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+ | {{OldBuildingTabs}} |
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− | {{UnitBox |
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+ | {{BuildingBox |
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⚫ | |||
+ | |theme = allied |
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|image = Allgrandcannon.png |
|image = Allgrandcannon.png |
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− | | |
+ | |icon = Gcanicon.png |
⚫ | |||
− | |imgdesc = |
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|faction = {{Icon|Allied}} [[Allied Nations]] |
|faction = {{Icon|Allied}} [[Allied Nations]] |
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− | |baseunit = |
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|role = Long-range defense |
|role = Long-range defense |
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− | |eliteability = |
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|useguns = 200mm cannon |
|useguns = 200mm cannon |
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− | |usearmor = |
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|tier = 3 |
|tier = 3 |
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⚫ | |||
|hp = 1650 |
|hp = 1650 |
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− | |shield = |
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− | |energy = |
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− | |timedlife = |
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|armortype = Big Defensive Structure |
|armortype = Big Defensive Structure |
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− | | |
+ | |turn = 10 |
− | | |
+ | |sight = 10 |
− | |techlvl = |
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|cost = $1800 |
|cost = $1800 |
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− | |time = 1: |
+ | |time = 1:05 |
|produced = [[Allied Construction Yard]] |
|produced = [[Allied Construction Yard]] |
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|req = |
|req = |
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− | * {{Icon|USA}} [[Mercury Uplink]] |
+ | * {{Icon|USA}} [[Mercury Network Uplink]] |
* {{Icon|EA}} [[Shield Command]] |
* {{Icon|EA}} [[Shield Command]] |
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* {{Icon|PF}} [[Robot Ops Control Center]] |
* {{Icon|PF}} [[Robot Ops Control Center]] |
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* [[Tech Center]] |
* [[Tech Center]] |
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− | | |
+ | |adjacent = 2 |
⚫ | |||
− | |squadsize = |
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+ | * 110% vs. Light |
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⚫ | |||
+ | * 105% vs. Medium/Harvester |
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− | |airattack = |
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+ | * 60% vs. Heavy and Drone |
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− | |cooldown = |
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+ | * 35% vs. Basic/Animal and Flak |
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− | |airspeed = |
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+ | * 30% vs. Plate/Cyborg |
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− | |landspeed = |
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+ | * 15% vs. all structure armor types |
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− | |seaspeed = |
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− | | |
+ | |cooldown = 140 frames (9.3 in-game seconds) |
− | | |
+ | |range = 14, minimum 3, radius 2 |
− | |parent = |
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− | |addons = |
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− | |evolvesto = |
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− | |upgrades = |
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|power = -150 |
|power = -150 |
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+ | |veteranbonus = +40% hit points |
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− | |produce = |
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− | | |
+ | |elitebonus = |
+ | * +40% firepower |
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− | |research = |
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+ | * Self-repair |
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− | |ability = |
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− | |structure = Yes |
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|notes = Can gain experience |
|notes = Can gain experience |
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− | | |
+ | |artist = Bu7loos |
}} |
}} |
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− | + | The '''Grand Cannon''' is a long-range defense structure used by the [[Allied Nations|Allies]]. |
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+ | |||
− | ==Description== |
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+ | ==Official description== |
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− | The Grand Cannon is the largest Allied defensive structure. |
+ | ''The Grand Cannon is the largest [[Allied Nations|Allied]] defensive structure. Sporting a huge range and a gigantic shell caliber, the Grand Cannon can easily destroy an invasion force long before it arrives at its destination. Unfortunately, the cannon has a rather large minimum range, making close range support vital.''<ref>[http://mentalomega.com/index.php?page=allied_structures#gagcan Allied Structures page on the official Mental Omega website]</ref> |
