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{{BuildingTabs|Old=1}}
{{stub}}
 
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{{BuildingBox
{{UnitBox
 
|name =
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|theme = allied
 
|image = Allgrandcannon.png
 
|image = Allgrandcannon.png
|slides =
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|icon = Gcanicon.png
 
|faction = {{Icon|Allied}} [[Allied Nations]]
|imgsize =
 
|imgdesc =
 
|faction = [[File:Allicon.png]] [[Allied Nations]]
 
|baseunit =
 
 
|role = Long-range defense
 
|role = Long-range defense
|eliteability =
 
 
|useguns = 200mm cannon
 
|useguns = 200mm cannon
|usearmor =
 
 
|tier = 3
 
|tier = 3
 
|techlvl = 9
 
|hp = 1650
 
|hp = 1650
|shield =
 
|energy =
 
|timedlife =
 
 
|armortype = Big Defensive Structure
 
|armortype = Big Defensive Structure
|trans =
+
|turn = 10
|amphibious =
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|sight = 10
|techlvl =
 
 
|cost = $1800
 
|cost = $1800
|time = 1:12
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|time = {{BuildTime|Cost=1800|UnitType=defense|BTM=1}}
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|multiplier =
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*1.2 (all defenses)
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*0.95 (multiple Construction Yards)
 
|produced = [[Allied Construction Yard]]
 
|produced = [[Allied Construction Yard]]
 
|req =
|req = [[File:USAicon.png|link=United States]] [[Mercury Uplink]]<br>[[File:EAicon.png|link=European Alliance]] [[Shield Command]]<br>[[File:PFicon.png|link=Pacific Front]] [[Robot Ops Control Center]]<br>[[Tech Center]]
 
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* {{Icon|USA}} [[Mercury Network Uplink]]
|hotkey =
 
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* {{Icon|EA}} [[Shield Command]]
|squadsize =
 
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* {{Icon|PF}} [[Robot Ops Control Center]]
|groundattack =
 
 
* [[Tech Center]]
|airattack =
 
|cooldown =
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|adjacent = 2
 
|groundattack = 145-43.5
|airspeed =
 
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|groundmodifier =
|landspeed =
 
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*Main attack:
|seaspeed =
 
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**130% vs. Light navy
|range = 14<br>3 (minimum range)
 
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**125% vs. Medium navy
|sight =
 
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**110% vs. Light
|parent =
 
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**105% vs. Medium/Harvester
|addons =
 
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**90% vs. Heavy navy
|evolvesto =
 
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**60% vs. Heavy and Drone
|upgrades =
 
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**35% vs. Basic/Animal and Flak
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**30% vs. Plate/Cyborg
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**15% vs. all structure armor types
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*Fragment:
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**100% vs. Medium/Harvester
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**90% vs. Light
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**50% vs. Heavy and Drone
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**25% vs. Basic/Animal and Flak
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**20% vs. Plate/Cyborg
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**10% vs. all structure armor types
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|cooldown = 140 frames (9.3 in-game seconds)
 
|range = 14, minimum 4, radius 2
 
|power = -150
 
|power = -150
  +
|veteranbonus = +40% armor
|produce =
 
|allows =
+
|elitebonus =
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* +40% firepower
|research =
 
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* Self-repair
|ability =
 
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|ability = *Weapon may hit an additional target in a radius of 3.5 (minimum 0.5) around the primary target with a fragment that causes 70-21 damage in a radius of 1
|structure = Yes
 
 
|notes = Can gain experience
 
|notes = Can gain experience
|margin =
+
|artist = ONEX (turret)
 
}}
 
}}
[[File:Gcanicon.png|left]] The '''Grand Cannon''' is a long-range defense structure used by the [[Allied Nations|Allies]].
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The '''Grand Cannon''' is a long-range defense structure used by the [[Allied Nations|Allies]].
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==Description==
 
  +
==Official description==
The Grand Cannon is the largest Allied defensive structure. Boasting tremendous range and a gigantic caliber shell, the Grand Cannon can easily destroy an invasion force long before it arrives at its destination. Unfortunately, the cannon has a rather large minimum range, making close range support vital.
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''The Grand Cannon is the largest [[Allied Nations|Allied]] defensive structure. Sporting a huge range and a gigantic shell caliber, the Grand Cannon can easily destroy an invasion force long before it arrives at its destination. Unfortunately, the cannon has a rather large minimum range, making close range support vital.''<ref>[http://mentalomega.com/index.php?page=allied_structures#gagcan Allied Structures page on the official Mental Omega website]</ref>
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==Overview==
 
