles or structures
Medium/Hard[]
- 2x targeting vehicles, accompanied by 2 Masterminds and 2 Magnetrons
Hard[]
- 4x targeting vehicles, accompanied by 6 Brutes
- 4x targeting vehicles, accompanied by 2 Marauders
Appearances[]
“ | The Soviets here are using main battle tanks other than the three we're aware of. | ” |
—Allied intel during Operation: Enforcers |
Act One[]
- Prototype Lashers are among the Russian forces present in Human Shield. These Lashers have a slightly different colour scheme from the normal Lashers.
- Formal Lashers are first used by PsiCorps in Killing Fields, where they become also controllable.
- In Moonlight, Lashers are built from the Soviet War Factory replacing the Rhino Tank for PsiCorps, as the Epsilon War Factory has yet to exist.
Cooperative[]
- In Enforcers, PsiCorps put Lasher Tank prototypes into battle for the first time. They have the same color scheme like in Human Shield.
Assessment[]
Pros | Cons |
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See also[]
Behind the scenes[]
- In Version 3.0, Lasher Tank used its original cameo from the vanilla Yuri's Revenge, just like older versions did.