The Grand Cannon is the largest Allied defensive structure. Boasting tremendous range and a gigantic caliber shell, the Grand Cannon can easily destroy an invasion force long before it arrives at its destination. Unfortunately, the cannon has a rather large minimum range, making close range support vital.
The Grand Cannon operates differently from its Red Alert 2 version. Its cost is cheaper, hit points and accuracy are increased (up to the point where the Grand Cannon never misses) and turn rate and projectile speed are faster, at the cost of having a higher tier requirement, reduced damage, slightly reduced range and consuming more power which makes it on par with its new counterparts. Another flaw that other Tier 3 defenses don't have is that the Grand Cannon will face difficulty when targeting enemies in higher ground, as the projectile will likely miss when doing so.
This doesn't mean that the Grand Cannon is not as viable in Mental Omega, as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artilleries. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge.
- In Golden Gate, the destruction of American Grand Cannons and navy is the first objective of the mission.
- Grand Cannon becomes a buildable structure in Panic Cycle.
- In Role Reversal, both commanders need to destroy six Grand Cannons before Latin Confederation army could land onto the shore.
Behind the scenes
- Before 3.3 the Grand Cannon used the model from the original Yuri's Revenge.