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It matters not who I am.
—A Giantsbane

The Giantsbane is a heavy infantry used by the Last Bastion. Armed with the ubiquitous Golden Rocket launchers and stun beams like that used by Clairvoyants, they can easily destroy land and air-based targets.

Giantsbanes can be transformed into Godsbanes through a Nanofiber Sync.

Official description[]

The Giantsbane has been designed with only one goal: to stand his ground. Just like the Lancers, these soldiers have been given cybernetic limbs, but instead of speed, they give them strength to carry heavy, but incredibly sturdy armor and two large "Golden Rocket" launchers, comparable to those carried by the Teratorn or the Sweepers, with one significant difference: bypassing the limitations of a small drone, the Giantsbane can effectively target both air and ground objects.

The multilayered construction of the nanofiber-enhanced armor gave the Giantsbane the fame of being the toughest soldier on the battlefield, exceeding in durability even the likes of some of the finest Soviet cyborg prototypes. There is an additional piece of equipment within the Giantsbane armor, which has led to defeat of many soldiers, who underestimated their opponent: it is a long-range stun beam, far surpassing that of the Clairvoyant. Giantsbanes can instantly trap enemy troops, meaning that even for a hero, a one-on-one combat against a Giantsbane might end unfortunately. Eventually, even if not attacked by others, the trapped opponent will be perished by the beam.[1]

Overview[]

Giantsbane is Last Bastion's unique T3 infantry. It is considered to be the toughest and the most durable infantry in the game, outclassing even tanks and vehicles in terms of strength and armor. Giantsbanes can withstand huge amounts of punishment, making them rather difficult to be taken down.

Giantsbane uses powerful Golden Rocket launchers as its primary weapon. Unlike the Teratorn and the Sweeper, Giantsbane can target both air and ground threats, making it quite flexible in combat. The equipped Golden Rockets are effective against vehicles and tanks as well as air units. These Golden Rockets can receive a firepower boost with the help of a deployed SODAR Array. The rockets however are ineffective against structures. While Giantsbanes cannot damage infantry, they can paralyze them with a stun beam that is similar to Clairvoyant but longer range. The stun beam can be particularly effective in stopping and disabling important infantry targets especially heroes.

Giantsbanes can be transformed into Godsbanes using Nanofiber Sync, turning their weapons into nanofiber threads and making them fearsome, destructive units that tear through armor and structures. Giantsbanes are not all-rounders therefore a mix of Giantsbanes, Godbanes and Mastodons is usually recommended.

The Giantsbane is not without any weaknesses. Firstly, like many Foehn units, Giantsbanes are vulnerable to magnetic weapons and EMP. They are also quite slow-slowing making them difficult to perform rapid assaults. Due to their size, only amphibious transports like wartercat can transport Giantsbanes in the game. Besides, they are quite expensive to train. Lastly, they are weak against Terror Drones and heavy anti-infantry weapons.

AI behavior[]

Giantsbanes controlled by the AI have the following attack patterns:

Medium/Hard[]

  • 2x targeting infantry, accompanied by 4 Huntresses
  • 2x targeting infantry, accompanied by 4 Knightframes and 2 Huntresses
  • 2x targeting infantry, accompanied by 6 Knightframes
  • 2x targeting vehicles, accompanied by 4 Lancers
  • 2x guarding deployed SODAR Array
  • 3x targeting vehicles
  • 3x guarding Shrike Nests or Railgun Towers
  • 3x guarding Foehn Barracks, Foehn Ore Refineries and Foehn War Factories
  • 3x guarding Windtraps, Foehn Ore Refineries and Foehn War Factories

Hard[]

  • 3x guarding friendly base, accompanied by 1 Raccoon
    • This task force may be accompanied by 3 additional Giantsbanes and 1 Raccoon
  • 6x targeting anything
    • The AI will use Nanofiber Sync on this task force first
    • If available, Rage, Kinetic Barrier, and Regen/Wonder Drugs may also be applied

It is worth noting that all task forces will only be built when the AI owns a Cloud Piercer, which is not its prerequisite building.

Assessment[]

Pros Cons
  • Versatile unit which can target both ground and air units.
  • Effective against aircraft and armored vehicles.
  • Decent attack range.
  • Can stun target infantry from a long distance.
  • Extremely durable.
  • Can receive firepower boost when near a deployed SODAR Array.
  • Immune to Dogs and Spooks.
  • Cannot be crushed by any vehicles.
  • Expensive infantry unit ($1400).
  • Cannot deal damage to infantry.
  • Ineffective against structures.
  • Fairly slow.
  • Takes 3 slots in transports.
  • Vulnerable to EMP and magnetic weapons.

Trivia[]

  • The Giantsbane, along with the Godsbane, uses the death sounds of the Stalker, but lower pitched.
  • The Giantsbane's firing sound uses the select sound of Multigunner Turret from Red Alert 3.

See also[]

References[]

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