==Overview==
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''For a detailed list of changes from the original game, click [[Allied Nations/Yuri's Revenge Comparison#Grand Cannon|here]].''
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  +
The Grand Cannon operates differently from its ''Red Alert 2'' version. Its cost is decreased, while hit points, accuracy, turn rate and projectile speed are increased; on the other hand, it has a higher tier requirement, reduced damage, slightly reduced range and consuming more power which makes it on par with its new counterparts. Another flaw that other Tier 3 defenses don't have is that the Grand Cannon will face difficulty when targeting enemies in higher ground, as the projectile will likely miss when doing so.
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  +
This doesn't mean that the Grand Cannon is not as viable in ''Mental Omega'', as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artillery. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge.
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  +
==Appearances==
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{{Quote|You'll be authorized to build the Grand Cannon. Use it to strengthen your defense line.|Allied intel during Operation: [[Sunlight]]}}
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  +
===Act One===
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* In [[Golden Gate]], the destruction of [[United States|American]] Grand Cannons and navy is the first objective of the mission.
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* Several Grand Cannons appear in the beginning of [[Beautiful Mind]]. They are not buildable after taking control of the Allied base.
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* The Grand Cannon becomes a buildable structure in [[Sunlight]].
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  +
===Cooperative===
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* In [[Role Reversal]], both Confederation commanders need to destroy six Grand Cannons before the [[Latin Confederation]] army could land onto the shore.
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==Behind the scenes==
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* Before 3.3 the Grand Cannon used the model from the original ''Yuri's Revenge''.
   
 
==Trivia==
 
==Trivia==
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* Grand Cannon's main attack and fragment may explode at the same unit, dealing some extra damage.
   
 
==See also==
 
==See also==
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* [[Antares Battery]]
 
* [[Antares Battery]]
 
* [[Neutralizer]]
 
* [[Neutralizer]]
* [[Tech Cannon Bunker]]
 
 
* [[Tech Artillery Bunker]]
 
* [[Tech Artillery Bunker]]
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==External links==
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* {{CnCWiki|Grand Cannon|full=1}}
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==References==
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{{Reflist}}
 
{{AlliedArsenal}}
 
{{AlliedArsenal}}
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  +
[[zh:巨炮]]
 
[[Category:Defenses]]
 
[[Category:Defenses]]
 
[[Category:Allied Nations]]
 
[[Category:Allied Nations]]

Latest revision as of 09:37, 3 March 2024

The Grand Cannon is a long-range defense structure used by the Allies.

Official description

The Grand Cannon is the largest Allied defensive structure. Sporting a huge range and a gigantic shell caliber, the Grand Cannon can easily destroy an invasion force long before it arrives at its destination. Unfortunately, the cannon has a rather large minimum range, making close range support vital.[1]

Overview

For a detailed list of changes from the original game, click here.

The Grand Cannon operates differently from its Red Alert 2 version. Its cost is decreased, while hit points, accuracy, turn rate and projectile speed are increased; on the other hand, it has a higher tier requirement, reduced damage, slightly reduced range and consuming more power which makes it on par with its new counterparts. Another flaw that other Tier 3 defenses don't have is that the Grand Cannon will face difficulty when targeting enemies in higher ground, as the projectile will likely miss when doing so.

This doesn't mean that the Grand Cannon is not as viable in Mental Omega, as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artillery. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge.

Appearances

You'll be authorized to build the Grand Cannon. Use it to strengthen your defense line.
—Allied intel during Operation: Sunlight

Act One

  • In Golden Gate, the destruction of American Grand Cannons and navy is the first objective of the mission.
  • Several Grand Cannons appear in the beginning of Beautiful Mind. They are not buildable after taking control of the Allied base.
  • The Grand Cannon becomes a buildable structure in Sunlight.

Cooperative

Behind the scenes

  • Before 3.3 the Grand Cannon used the model from the original Yuri's Revenge.

Trivia

  • Grand Cannon's main attack and fragment may explode at the same unit, dealing some extra damage.

See also

External links

References