+ | |||
==Overview== |
==Overview== |
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+ | ''For a detailed list of changes from the original game, click [[Allied Nations/Yuri's Revenge Comparison#Grand Cannon|here]].'' |
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⚫ | |||
+ | |||
+ | The Grand Cannon operates differently from its [https://cnc.gamepedia.com/Grand_Cannon ''Red Alert 2'' version]. Its cost is decreased, while hit points, accuracy, turn rate and projectile speed are increased; on the other hand, it has a higher tier requirement, reduced damage, slightly reduced range and consuming more power which makes it on par with its new counterparts. Another flaw that other Tier 3 defenses don't have is that the Grand Cannon will face difficulty when targeting enemies in higher ground, as the projectile will likely miss when doing so. |
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+ | |||
⚫ | This doesn't mean that the Grand Cannon is not as viable in ''Mental Omega'', as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artilleries. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge. |
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+ | |||
+ | ==Appearances== |
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+ | ===Act One=== |
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+ | * In [[Golden Gate]], the destruction of [[United States|American]] Grand Cannons and navy is the first objective of the mission. |
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+ | * In [[Sunlight]], the player can use [[Engineer]]s to repair and reactive five Grand Cannons near the coast though it is not buildable in this mission. |
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+ | |||
+ | ===Act Two=== |
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+ | * The Grand Cannon becomes a buildable structure in [[Puppet Master]]. |
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+ | |||
+ | ===Cooperative=== |
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+ | * In [[Role Reversal]], both commanders need to destroy six Grand Cannons before the [[Latin Confederation]] army could land onto the shore. |
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+ | |||
+ | ==Behind the scenes== |
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+ | * Before 3.3 the Grand Cannon used the model from the original ''Yuri's Revenge''. |
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+ | |||
==See also== |
==See also== |
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* [[Hammer Defense]] |
* [[Hammer Defense]] |
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* [[Antares Battery]] |
* [[Antares Battery]] |
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* [[Neutralizer]] |
* [[Neutralizer]] |
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− | * [[Tech Cannon Bunker]] |
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* [[Tech Artillery Bunker]] |
* [[Tech Artillery Bunker]] |
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+ | |||
+ | == External links == |
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+ | * [https://cnc.gamepedia.com/Grand_Cannon Grand Cannon] in the [https://cnc.gamepedia.com/Command_%26_Conquer_Wiki Command & Conquer Wiki] |
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+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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+ | |||
{{AlliedArsenal}} |
{{AlliedArsenal}} |
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+ | |||
+ | [[zh:巨炮]] |
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[[Category:Defenses]] |
[[Category:Defenses]] |
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[[Category:Allied Nations]] |
[[Category:Allied Nations]] |
Revision as of 14:45, 7 March 2020
Template:OldBuildingTabs The Grand Cannon is a long-range defense structure used by the Allies.
Official description
The Grand Cannon is the largest Allied defensive structure. Sporting a huge range and a gigantic shell caliber, the Grand Cannon can easily destroy an invasion force long before it arrives at its destination. Unfortunately, the cannon has a rather large minimum range, making close range support vital.[1]
Overview
For a detailed list of changes from the original game, click here.
The Grand Cannon operates differently from its Red Alert 2 version. Its cost is decreased, while hit points, accuracy, turn rate and projectile speed are increased; on the other hand, it has a higher tier requirement, reduced damage, slightly reduced range and consuming more power which makes it on par with its new counterparts. Another flaw that other Tier 3 defenses don't have is that the Grand Cannon will face difficulty when targeting enemies in higher ground, as the projectile will likely miss when doing so.
This doesn't mean that the Grand Cannon is not as viable in Mental Omega, as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artilleries. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge.
Appearances
Act One
- In Golden Gate, the destruction of American Grand Cannons and navy is the first objective of the mission.
- In Sunlight, the player can use Engineers to repair and reactive five Grand Cannons near the coast though it is not buildable in this mission.
Act Two
- The Grand Cannon becomes a buildable structure in Puppet Master.
Cooperative
- In Role Reversal, both commanders need to destroy six Grand Cannons before the Latin Confederation army could land onto the shore.
Behind the scenes
- Before 3.3 the Grand Cannon used the model from the original Yuri's Revenge.