The Industrial Plant is the Soviets' economy booster structure that increases the commander's production efficiency by making vehicles, aircraft and ships cheaper to produce.
Advancements in robotics allow Soviet commanders to build Industrial Plants; buildings which provide high tech construction drones, allowing for 25% increase in production speed[note 1] and 25% cost decrease for all vehicles, ships, and aircraft.
Though the initial investment in constructing a Plant is costly, the long term benefits of churning out much cheaper vehicles at an increased rate should be attractive to any Soviet commander.
For a detailed list of changes from the original game, click here.
The Industrial Plant grants the following support power:
|Provides emergency resources instantly in the form of $3000 to the Soviet commander, but all War Factories and the Industrial Plant itself will shut down for 60 seconds to undergo equipment maintenance. Activating this support power costs nothing but takes 7:30 to recharge.|
Once the Industrial Plant is constructed, it reduces the price of any vehicles, tanks, ships and aerial unit by 25%. This allows the Soviet player to produce them at a cheaper price.
Additionally, the Industrial Plant also provides the owner with a steady stream of cash much like an Oil Derrick. In the game mode Ultimate Alliance, it serves to unlock Soviet stolen tech units such as the Apocalypse Tank.
- The Industrial Plant makes its first appearance in the Covert Ops mission Eclipse for the Chinese. For the Soviets, it becomes available for construction in Dragonstorm.
- In Moonlight, Industrial Plant is only available to the enemy, not to PsiCorps (which is using a Soviet Construction Yard).
- ↑ Contrary to the official description, the Industrial Plant does not actually reduce the build time of vehicles.