Mental Omega Wiki

The Soviets have captured an American naval base in Florida as a part of their invasion plan, severely limiting Allied marine activities along the East Coast. A strike team led by Special Agent Tanya is deployed in order to weaken the Soviets in the region and retake the harbor.
—Mission description

Operation: Heaven and Hell is the fourth Allied Act One campaign mission.

Briefing[]

The Soviets, fearful of our Navy, have done their best to cripple both Eastern and Western fleets as much as they could. Despite your recent success in preventing a ground invasion of the Latin Confederation's forces, our other troops did not do so well in stopping their amphibious landings from the seas. Your next mission is to re-establish our naval presence in Florida in order to make repelling Soviet ships along the East Coast a possibility. Unfortunately, we can't simply assault this base due to a heavily defended bridge - a choke point that deters our forces, as well as numerous naval mines, Soviet submarines and amphibious forces patrolling the waters.

We'll be inserting a team consisting of Tanya, as well as some of our Navy SEALs, who will help get an Engineer inside and capture the local Port Authority Building. This will give us an advantage in locating and destroying the enemy subs. A squadron of captured Rocketeers is being held in the base as well. Freeing them will greatly increase your chance of success.

Objective 1: Free and rearm the captured Rocketeers.
Objective 2: Capture the Port Authority Building.
Objective 3: Destroy all Typhoon Attack Subs.
Objective 4: Destroy the Soviet forces.
Tanya must stay in action until the base is recaptured.

Events[]

Retaking the Port Authority[]

While Battlefield Control was being established, the Commander watched as two Humvee's arrived. One Humvee contained Tanya and a Field Medic while the other contained an Engineer. Tanya jumped out and cleared the area of enemy Conscripts. The captured Rocketeers commented that the Soviets thought it would be funny to kill them with either PPsh41 rifles or Flak Cannons.

After taking care of local enemy troops, Tanya destroyed the Flak Cannons that were surrounding the Rocketeers and retook the ammo in a depot that was captured by the Soviets, with the assistance of a local driver. They could now jet up into the sky to help escort Tanya to the Port Authority building.

Making their way past many patrols, including several anti-air vehicles, Buratinos and defenses, Tanya cleared out the Soviet outpost and the Engineer entered the Port Authority building, taking it back under Allied control and completing the first objective.

Destroying the Soviet submarines[]

After retaking the Port Authority, Allied Intel pointed out a sizeable amount of submarines in the area. The Commander was unable to take them out with the forces he had so Allied Command ordered him to eliminate anti-ground and air defenses near some local helipads so they could paradrop more reinforcements.

Despite the amount of Pyros and other Soviets forces in the area, Tanya destroyed the defenses surrounding the helipads. Allied reinforcements arrived in the form of an Elite Navy SEAL team. With the addition of these commandos, the Commander located the positions of the Soviet submarines in the Naval Yards and destroyed them all. The Port Authority's sonar detected no more submarines in the area, thus, the second objective was completed. Allied Command could now sigh with relief if the building was destroyed, since it was no longer important in the grand scheme.

Retaking the Naval Yards[]

You know, it might be easier to sneak me across the river, than to get an entire army over the bridge.
—Special Agent Tanya

Now that the Soviet submarine fleet was wiped out, the Allies prepared to retake the port. They sent the Commander an MCV and ordered him to wipe out the Soviet base in the area. As he was building up his own base, he cleared the southeast sector of Soviet forces in order to give him room to expand.

The fight was long and brutal, many troops and vehicles were lost on both sides and many attacks/counter-attacks were made on each other's bases. Eventually, the Commander was able to breach the defenses of the Soviet base and wipe out every single building. Without support, the remaining Confederation survivors were forced to retreat from Mayport. Despite all the losses, the Commander had, at last, succeeded and the Naval Yards were under Allied control once again.

Aftermath[]

Your successful infiltration of Mayport has given us some valuable naval presence in the area. But there's no rest for the wicked: all communications with the forces sent to recapture New York City have gone dark, and it's up to us to investigate.
—Battlefield Report

With the recapture of the Mayport Naval Yards, the Allies now had some important naval presence on the East Coast. This wouldn't be enough on its own to stop the Soviets naval forces but it would definitely slow them down.

