Unit Quotes Gallery Changelog
An ancient idea.
—A Gyrocopter is ready to go and snoop

The Gyrocopter is a Chinese infantry that is similar to the Allied Rocketeer.

Official description

Instead of jetpacks for troopers, miniature copters with machine guns integrated were mass-produced which, though being less nimble and more haphazard than the Rocketeer, was better armed and could sustain more damage. When you hear these flying machines in the sky, death is soon to follow.[1]


Possibly the most versatile airborne infantry unit besides the Allied hero Norio and the Rocketeers, Chinese Gyrocopters are useful infantry to have when a Chinese commander cannot engage targets due to distance, terrain or other factors. They are not threatening when in small gruops, however, they will be dangerous to infantry and air forces when larger number of them are sent.

Unlike Rocketeers, Gyrocopters are only affective for infantry and air units, and even in the cluster they can hardly damage the vehicles. But their area-of-effect is much larger than Rockeeers, which means they can destroy enemy infantry squads faster than Rocketers in a cluster.

In spite of their speed, they will easily fall if exposed to anti-air fire. Their short range also puts them at risk of being drawn into the range of anti-aircraft weapons when pursuing targets.


Act One

  • Alongside most other Chinese units, the Gyrocopter debuts in Think Different, when China enters the Third Great War.
  • In Singularity, several Gyrocopters will show up once if the enemy veteran units detect the Epsilon forces. However, it can be killed by any mind controlled enemy units that are capable of anti-air such as Battle Tortoise, Halftrack, and the Sentinel.

Act Two

  • In The Mermaid, a Gyrocopter will come to patrol the prison where Tanya and Siegfried start minutes later after the mission starts. The duo must avoid him, as neither of whom can attack air.


  • Versatile unit which can engage both air and ground targets.
  • Mobile with decent flying speed.
  • Weapon deals splash damage.
  • Effective at harassing enemy units.
  • Better armed and tougher than a Rocketeer.
  • Good scouting unit as it can travel across any terrain.
  • Quite cheap ($650), can be trained in numbers.
  • Fragile.
  • Vulnerable to any anti-aircraft weapons.
  • Weapons are fairly inaccurate and can cause friendly fire.
  • Not very effective against heavily armored vehicles and defensive structures.
  • Slower than a Rocketeer.
  • Only available at Tier 3, after an Atomheart is built.

See also


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