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This doesn't mean that the Grand Cannon is not as viable in Mental Omega, as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artilleries. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge.
 
This doesn't mean that the Grand Cannon is not as viable in Mental Omega, as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artilleries. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge.
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== Noticeable appearances ==
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* In [[Golden Gate]], the destruction of [[United States|American]] Grand Cannons and navy is the first objective of the mission.
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* In [[Role Reversal]], 2 commanders need to destroy 6 Grand Cannons before [[Latin Confederation]] army could land onto the shore.
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* Grand Cannon becomes a buildable structure in [[Panic Cycle]].
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* In [[Money Source]], in order to clean up the space for base building, 2 Grand Cannons must be destroyed by [[Arsonist|Arsonists]].
   
 
==See also==
 
==See also==
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* [[Tech Artillery Bunker]]
 
* [[Tech Artillery Bunker]]
   
{{AlliedArsenal}}
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{{AlliedArsenal}}[[Category:Defenses]]
[[Category:Defenses]]
 
 
[[Category:Allied Nations]]
 
[[Category:Allied Nations]]

Revision as of 01:15, April 12, 2018

Gcanicon
The Grand Cannon is a long-range defense structure used by the Allies.

Description

The Grand Cannon is the largest Allied defensive structure. Boasting tremendous range and a gigantic caliber shell, the Grand Cannon can easily destroy an invasion force long before it arrives at its destination. Unfortunately, the cannon has a rather large minimum range, making close range support vital.

Overview

The Grand Cannon operates differently from its Red Alert 2 version. Its cost is cheaper, hit points and accuracy are increased (up to the point where the Grand Cannon never misses) and turn rate and projectile speed are faster, at the cost of having a higher tier requirement, reduced damage, slightly reduced range and consuming more power which makes it on par with its new counterparts. Another flaw that other Tier 3 defenses don't have is that the Grand Cannon will face difficulty when targeting enemies in higher ground, as the projectile will likely miss when doing so.

This doesn't mean that the Grand Cannon is not as viable in Mental Omega, as it is the only static Allied defense that is capable of targeting ground adversaries out of range from other defenses, especially most artilleries. It is also the only Allied defense that possesses splash damage, making engagements within Allied territory a difficult challenge.

Noticeable appearances

See also

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