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The Gap Generator is a support defense structure used by the Allies to hide the surrounding area from the enemies' view.
Official description[]
The Gap Generator is a remarkable piece of Allied technology, which constantly regenerates a large amount of shroud around the structure, effectively hiding anything nearby from the prying eyes of enemies. The shroud created by the Gap Generator additionally prevents enemies from using most of their support weapons in the affected area until it is revealed.[1]
Overview[]
For a detailed list of changes from the original game, click here.
The Gap Generator is one of the Allied advanced defense structures, at the same level as Signal Inhibitor. Its role is the same as that from the original game, interfering with the enemy commander's radar and creating shroud around it. One thing to note is that when the Allied base is powered off, the Gap Generator also loses the ability to generate shroud - albeit the already-generated shroud will not dissipate unless explored.
The shroud not only prevents the enemy from finding out what the Allied player is up to, but also prevents the targeting of many support powers (excluding superweapons and recon powers) and ordered attacks (including force-fire). This effectively slows down and encumbers any attack attempts, especially if the enemy relies on siege units while their frontline forces are meager.
On the other hand, Gap Generator's shroud can be temporarily uncovered by different detection support powers, but then the field of view will be reshrouded. As long as the enemy Gap Generator keeps working, even if the player captures the Tech Satellite Hack Center, the shroud will still be there.
AI behavior[]
Depending on the difficulty, the AI will only build a certain amount of Gap Generators. Easy AI will build a maximum of 1 Gap Generator, Medium AI will build a maximum of 2, while Hard AI will build a maximum of 3.
Due to the AI's omniscient trait of seeing the entire battlefield (in other words, they are unaffected by shroud), it is not advised to build Gap Generators on singleplayer maps.
Appearances[]
Act One[]
- The Gap Generator becomes buildable in in Panic Cycle.
Cooperative[]
- In the Soviet Co-Op Lights Out, destroying three Advanced Gap Generators is the first objective. These special Gap Generators can shroud the whole map. If not taken out within a certain time, they will terminate battle control, resulting in mission failure.
Behind the scenes[]
The artwork of this building (with spinning animation) by MadHQ is a public asset and can be used by other modders. The link can be found here.
Trivia[]
- Prior to version 3.3.6, the Gap Generator had the ability to increase its shroud radius at the cost of extra power. This ability is actually present in the original game. However, it is an unused feature by default, and if enabled, consumes tremendous amount of power (9000 units, or 45 Power Plants), making it highly impractical to use.