Game modes in Mental Omega APYR 3.3 are available in both skirmishes and multiplayer games. Currently, there are 12 game modes are available to play with 12 subfactions (e.g. United States, Russia, PsiCorps, Haihead, etc.). The mod allows over 400 maps in skirmish and online to be played.
List of game modes
- Main article: No Bases
As the game mode states, there is no base building of any kind; instead, players only have their starting units of various composition (including stolen tech units). The only way to win is to beat enemy player's main unit that replaces the MCV, the Centurion Siege Crawler, if Short Game is enabled. Careful micromanagement is a must in this gamemode, as there is no way to train/construct more units other than from random crates. This mode also fixes starting unit count to 50 (enforced by the client).
- Main article: Tech Share
This mode allows one to play a faction with all of the subfaction's technology (e.g. if playing as the Allies, all USA, European Alliance and Pacific Front technology are available).
- Main article: Infantry Only
This mode disables war factories (including vehicles, aircraft and epic units), naval shipyards (including ships), airforce command (except Tech Airport), economy boosters (e.g. Ore Purifier, Reprocessor) and the Last Bastion Plasmerizer excluding all the faction's ore miners, Paradrop planes, Spy Plane, Recon Sortie planes and Coronian Harbinger. Limited MCV is enabled, while Stolen Tech Units, and No Naval Combat are disabled (which is enforced by the client). All the subfaction's technology of the faction are combined and adjusted for availability. Same mechanics as Standard game mode.
- Main article: Unholy Alliance
This mode disables Mental AI Boost (enforced by the client). It allows starting a game with all 4 MCVs of each faction to play with, every technology of all subfactions are now under the player's control. Most technology buildings have a reduced price in this mode as well.
- Main article: Ultimate Alliance
- Main article: Assault
Players attempt to attack their enemy's flag while protecting their own. Destroying the player Flag automatically results in defeat for its owner.
- Main article: Capture
Players attempt to capture the enemy's flag while protecting their own. Capturing a player Flag with Engineers automatically results in defeat for its owner.
- Main article: Islands
This mode disables No Naval Combat (enforced by the client). Players start a base on an island. Players must attack the base using naval and air assaults. This mode allows Voyagers, Zubrs, Mandjets and Warturtles to be built from War Factories instead of Shipyards.
- Main article: Fortress
This mode disables Superweapons (enforced by the client). Each player starts with a unpackable Construction yard either on an empty (as the attackers) or fortified area (as the defenders). The attackers must destroy the defenders' fortified base whereas the latter do the same before being overwhelmed by the attackers' superior numbers.
King of the Hill
- Main article: King of the Hill
Capture a Psychic Beacon on the middle of the map and defend it from enemy capture. When the beacon is on the player's or team's side for 20 ingame minutes (6 ingame minutes per minute), the game ends.
- Main article: Oil Control
This mode disables the refinery, ore miners, ore and economy boosters (Ore Purifier, Industrial Plant, Cloning Vats and Reprocessor). Same game mechanics as Standard mode. This mode also enforces Immune Oil Derricks. Players must capture, earn money and defend the only sources of income, the Oil Derricks and Deposit Banks before the enemy does.
- Main article: Bounty Hunt
This mode disables the refinery, ore miners, ore and economy boosters (Ore Purifier, Industrial Plant, Cloning Vats and Reprocessor). This mode also replaces the Tech Oil Derricks with Tech Supply Bunkers where the player can garrison their troops to receive crates. This mode also enforces Immune Oil Derricks and Crate Appears to make the Supply Bunkers invulnerable and properly produce crates. Other than money crates, the only way to earn money by killing enemy units or destroying enemy buildings. The higher the veterancy, the higher the bounty.
Older game modes (3.0 and older)
This mode allows players to build structures and train units faster while your AI using "magical cheating powers" against you. This mode was only available in 3.0; in 3.3 it was replaced with the Mental AI Boost game option which can be combined with other game modes.
This mode is set on a battlefield outside Earth's atmosphere, where factions use modified arsenals, including Soviet Cosmonauts, Allied Rocketeers, Epsilon Acolytes and space-based weaponry. Refineries and ore miners are unbuildable and there's no ore to mine: players have to capture Tech Supply Docks (which work like Tech Oil Derricks or Tech Deposit Banks) to earn money. This mode was only available in 2.0; while the 3.3.3 skirmish map Extra Small uses the Moon theatre, it is a standard Oil Control/Bounty Hunt map.
This mode disables players to build defenses in their bases, unfortunately they must use their units to defend it. This mode was available in 1.2 and 2.0.
This mode makes everything in the battlefield cloaked. This mode was available in 1.2 and 2.0.
Bugs, glitches and fixes
- A known glitch was found after the crates are collected from the Supply Bunker in Bounty Hunt, where sometimes one of the bunkers have no crates appearing again. This was an engine bug.
- In 3.3.0, owner's player flags may be located on random bases that isn't theirs. Some of the players didn't know there is a bug, a problem that players will start a game at random locations. This bug is fixed on the next version (3.3.1).
- When Unholy Alliance introduced in 3.3.0, players might not able to access to Tier 3 Allied structures and units due to disabling the Air Force Command HQ due to unknown reasons. This problem is fixed and players may able to expand Tier 3 Allied units/structures as any faction in 3.3.1.
- When Oil Control and Bounty Hunt introduced in version 3.3.0, Epsilon players don't have access to train Viruses or build Dybbuk-Evolvers due to the disabling of Cloning Vats in these modes because the structure is considered an ecobooster. This problem is fixed and 2 of the units may able to require at least one Chimera Core to be built in 3.3.3.
- The standard mode resembles Battle and Teams modes, there will be also another option that there will be Ally Change Ingame setting in all modes.
- During development for 3.3, there were placeholder names for some game modes:
- Oil Control was named Petrowar.
- Tech Share was named MixTech.
- Unholy Alliance was named AllTech.
- Meteor Shower in 3.0 (which is now the Mental AI Boost option) was named Overdrive