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Game modes in Mental Omega APYR 3.3 are available in both skirmishes and multiplayer games. Currently, there are 12 game modes are available to play with 12 subfactions (e.g. United States, Russia, PsiCorps, Haihead, etc.). The mod allows over 400 maps in skirmish and online to be played.

Standard[]

The most commonly played game in Mental Omega. It is similar to regular skirmish in Red Alert 2 and Yuri's Revenge. Formerly known as Battle and Teams in 3.0 and older.

No Bases[]

Main article: No Bases

Tech Share[]

Main article: Tech Share

Infantry Only[]

Main article: Infantry Only

Unholy Alliance[]

Main article: Unholy Alliance

Ultimate Alliance[]

Main article: Ultimate Alliance

Free for All[]

Alliances between players cannot be formed before and during a match. Existed in older versions, then removed briefly before finally restored as of version 3.3.4.

No Defenses[]

Disables all defenses of all factions and neutral for both the player and the AI.

  • Known as Own Tempo in Version 1.2 and 2.0.

Assault[]

Main article: Assault

Capture[]

Main article: Capture

Islands[]

Main article: Islands

Fortress[]

Main article: Fortress

Land Grab[]

Main article: Land Grab

Oil Control[]

Main article: Oil Control

Bounty Hunt[]

Main article: Bounty Hunt

King of the Hill[]

Main article: King of the Hill

Tournament 1v1/2v2[]

Main article: Tournament

No Rush[]

Disables all weapon or support power for the first 10 minutes. Only available to play with human players.

Older game modes[]

Meteor Shower: This mode allows players to build structures and train units faster while your AI using "magical cheating powers" against you. Starting from Version 3.3, it was replaced with the Mental AI Boost game option which can be combined with other game modes.

  • Meteor Shower in 3.0 (which is now the Mental AI Boost option) was named Overdrive.

Version 2.0-only modes[]

Name
Description
Additional information
Turtle Camp
Stationary defense costs are reduced and their armor is doubled.
This mode was available in 2.0 only.
Bountycore
Similar to the present day Bounty Hunt, but without the Tech Supply Bunkers and abundant crates. Credits are received by killing enemy units/buildings.
Oil Derricks is also available, but less money is acquired than in Megawealth (predecessor of Oil Control mode).
This mode was available in 2.0 only.
Lost Colony
This mode is set on a battlefield outside Earth's atmosphere, where factions use modified arsenals, including Soviet Cosmonauts, Allied Rocketeers, Epsilon Acolytes and space-based weaponry.
Refineries and ore miners are unbuildable and there's no ore to mine: players have to capture Tech Supply Docks (which work like Tech Oil Derricks or Tech Deposit Banks) to earn money.
In current version, a small amount of skirmish maps (such as Iron Skies and Zero Pressure) use the Moon theatre.

Version 2.0 and 1.2 modes[]

Name
Description
Additional information
Calm Mind
All mind-controllers are unavailable to build or train.
/
Blinded
This mode causes Construction Yards to cause every friendly unit and building around it to become invisible.
Basic infantry and vehicles are armed with sensors to compensate for this.
/
Foresight
This mode disables shroud as soon as the MCV is deployed. Also, this causes Construction Yards to be equipped with the psychic detection from the Psychic Sensor from vanilla RA2; in other words, it is nearly impossible to hide anything to players, aside from cloaked and submerged units.
In version 2.0, Gap Generators and Psychic Interrupters are unavailable.
Armor Fist
This mode is the vehicle equivalent of the Infantry Only game mode in the latest Mental Omega version; only vehicles are allowed to be built.
/
Meat Grinder
This mode restricts advanced units and buildings, limiting players to only Tier 1 units. The official websites mention that this fulfills the "Tutorial" aspect of the mod, as it tests a player's skill without tricky weaponry against them.
/
Ultimate Out
Support superweapons (e.g. Chronosphere) is always available, whether or not Superweapons is disabled.
/
Tech Contract (v2.0)
Tech Power (v1.2)
All country-specific units are available for each side.
In the case of 2.0, all country-specific bonuses are available for each side.
/
Armaggeddon
This mode allows access to all superweapons in the game for a player to build after a Tier 3 access building is constructed, no matter which faction is chosen.
/
Crate War (v2.0)
Unknown War (v1.2)
Crates spawn rate increased drastically, and their contents can vary. However, Nuclear Missile crate is unavailable.
/

Version 1.2-only modes[]

Name
Description
Additional information
Atomic Flash
No matter the faction chosen, the Nuclear Reactor is available after deploying a Construction Yard.
In addition, a Nuclear Missile is available in nearly every crate, which can either be used normally or explode on the spot.
/
Elite Force
Nearly all units will use their elite weapons for the entirety of the match.
/
Harvested
Storage, armor and speed is increased for all ore miners.
/
Artificiality
All robotic units will be available to each faction.
/
Unspecialised
Country-specific bonuses are disabled, but country-specific units are still available.
/
Tech Owned
Every building is available after after deploying the MCV into a Construction Yard, meaning that any prerequisites are gone.
/
Limit Break
Build limits are disabled for applicable units and buildings (e.g. more than 1 Centurion can be built).
/

Trivia[]

  • The standard mode resembles Battle and Teams modes, there will be also another option such as Ally Change In-game setting in all modes.
  • During development for 3.3, there were placeholder names for some game modes[1].

References[]

All items (15)

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