Unit | Old version(s) | Quotes | Gallery | Changelog |
“ | Tanks are no match! | ” |
—A confident Guardian GI |
The Guardian G.I. is the Allies' basic anti-armor and anti-air infantry. A heavier counterpart of the G.I., they carry a rocket launcher for anti-armor and anti-air purposes, and can deploy to gain increased range, and immunity from being crushed, making them more useful in defense rather than offense. They can also garrison structures.
Official description[]
The Rocket Soldier has been a vital asset in the previous wars with the Soviets, as an anti-armor and anti-air infantry. Now they're back, with a twist. Borrowing from the sandbag tactics employed by normal G.I.'s, the new Guardian G.I. carries collapsible steel plates which can be deployed to form a shield around the soldier, protecting him from small arms fire and the crushing treads of tanks.
Once stationary, the Guardian G.I. can utilize his "Red Eye" laser targeting system. This allows the soldier to fire missiles at a longer range and with better accuracy. Like their G.I. counterparts, G.G.I.s can also garrison buildings for additional defense.[1]
Overview[]
For a detailed list of changes from the original game, click here.
The Guardian G.I. is a formidable anti-tank unit, especially against vehicles that lack anti-personnel weaponry. Wise Allied commanders have found these infantrymen useful when it came to defending against tank rushes, as a small group of these soldiers could neutralize a tank rush in no time, owing to the fact that they cannot be crushed (except by omnicrushers) when deployed and also gain increased firing rate and range, but not additional defense.
However, they are even more versatile when placed in a Battle Tortoise. Inside the heavy vehicle, they are completely immune to anti-personnel weaponry and can fire on the move. Coupled with this method, they are excellent counters not only against tanks but also slow-moving aircraft such as Kirov Airships. Loading them into IFVs will also allow them to become deadlier against both armor and aircraft. G.G.I.s can also garrison buildings, and when combined with G.I.s, can be effective at holding out strategic positions and choke points. However the G.G.I.s cannot fire at aircraft while garrisoned.
Anti-infantry units such as Desolators and Viruses can easily make short work of them without fear of retaliation. Basic infantry such as Conscripts and Initiates counter them easily. In a duel, Rocketeers and Gyrocopters would edge out against G.G.I.s.
AI behavior[]
Guardian GIs controlled by the AI will only deploy if they are ordered to guard or patrol their friendly base. Once deployed, Guardian GIs will only undeploy if moving to another structure as part of its patrol path, or their target is out of range but only if they were attacked first. The second case often happens if an offensive support power is used against deployed Guardian GIs.
Guardian GIs controlled by the AI have the following attack patterns:
All difficulties[]
- 3x guarding Prism Towers, Gun Turrets and Pillboxes, accompanied by 1 Attack Dog and 2 GIs
- This task force will only be constructed if a Tech Center is not present
- 3x guarding friendly base, accompanied by 2 Attack Dogs and 2 GIs
- This task force will only be constructed if a Tech Center is not present
- 3x guarding Gun Turrets
- This task force may be accompanied by 3 additional Guardian GIs
- 4x targeting vehicles, accompanied by 4 GIs
- This task force will only be constructed if an Arsenal Depot is not present
- 4x targeting vehicles
- This task force will only be constructed if a Tech Center is not present
- 4x targeting vehicles, accompanied by 3 Rocketeers
- 4x targeting structures, accompanied by 4 Siege Cadres
- If available, the AI will use Rage, Kinetic Barrier and Regen/Wonder Drugs on this task force
- 4x guarding Allied Barracks or Allied War Factory, accompanied by 2 Attack Dogs and 4 GIs
- This task force will only be constructed if a Tech Center is not present
- 4x guarding Air Force Command Headquarters, accompanied by 2 Robot Tanks
- 5x targeting vehicles
- This task force will only be constructed if a Tech Center is not present
- 5x garrisoning structures, accompanied by 5 GIs
Medium/Hard[]
- 1x loaded inside a Stryker IFV, Archon AMC or Tsurugi
- 2x loaded inside a Battle Tortoise then proceed to guard Patriot Missiles and Prism Towers; accompanied by 1 Navy SEAL and 1 Suppressor
- This task force may be accompanied by 1 additional Battle Tortoise with the same passengers
- 2x loaded inside a Battle Tortoise, accompanied by 1 Navy SEAL and 1 Chrono Legionnaire
- 4x targeting anything, accompanied by 2 Siege Cadres and 4 Rocketeers
Appearances[]
Special Ops[]
- The Guardian GI first appears in Archetype as an enemy.
Act One[]
- Guardian GI first appears in Red Dawn Rising as a trainable unit, at the beginning of the Third Great War.
- In The Gardener, the player can find a friendly Guardian GI in a Chinese-controlled Allied outpost. His missile launcher can make short work of the Qilin Tanks way before suffering lethal damage.
Assessment[]
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Trivia[]
- The original Guardian G.I. from Yuri's Revenge used a machine gun equivalent to that of the regular G.I.. In Mental Omega, his undeployed sprite frames were replaced with those of the Sidewinder unit by Dark Elf 2001.