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I sense I find something...
—Infiltrator

The Intruder/Infiltrator is the espionage infantry of the PsiCorps / Epsilon Empire in version 1.2 and the 2.x series, respectively.

Official description[]

v2.x[]

This time, Epsilon shows it's advantage over Allied and Soviet forces. Though Soviets also developed own kind of a spying unit in order to counter Allied Spies, Epsilon got the best result by experimenting with their psychic illusion technology. After miniaturising it enough, their sciencists were able to arm Epsilon soldiers with those. In that case, attack dogs aren't a threat for Epsilon Infiltrators but the sensor units are. Maybe it is worse, maybe better, depending on which sensor unit they face but still - nobody can notice this unit unless something decloaks it, while Allied Spies and Soviet Saboteurs remain noticable, even being disguised. Logical? Despite it's mobilness and trickness, mobile psychic interrupter is still not small enough to allow up to 5 Infiltrators to be transported via Driller (Infiltrator takes space similar to Brute's one in it). If Infiltrator enters:

Barracks - All infantry will start with veteran status
War Factory - All vehicles will start with veteran status
Radar - Shroud will cover the whole map for the enemy
Power Plant - Power will be shut down for 2 minutes
Superweapon - Superweapon time counter will be reseted
Epsilon Research Lab - Player will get additional stealth technology
Soviet Battle Lab - Player will get additional tesla technology
Allied Tech Center - Player will get additional chrono technology[1]

v1.2[]

PsiCorps needed spies, who would infiltrate enemy bases and gather very useful top secret informations. After I developed Psychic Illusion Generator, I made small carryable prototype, even smaller than used on Mobile Illusions. That tiny version of this device has been equipped to soldiers trained in special way to become spies. Intruders can enter enemy buildings and do what they should there, being invisible for enemies until unit with sensor appear. If Intruder enters:

Barracks - All infantry will be trained as veteran
War Factory - All vehicles will be built as veteran
Radar - Radar will be shut down
Power Plant - Power will be shut down for 2 minutes
Superweapon - SW time counter will reset
PsiCorps Battle Lab - Player will be able to use Yuri Elites
Soviet Battle Lab - Player will be able to use Chrono Ivans
Allied Battle Lab - Player will be able to use Chrono Commando
PsiCorps Battle Lab with PsiCorps War Factory built - Player will be able to use M.A.D. Tanks
Soviet Battle Lab with Soviet War Factory built - Player will be able to use Atomic Claws
Allied Battle Lab with Allied War Factory built - Player will be able to use Phalanx Tanks[2]

Overview[]

Notably, this espionage infantry CANNOT disguise as an enemy infantry. In return, the Infiltrator/Intruder is cloaked.

See also[]

References[]

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