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“ | A mysterious dark force is affecting your armies, while the enemies remain impervious. The mission's objective is clear: you must defeat them all. However, as long as the force remains active, the path to achieving it will be herculean. | ” |
—Map description |
Judgement Challenge is the twenty-second Challenge map where a mysterious force is affecting your armies and is capable of perishing them all.
Information[]
From left to right on the top of the map are the Wings of Coronia, Scorpion Cell, and United States enemies. The Scorpion Cell AI initially has an Iron Guard, and the other two enemy AIs initially have two Iron Guards and a Tech Missile Bunker. At the beginning of the game, a Tech Hospital and a Tech Machine Shop near the player's initial location will be hit by Tactical Nukes.
The Scorpion Cell AI has a support power called Judgement, which has 12 minutes cooldown. It will use additional effects based on what type and how much amount of "Stone" buildings the enemy have on the battlefield.
There are 6 Stones in total, which initially belong to neutral ownership (except the Energy Stone which is initially given to enemy). All stones are indestructible and can be captured by players.
3 minutes after the first wave of Judgement, Cosmos Stone will be taken by the enemy, and a note will imply that the enemy starts collecting stones. A timer with 6:00 countdown will be shown, the rest of Stone buildings will be given to the enemy one by one every time when countdown is over.
The order of enemy acquiring stones are: Truth Stone, Ghost Stone, Clock Stone, Brain Stone, Energy Stone and Cosmos Stone, starts from the last Stone that enemy has acquired. If the next stone belongs to neutral or captured by the player, it will be confirmed as the next stone the enemy will obtain when the countdown is over, with a mark appearing; If it is already owned by the enemy, this Stone will be skipped and the next one will be chosen, until the one is not owned by them.
This routine will continue until the player or one of the enemy AI captures all the Stones or the game ends:
- If the player captures all 6 Stones, all enemy units currently on the battlefield will be killed;
- If the enemy collects all 6 Stones, half of the players' units and buildings on the battlefield will be immediately destroyed;
- After that, regardless of the above situation however, all Stones and the Judgement support power will be removed at the same time, and a 14-minute countdown will start. There will be a text reminding the player to make a quick decision before the enemy goes frenzy. When the countdown ends, armor of players' buildings and units will be permanently reduced by 90%, and it will be quite difficult to continue fighting.
- If the player defeats the Scorpion AI before capturing all Stones or having them been captured by the enemy, this countdown will also be triggered, and the scramble of Stones will continue, but the "Judgment" support power will be gone. This is a special case.
The positions and corresponding effects of the Stones are as follows:
- Energy Stone - Located slightly below the central enemy AI base. It is initially owned by the enemy, exudes purple light.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
Remove all walls on the map and cause damage to all infantry, vehicles and aircraft of the player with their current durability of 50%.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
- Cosmos Stone - The second one from the left of the 5 Stones in the middle of the map. It will be obtained by the enemy when the first countdown is over, exudes blue light.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
Players' all ground infantry are forced to decloak within 30 seconds and cannot move, and will emerge gravity field to overturn vehicles nearby during the period.
If the enemy has at least one Stone other than Cosmos Stone at the time of settlement, an additional large-scale meteorite storm strike will be carried out on the players' base.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
- Truth Stone - The second one from the right of the 5 Stones in the middle of the map, exudes red light.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
The players' radar are interrupted within 40 seconds and the ambient light will becomes extremely dark.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
- Ghost Stone - The first one from the right of the 5 Stones in the middle of the map, exudes orange light.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
Inflict damage to players' all infantry, vehicles and aircraft by 10% of their maximum durability, reduce the firepower and armor by 10% and force-decloak within 30 seconds, and kill all players' vehicle pilots with current HP less than 34% (invalid for vehicles with depiloting immunity). - If the enemy only owns this Stone at the time of settlement, the effect will be tripled:
Inflict damage to players' all infantry, vehicles and aircraft by 30% of their maximum durability, reduce the firepower and armor by 28% and force-decloak within 30 seconds, and kill all players' vehicle pilots with current HP less than 34% (invalid for vehicles with depiloting immunity).
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
- Clock Stone - The first one from the left of the 5 Stones in the middle of the map, exudes green light.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
All enemy structures and units will gain EMP immunity and remove existing EMP effect on them, recover to full health, keep self-healing within 20 seconds. In addition, the enemy's speed of collecting Stones will elapse to 8 times during that period.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
- Brain Stone - Located at the central island, the players have to get there via transterrian-transports to capture it, exudes gold light.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
All the players' ground units are thrown into chaos for 20 seconds.
- If it's kept by the enemy when the Judgement is settled, the following effects will be added:
Start point Tech buildings[]
- 4x Tech Oil Derricks
- 2x Tech Turrets
- 2x Tech HMG Towers
- 2x Tech SAM Sites
Trivia[]
- The challenge's map is a modified version of a 6-player standard skirmish map In the Seam.
- Obviously, the settings of the Stones in this challenge is inspired by the Infinity Stones in the Marvel universe.