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The Huntress is a combat support infantry of the Foehn Revolt. Armed with a nanoid gun, they can turn their enemies into nanoclouds that allows other Foehn infantry to recover themselves through the "materials" from what's left of anyone gruesomely consumed by the nanites. They can also take control of enemy vehicles akin to that of a Hijacker.

Huntresses can be transformed into Deviatresses through a Nanofiber Sync.

Official description

The development of Foehn's unique technologies has resulted in the creation of unorthodox strategies and combat techniques, which have not been seen utilized in battle by any of the other factions before. One excellent example of this is the Huntress, who thanks to advanced weaponized nanotechnology, becomes a one-of-a-kind combat healer on the field.

The Huntress is armed with a small launcher-like gun, the major part of which consists of a rotating container. Inside of it moves a mass of nanites, which the Huntress can control and move around to a certain extent after they are released. These battle-ready nanomachines will aim for enemy infantry and tear them to pieces. Whatever reuseable materials are found in the killed trooper's suit or weapon will be picked up by the nanomachines, which will then form a cloud. The Foehn troops can enter such a cloud in order to regenerate, using the materials harvested by the nanites.

While the Huntress cannot damage vehicles directly, she can release her nanites directly into an enemy vehicle at close ranges, in order to eliminate its crew and then capture the vehicle for herself.[1]




  • The first Huntress appears at the beginning of Kill the Messenger, exiting a Jackal Racer to hijack a Chinese Mobile Construction Vehicle for the Foehn Revolt. Huntresses are not yet trainable in this mission. From this mission, it can be inferred that the Huntress is the first Foehn unit that employs nanomachines offensively (though only used to hijack the MCV).


  • Effective against infantry.
  • Weapon deals heavy single target damage to enemy infantry.
  • Killed units create nanoclouds which can rapidly heal friendly infantry.
  • Decent movement speed and attack range.
  • Can hijack vehicles.
  • Expensive ($900).
  • Cannot attack structures and air units.
  • Weak against anti-infantry weapons.
  • Vulnerable to Dogs and Spooks.


See also


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