While the Hunter Seeker travels to its target, it will fire lasers at nearby enemy units. The Hunter-Seeker drones are also unaffected by the Blasticade.
An interesting quirk to note is that each Allied War Factory present on the battlefield will release a Hunter-Seeker drone upon activation; the maximum limit of Hunter-Seeker drones that can be released at a time is five. This significantly improves the support power's potency – provided the commander is able to afford the additional cost and power to build and maintain the additional War Factories.
Automatically used by the AI once Hunter-Seeker is off cooldown.
- In the Regenbogen Challenge, Hunter-Seeker drones will head for the players' bases in massive numbers when the battlefield turns to yellow light. Every 3 minutes, at most 10 drones will be spawned by each enemy, one per Power Plant. If an enemy base is low on power, its respective drones won't be spawned.
Behind the scenes
- During development for 3.3, there was originally a planned support power named "Tengu Strike" which is a quick anti-armor drone strike. The current Hunter-Seeker support power may have succeeded it.
- The support power resembles the Hunter-Seeker from Tiberian Sun, but the latter can only release one drone at a time, and has much more destructive power (in fact, the Tiberian Sun version is able to destroy even a Construction Yard in one explosion while Pacific Front's Hunter Seekers can only damage buildings moderately.)
- The Hunter-Seeker Drones bear resemblance to the Burst Drones fielded by the Empire of the Rising Sun in Red Alert 3.
- In addition, the internal name for the weapons are called "Sunburst" (SunburstBomb and SunburstLaser), which is a reference to the Sunburst drones from the Final Squadron protocol which is also owned by the Empire of the Rising Sun.