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“ | The premature launch of the expedition finally takes its toll, as the key Allied device is low on power and must be fully charged before continuing its flight. A large Epsilon base full of Bio Reactors in Canary Island's Tenerife becomes a potential power source for the device. | ” |
—Mission description |
Operation: Hysteria is the sixth Allied Act Two campaign mission.
Briefing[]
Commander, it would appear the tide has begun to turn, as our tactical strikes on PsiCorps bases on the Atlantic coast and various Scorpion Cell settlements in North Africa have all been successful in the past few weeks. Yet, the repeated use of the Time Freeze and chronoshifting of forces, as well as its premature launch, has left the Paradox Engine severely drained of energy. We might not have to worry about a MIDAS attack from Yuri, given that he presumably would have launched one at us by now if he had it, but we can't waste time finding a place for the Engine's recharge when it is so critically low on power.
As the Paradox Engine is now the lifeforce of our army and also its ultimate shield, we can't risk bringing it inland for a recharge yet. Fortunately, it appears that there is an island perfectly suitable for the recharging operations, one where PsiCorps has set up a great deal of their Bio Reactors - structures which generate power from living humans locked inside. As unethical it may be, these Bio Reactors are the best option we have for recharging the Paradox Engine right now. We will need to move swiftly to locate and capture them. On the shore where we plan to make landfall is a PsiCorps Radar Spire. If captured, we should be able to pinpoint where the Bio Reactors are. A heavy task force will be sent there and once the capture of these power plants is guaranteed, the Paradox Engine will approach the island for a recharge.
Objective 1: Capture the Radar Spire to locate Bio Reactors.
Objective 2: Generate 4000 power units with Bio Reactors.
Objective 3: Keep the power usage green until the Battery is charged.
Note: The amount of power generated must stay above at least 4000.
Events[]
Storming the beach and seizing the Radar Spire[]
The Allied forces, led by the Commander, made an entrance and destroyed all enemy naval presence, including Epsilon's fleet and Naval Shipyards, as well as securing the beachhead. He used his Aircraft Carriers to carefully pick off vehicles like Gatling Tanks, Thor Gunships to pummel the patrolling Invaders into the ground and Rocketeers to eliminate enemy infantry.
After clearing the AA defenses, he continued the assault and destroyed all troops near the Radar Spire. Once this was done, he ordered the Voyager transport up to the beach and unloaded his Engineers. He then ordered one of them to enter the Radar Spire so they could obtain information on where the reactors are.
Capturing the Bio Reactors[]
Allied Intel sifted through the data they recovered from the Radar Spire and found several locations of the Bio Reactors. They estimated that it would take at least 4000 units of power in order to recharge the Paradox Engine. They then informed the Commander that, should he have any spare forces, he should put them in the Bio Reactors for extra power.
While he was still clearing some nearby enemy defenses, the Commander was contacted by Allied Command in the Paradox Engine. They regretted to inform him that their onboard Chronosphere was not at full operational status, due to the premature launch. However, it was functional enough for them to be able to send in several reinforcement waves of vehicles like Charon Tanks, Prism Tanks, Thor Gunships and Cavalier Tanks, provided the Commander had the required funds. Due to the limited power of the Engine, this was only a temporary possibility, with the window of reinforcement lasting around 18 minutes. Soon after, Allied intel pointed out a few safe areas for the reinforcements to be chronoshifted to.
After getting rid of all enemy presence on the coast, the Commander moved his Engineers to capture the Epsilon buildings at the landing zone, intending to use it as a temporary base of operations. He soon noticed a Chinese garrison on the island, present here due to unclear circumstances, and a Psychic Beacon located in one of the outposts, controlling the civilians and said Chinese forces.
After ridding the outpost of Epsilon and mind controlled Chinese units, the commander had an idea to capture the Beacon, following previous Allied examples of such tactics - however, it turned out to be booby-trapped. The structure exploded instead, breaking the mind control over the civilians and the Chinese garrison in the area, causing them to fight both Allies and Epsilon at once, with the Allied EVA making a remark about Yuri adapting and responding to such moves. Once the civilians were broken free of mind control, the Commander made a less-than-ethical, yet necessary decision to put them in the seized Bio Reactors in order to generate the required power supply. Allied Command would make sure that they would be freed after it was over.
After wiping out most of the apparent Epsilon presence on the island, the Commander ordered his Engineers to capture the remaining Bio Reactors in the outposts and then ordered his units and civilians to enter them in order to start generating the needed power. Once the meter hit 4000 units of power, the first objective was completed.
Charging the Paradox Engine[]
Now that the generated power was sufficient enough, the Paradox Engine carried out a chronoshift of the battery over to the island to begin the charging sequence. An MCV was chronoshifted over as well to help with establishing the defenses. The Commander took control of the base and began constructing new Power Plants along with much needed War Factories and Refineries.
