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The Gatling Cannon is Epsilon's primary anti-infantry and anti-air defensive structure.

Official description[]

Gatling Cannons are the primary defense emplacement of all Epsilon forces. A versatile and powerful rotary cannon capable of pumping out several thousand rounds a minute, it functions as both the main anti-infantry and anti-aircraft defense. Though this dual purpose gives it a major advantage over its Allied and Soviet counterparts, it requires power to operate, making an Epsilon base much more dependant on a constant power source to protect itself from enemies.[1]

Overview[]

For a detailed list of changes from the original game, click here.

Boasting the durability of anti-air defenses and the stopping power of both anti-air and anti-infantry, the Gatling Cannon is a flexible early game defense. It is able to mow down infantry rushes, as most infantry only last a few seconds in the gunfire of a Gatling Cannon. It is also effective against lighter vehicles and aircraft, especially recon vehicles and jets respectively. This versatility compensates for its bigger cost and power.

What makes the Gatling Cannon different from its counterparts is its ability to "spin up", which means that the longer it fires, the faster its fire rate will be, resulting in a noticeable damage increase. This attribute makes the Gatling Cannon just as necessary in the late game, though during the initial seconds of opening fire is mediocre against heavier vehicles and aircraft at best. It has 3 phases of its spin up ability, and they are retained in the first few seconds after holding fire.

For an impressive defense, it holds notable flaws that can be exploited by the enemy. First of all, its ranges are no different from its counterparts (whether anti-infantry or anti-air), meaning it is possible to outrange it with siege units. It also drains power, unlike most of its anti-infantry defense counterparts, forcing the proselyte to spend more on Bio Reactors if he wishes to maintain a steady number of Gatling Cannons. Last but not least, each Gatling Cannon can only target one unit at a time, and they lack the splash damage potential that the other factions' variants are capable of inflicting.

Weapon stages[]

The Gatling Cannon has 3 firing stages. As each stage progresses, the cooldown between attacks is reduced, increasing damage output.

  • Stage 1: Lasts until 150 frames (or 10 in-game seconds)
  • Stage 2: Lasts until 300 frames (or 20 in-game seconds)
  • Stage 3: Once it reaches 450 frames (or 30 in-game seconds) the firing timer will stop increasing. Lasts indefinitely until ordered elsewhere or target is destroyed.

When the Gatling Cannon becomes fully upgraded, the time to reach each firing stage is reduced.

  • Stage 1: Lasts until 100 frames (or 6.67 in-game seconds)
  • Stage 2: Lasts until 200 frames (or 13.33 in-game seconds)
  • Stage 3: Once it reaches 300 frames (or 20 in-game seconds) the firing timer will stop increasing. Lasts indefinitely until ordered elsewhere or target is destroyed.

Appearances[]

Act Two[]

  • The Gatling Cannon makes its debut as a buildable structure in The Conqueror alongside other Epsilon buildings.

Special Ops[]

  • Chronologically, like many other Epsilon structures, the Gatling Cannon first appears in the Foehn Special Ops mission Time Capsule.

See also[]

External links[]

References[]

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