Game Options are optional settings for skirmish and multiplayer. As of version 3.3.5, there are 4 regular settings and 17 possible options, which affects certain rules in a skirmish/multiplayer game.
In different game modes, some settings might be permanently set to a certain value or enabled/disabled.
List of settings
Set the amount of initial forces on the map. The type of units differ between each faction:
Set the amount of credits each player starts with.
This option is permanently set to:
- 20000 in Cooperative Easy
- 10000 in Cooperative Normal
- 5000 in Cooperative Hard
Many Cooperative maps also have their own settings of initial credits.
Set the tech level of this game. Only units and buildings whose tech level is lower than the set value that can be built/trained by the player.
Set the speed of this game.
|1 Slowest||2 Slower||3 Slow||4 Fast||5 Faster||6 Fastest|
This option is permanently set to 4 Fast in Cooperative; the game speed is also set to 4 in campaign missions.
List of game options
If enabled, an enemy will be defeated once all of their buildings (including defenses) are destroyed. Otherwise, an enemy will only be defeated once they have no buildings and units left.
- Note: Insignificant=yes buildings and units (e.g. Instant Shelter, Spinblade) cannot prevent the player from losing regardless of whether Short Game is enabled or disabled.
Build Off Ally Base
If enabled, players share their building zones with their allies, so they can build a structure in their ally's base.
- Note: Loading a mission from the client will break the Build Off Ally Base setting, preventing the player from building a structure in their ally's base. This can be fixed by loading a mission from an already started mission.
If enabled, players are allowed to build superweapons in this game.
Choices are divided into 3: None, Minor (e.g. Chronosphere, Iron Curtain), and All.
Stolen Tech Units
Stolen Tech Units is permanently disabled in Ultimate Alliance (players can produce them once they have the corresponding War Factories, Tier 3 providers and eco-boosters) and Cooperative, and is permanently enabled in Challenge.
Ally Change Ingame
If enabled, player can ally or declare war with others during the game.
If enabled, players are not allowed to build Naval Shipyards in this game.
If enabled, crates will randomly appear on the map.
Mental AI Boost
Main article: AI
If enabled, the AI will receive unfair advantages that enables it to become more aggressive.
If enabled, players are limited to only having one Mobile Construction Vehicle and Construction Yard at the same time; MCVs from different factions will be counted separately, however. In addition, the health of all MCVs is increased from 2000 to 3000, and the cost is decreased from $3000 to $2000.
If enabled, player's radar view will always be available, no matter whether a radar building is present or not. This also means that radar jammers like Black Widow and Dragonfly will be useless. Prior to version 3.3.3 this option is known as Free Radar.
Permanent Radar is permanently disabled in Cooperative.
No Spawn Preview
If enabled, the loading screen will not show players' starting positions. This option is added in version 3.3.2.
Allows modification of the presence of tech defenses (e.g. Tech HMG Tower) in the battlefield. The choices are None, Bunkers and All tech defenses.
Allows modification of the rate ore grows in the battlefield. The choices are Standard, Double, Minimal and None.