Allied Intel soon got word of another, much larger Epsilon base near the Commander's position. There was no guarantee that the Bio Reactors would stay intact when the attacks came so they advised him to build more Power Plants in order to keep the power levels above 4000 so the battery could be supercharged. Should the meter go below it for too long, it would ruin the battery irreversibly - a loss they certainly couldn't afford. Without the battery, the Paradox Engine would be down and the free world would be no more!
The fight was tough, several Bio Reactors were destroyed during the fight, with the power levels even dipping below the threshold for a few terrifying moments. However, the Commander was able to ultimately restore the power supply and keep it above the required 4000 long enough for the battery to be recharged fully. While the Epsilon attack was strong, it wasn't strong enough to stop the Allied defense and recharging effort.
Aftermath[]
“ | With PsiCorps forces frozen in time, our mighty squadron of the prototype Barracuda jets had zero difficulty leveling their entire base on Tenerife. The Engine will be properly recharged now, before we decide on the next steps of our struggle to victory. | ” |
—Battlefield report |
With the Paradox Engine fully charged, it carried out a Time Freeze, one that the Allied forces on the island proper were affected by as well due to being non-harmonized with the Engine. Seemingly out of nowhere, a squad of the new Barracuda jets razed the Epsilon presence to the ground, making a triumphant flyover over whatever remained of their enemies' presence. The Canary Islands were purged of Epsilon taint, allowing the Allies to liberate the area. The surviving Chinese simply surrendered after seeing the might of the Barracuda bombers, striking from seemingly nowhere. The Allied Commander was able to claim victory, as the Allied forces have truly managed to make a successful counterattack against Yuri's forces. But this was just the beginning.
The seasoned and invaluable Allied Commander was given another task soon after. A surviving Pacific Front base on the Virgin Islands had sent a distress call asking for help against Epsilon forces and their mind-controlled Soviet puppets. The Paradox Engine couldn't be sent across the sea in a timely fashion, so a taskforce spearheaded by the famed scientist-warrior Siegfried was sent to assist the Pacific Front in the defense of their newly completed weapon.
Difficulty changes[]
Casual[]
- Starting credits: 45000
- The player starts with additional reinforcements.
- Removed some enemy objects and added extra barrels on the beach.
- Some enemy defensive units will be removed, such as all Magnetrons and some Oxidizers on the southeastern beach.
- The least amount of Epsilon troops will participate in attacking the power sources.
- Only a few Masterminds are stationed in the PsiCorps base.
- Both the Tech Hospital and Tech Machine Shop are neutral.
- If the credits are greater than $40,000 when the MCV is chronoshifted in, the cash crates will not be given.
Normal[]
- Starting credits: 30000
- Some enemy defensive units will be removed, such as some Magnetrons on the southeastern beach.
- The enemy will have more patrols and garrisons than on Casual.
- More Epsilon troops will participate in attacking the power sources than on Casual.
- More Masterminds are stationed in the PsiCorps base than on Casual.
- Both the Tech Hospital and Tech Machine Shop are owned by the enemy.
- If the credits are greater than $40,000 when the MCV is chronoshifted in, the cash crates will not be given.
Mental[]
- Starting credits: 25000
- 2 groups of Kappa Tanks and Robot Tanks and one Thor Gunship will be removed from the initial force.
- The enemy will have more patrols and garrisons than on Normal.
- More Epsilon troops will participate in attacking the power sources than on Normal.
- More Masterminds are stationed in the PsiCorps base than on Normal; 4 of them will defend each entrance to the base.
- Some time after the start of the mission, the mind-controlled Chinese forces will build an EMP Control Station.
- Both the Tech Hospital and Tech Machine Shop are owned by the enemy.
- If the credits are greater than $30,000 when the MCV is chronoshifted in, the cash crates will not be given.
Easter egg[]
“ | Something's hidden under the water here. This fishing boat will try to pick it up. An old coffin was sunken beneath. It looks like it can only be opened from inside. | ” |
- Repairing the Tenerife Opera House will generate a money crate and a veterancy crate.
- Another big one in this mission:
- Use Chrono Legionnaire to erase a "Stone Mask" located at top border of map, to gain a one-time Chronoshift;
- Use the Chronoshift to teleport a fishing boat to a crescent-shaped island at bottom right corner of map, to gain a special Time Freeze with 9-second duration;
- Select a Road Roller during the time freeze to activate it. It is able to launch melee attack to enemies, but not immune to mind control.
- This easter egg is a reference from the JoJo's Bizarre Adventure series.
Trivia[]
“ | Good thinking, but Yuri learns from his mistakes too. This Beacon was rigged. | ” |
- Capturing the Psychic Beacon with an Engineer will cause it to immediately self-destruct instead, with the above message appearing.