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* [[Tech Center]]
 
* [[Tech Center]]
 
|adjacent = 2
 
|adjacent = 2
  +
|groundattack = 145-43.5
|groundattack = {{Tooltip|145-43.5|110% vs. Light; 105% vs. Medium/Harvester; 60% vs. Heavy and Drone; 35% vs. Basic/Animal and Flak; 30% vs. Plate/Cyborg; 15% vs. all structure armor types}}
 
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* 110% vs. Light
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* 105% vs. Medium/Harvester
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* 60% vs. Heavy and Drone
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* 35% vs. Basic/Animal and Flak
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* 30% vs. Plate/Cyborg
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* 15% vs. all structure armor types
 
|cooldown = 140 frames (9.3 in-game seconds)
 
|cooldown = 140 frames (9.3 in-game seconds)
 
|range = 14, minimum 3, radius 2
 
|range = 14, minimum 3, radius 2
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==Overview==
 
==Overview==
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''For a detailed list of changes from the original game, click [[Allied Nations/Yuri's Revenge Comparison#Grand Cannon|here]].''
  +
 
The Grand Cannon operates differently from its [https://cnc.gamepedia.com/Grand_Cannon ''Red Alert 2'' version]. Its cost is decreased, while hit points, accuracy, turn rate and projectile speed are increased; on the other hand, it has a higher tier requirement, reduced damage, slightly reduced range and consuming more power which makes it on par with its new counterparts. Another flaw that other Tier 3 defenses don't have is that the Grand Cannon will face difficulty when targeting enemies in higher ground, as the projectile will likely miss when doing so.
 
The Grand Cannon operates differently from its [https://cnc.gamepedia.com/Grand_Cannon ''Red Alert 2'' version]. Its cost is decreased, while hit points, accuracy, turn rate and projectile speed are increased; on the other hand, it has a higher tier requirement, reduced damage, slightly reduced range and consuming more power which makes it on par with its new counterparts. Another flaw that other Tier 3 defenses don't have is that the Grand Cannon will face difficulty when targeting enemies in higher ground, as the projectile will likely miss when doing so.
   
This doesn't mean that the Grand Cannon is not as viable in Mental Omega, as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artilleries. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge.
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This doesn't mean that the Grand Cannon is not as viable in ''Mental Omega'', as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artilleries. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge.
   
 
==Appearances==
 
==Appearances==
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===Act Two===
 
===Act Two===
* Grand Cannon becomes a buildable structure in [[Puppet Master]].
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* The Grand Cannon becomes a buildable structure in [[Puppet Master]].
   
 
===Cooperative===
 
===Cooperative===
* In [[Role Reversal]], both commanders need to destroy six Grand Cannons before [[Latin Confederation]] army could land onto the shore.
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* In [[Role Reversal]], both commanders need to destroy six Grand Cannons before the [[Latin Confederation]] army could land onto the shore.
   
 
==Behind the scenes==
 
==Behind the scenes==
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* [[Neutralizer]]
 
* [[Neutralizer]]
 
* [[Tech Artillery Bunker]]
 
* [[Tech Artillery Bunker]]
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== External links ==
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* [https://cnc.gamepedia.com/Grand_Cannon Grand Cannon] in the [https://cnc.gamepedia.com/Command_%26_Conquer_Wiki Command & Conquer Wiki]
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
   
{{AlliedArsenal}}[[zh:巨炮]]
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{{AlliedArsenal}}
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[[zh:巨炮]]
 
[[Category:Defenses]]
 
[[Category:Defenses]]
 
[[Category:Allied Nations]]
 
[[Category:Allied Nations]]

Revision as of 14:45, 7 March 2020

Template:OldBuildingTabs

The Grand Cannon is a long-range defense structure used by the Allies.

Official description

The Grand Cannon is the largest Allied defensive structure. Sporting a huge range and a gigantic shell caliber, the Grand Cannon can easily destroy an invasion force long before it arrives at its destination. Unfortunately, the cannon has a rather large minimum range, making close range support vital.[1]

Overview

For a detailed list of changes from the original game, click here.

The Grand Cannon operates differently from its Red Alert 2 version. Its cost is decreased, while hit points, accuracy, turn rate and projectile speed are increased; on the other hand, it has a higher tier requirement, reduced damage, slightly reduced range and consuming more power which makes it on par with its new counterparts. Another flaw that other Tier 3 defenses don't have is that the Grand Cannon will face difficulty when targeting enemies in higher ground, as the projectile will likely miss when doing so.

This doesn't mean that the Grand Cannon is not as viable in Mental Omega, as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artilleries. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge.

Appearances

Act One

  • In Golden Gate, the destruction of American Grand Cannons and navy is the first objective of the mission.
  • In Sunlight, the player can use Engineers to repair and reactive five Grand Cannons near the coast though it is not buildable in this mission.

Act Two

Cooperative

Behind the scenes

  • Before 3.3 the Grand Cannon used the model from the original Yuri's Revenge.

See also

External links

References