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I am the dragon.
—An Iron Dragon driver introduces himself to his enemies

The Iron Dragon is a Soviet stolen tech unit acquired by infiltrating a Foehn Cloud Piercer and Construction Yard. Armed with a particle cannon, it can quickly tear apart infantry and vehicles alike from a distance, though less so against structures.

However, should the enemies manage to destroy an Iron Dragon, it makes nearby friendly vehicles temporarily invulnerable, thus allowing it to provide support to armor battalions upon their demise.

Official description

A powerful experimental weapon was in development near the border between North and South Korea, where the use of the Iron Curtain Device takes a prominent place in dealing with intruders and performing destructive raids on enemy positions. However, since Yuri has disrupted the peace at the borders completely and left the Korean peninsula in chaos, work on this weapon was delayed until the crew working on it was evacuated and moved deep within China.

In cooperation with Yunru's staff somewhere in Kashmir, the Iron Dragon was finalized after many experiments with particle collision technology. A unit was born that could tear apart tanks in seconds. Needless to say, human flesh does not resist much longer. When an Iron Dragon is destroyed, tanks nearby become invulnerable for a few seconds.[1]

Overview

The Iron Dragon acts as the ultimate Soviet anti-unit weapon once their saboteurs are able to acquire the necessary means to construct them - armed with an obscenely powerful particle collider cannon, they are able to annihilate both infantry and vehicles from absurd ranges, regardless of how well-armored they are.

While the majority of artillery pieces are often used as siege engines against enemy fortifications and structures, the Iron Dragon is the antithesis of them - it is specifically meant to be used to destroy large concentrations of enemy infantry and vehicles. The initial detonation of the projectile fired from its weapon, while already doing considerable splash damage, also leaves a highly damaging field of unstable energy that will continuously damage anything that remains in its area of effect. Like the majority of stolen tech units, it can perform self-repairs and it is also quite durable for an artillery unit.

The Iron Dragon's demise can also be beneficial to vehicles that loiter near it. Should it be destroyed, it will unleash an Iron Curtain field that will apply an invulnerability effect to vehicles around it for a few seconds.

Though they are formidable units that can easily destroy advancing enemy forces without too much trouble, Iron Dragons still have inherent weaknesses. For starters, the requirements to build them require a Soviet saboteur to infiltrate a Foehn Cloud Piercer and Construction Yard, so they are rarely available for construction. In addition, they have relatively large minimum ranges so enemy units that can close the distance will not fear retaliation from them, provided there aren't other Soviet units covering the Iron Dragons themselves. They also have no means of protecting themselves against aircraft so they must be covered from aerial threats at all times. Their effectiveness against structures is mediocre at best, unless they attack in large groups. Iron Dragons also have an exuberant price tag of $2000, but their costs can be lessened to a degree with the presence of an Industrial Plant.

Appearances

Act Two

Lorewise, the Iron Dragon is the first unit that employs particle collision technology, followed by the Future Tank Alpha.

Origins

So far Iron Dragons are notably absent from the player-controlled Foehn forces.

Assessment

Pros Cons
  • Obscenely powerful against all ground units.
  • Artillery unit with massive attack range.
  • Quite durable.
  • Deals splash damage.
  • Attacks continue to damage anything around the targeted area over a short duration.
  • Makes nearby friendly vehicles invulnerable when destroyed.
  • Can crush infantry.
  • Can self-repair.
  • Expensive ($2000).
  • Slow-moving.
  • Vulnerable to aircraft and anti-armor threats.
  • Minimum range can be exploited by enemies, forcing the Iron Dragon to retreat to reach optimal firing range.
  • Not very effective against structures unless in large groups.
  • Attacks may cause friendly fire.
  • Late game unit, only available after building a Soviet Lab and infiltrating a Foehn Cloud Piercer and a Foehn Construction Yard.

See also

Other Soviet stolen tech units:

External links

References

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