Just as the Commander thought he could rest, he received orders from Allied Command. All American forces in New York City had gone silent. No communications could be made with the task force sent to recapture the city. As a result, they ordered the Commander to investigate the area and find out what happened. The things he would find in the city would shock Allied Command to its core...

Difficulty changes[]

Casual []

  • Starting credits: 18000
  • The enemy AI attack intensity in the later phase of the mission is the weakest.
  • Latin Confederation will not own the Tech Hospital.
  • Removed 3 Borillos patrolling on the waterzone.
  • 2 extra armor crate, 1 firepower crate and a veterancy crate auto-acquired by Tanya to upgrade Rocketeers nearby, are present near the Rocketeers.
  • All Sentry Guns and part of the Flak Cannons on the way to the Port Authority Building will be removed.
  • All Buratinos on the map will be removed.
  • Most Naval Mines in the waterzone will be removed.
  • Removed a Typhoon Attack Sub assault team in the later phase of the mission.
  • No paradrops will occur during the later phase of the mission.
  • No Vultures, Bomb Buggies and Buratinos will attack the player's forces in the later phase of the mission.
  • 2 Tesla Coils at Lation Confederation's base entrance will be removed in the later phase of the mission.
  • A capturable Tech HMG Tower is present at the bridgehead near the player's base spot.

Normal[]

  • Starting credits: 12000
  • The enemy AI attack intensity in the later phase of the mission is moderate.
  • 1 extra armor crate, a veterancy crate auto-acquired by Tanya to upgrade Rocketeers nearby, are present near the Rocketeers.
  • One Sentry Gun at bottom-left highland will be removed.
  • 2 Buratinos on the map among those at the bottom-right of the map will be removed.
  • A Borillo with infantry inside will come from the top-left corner of the map to attack when the player's forces are heading to capture the Port Authority Building.
  • A Zubr Transport with 4 Jaguar Tanks will come to assault from bottom border of the map in the later phase of the mission.
  • 2 paradrops will occur during the later phase of the mission.
  • A Borillo team will attack the player's forces during the later phase of the mission.

Mental []

  • Starting credits: 12000
  • The enemy AI attack intensity in the later phase of the mission is the heaviest.
  • The enemy initially owns the Tech Machine Shop.
  • 2 Seawolf Gunboat patrols will be present.
  • No crates will appear at the starting location.
  • Barrels next to 3 Battle Bunkers will be removed.
  • There will be 1 extra Desolator defending the helipads.
  • 4 extra Tesla Troopers will defend a gate on the left side of the map.
  • 2 Borillos with infantry inside will come from the top-left corner of the map to attack when the player's forces are heading to capture the Port Authority Building.
  • 2 enemy paradrops will be present when the player gets Navy SEAL reinforcements.
  • Canceled a money crate next to the Power Plants at the bottom-right corner of the map.
  • 16 Attack Dogs will be paradropped when the player attempts to capture the Tech Oil Derricks at the bottom border of the map.
  • 2 less Engineers and 2 Abrams Tanks will be given during the later phase of the mission.
  • A Zubr Transport with 4 Jaguar Tanks will come to assault from bottom border of the map in the later phase of the mission.
  • 3 paradrops will occur during the later phase of the mission.
  • 2 Borillo team will attack the player's forces during the later phase of the mission.

Easter egg[]

SPOILER
  • In the top-left corner of the map is an entrance to the naval base, protected by several Naval Mines. If the player clears out the Mines and sends a unit to that location, they'll be rewarded with a reinforcement Voyager containing 2 Bulldog Tanks and 1 Abrams Tank. This easter egg can only done after the initial objectives (Taking the Port Authority and clearing out the Typhoons) are completed and the map has expanded.
  • Just south west of the player's initial starting position is an island, with a boat and several Naval Mines. Destroying the Mines that surround the island and bringing a unit onto said island will award the player with a Money Crate.

Behind the scenes[]

  • In version 3.0, the initial troops were only two Navy SEALs instead of Tanya and Field Medic, making this mission much more difficult to complete.
  • Prior to version 3.3.5, the enemy in this mission was Russia.