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Gates are a barrier meant to block enemy troops from passing through while allowing friendly troops from entering, and is usually coupled with walls as an effective defense.

Gates have two variants; one that faces horizontally (east/west) and one that faces vertically (north/south).

The Allies, Soviets and Epsilon use different model of gates, although their stats are similar to each other, like walls. The Foehn do not use gates but their Stun Grids and Turmoil Grids fulfill the role of a gate to some degree.

Official description[]

Allied[]

Gates are simple defenses which allow a commander's units or his ally's forces to move past a base's defenses while keeping enemies out. Best used at choke points or for vulnerable sections of a base.[1]

Soviet/Epsilon[]

Automatic gates are used to keep enemies out while still allowing friendly units to pass by defenses. Great for prying/keeping spies from getting into your base too easily, but don't rely on them too much.[2]

Overview[]

Construction of Gates are often situational in normal battles, especially in open battlefields where enemies can simply move past these barriers. Therefore players should only construct them in a chokepoint just outside their base, if there are any. Gates are only a barrier to unarmed units (like the Engineer) and small strike forces that are meager against the Gate's heavy armor. While Gates are hardy and can be repaired, it is only a nuisance against more formidable armies, as they will either breach the Gate itself or adjacent walls (since they cannot be repaired manually) with ease.

AI behavior[]

Unused by the AI in skirmish and multiplayer.

Appearances[]

Damn, I haven't seen this many gates in my lifetime!
—Feng squad member during Operation: Time Capsule

Act One[]

Act Two[]

Special Ops[]

  • Chronologically, Epsilon Gates first appear in the Foehn Special Ops mission Time Capsule that impede progress. These gates are invulnerable, and most can only be opened by destroying the Bio Reactors that power them.

Cooperative[]

  • Chronogically, Soviet Gates debut in Epsilon Co-Op Television Lies. To proceed with further actions, players must send GIs they previously controlled to areas fully covered with Soviet Gates, so the enemy GIs will be able to do nothing when freed from mind control.

Behind the scenes[]

The Epsilon Gate's original artwork is available for public download to be used by other modders. The link can be found here.

Trivia[]

  • The open/close sound of the Allied and Soviet Gates use the selection sound of the Allied Construction Yard from Red Alert 3.
  • Gates cannot normally be placed on water. However, if they are placed on water in the map editor, they function as normal and ships can pass through.

See also[]

References[]

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