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KILL!
—A Future Tank X-0 in battle

The Future Tank X-0 is an Allied automated heavy tank. Originally designed by the United States, the blueprints of this prototype unit were stolen by the Pacific Front situated in Japan and became part of their arsenal[1].

Official description[]

The Allies have always lacked truly powerful, heavily armored vehicles that were also capable of resisting Yuri's mind control. So Japan's most advanced weapon manufacturer Kanegawa Industries was contracted to build the perfect anti-armor tank[note 1]. A tank that could dish out massive punishment, and take it just as easily. What they came up with, was the Future Tank X-0, a completely robotic, autonomous tank, armored with the thickest of alloys, yet still being maneuverable enough to reach reasonable speeds.

Two powerful burst-fire beam cannons allow the Future Tank to cut through almost all armor with no difficulty. In short, the X-0 is a marvel of engineering. Although powerful, the Future Tank is ill-equipped to combat infantry forces [note 2].Due to its prototypical nature and high production costs, the X-0 is only available to Allied commanders under special circumstances.[2]

Overview[]

Future Tanks X-0 only appear in the campaign, notably in the Foehn Origins campaign where they can eventually be mass produced by the player in a War Factory. In skirmish, the only way to acquire a Future Tank X-0 is through crates.

Future Tanks X-0 are powerful forces of destruction that will decimate infantry and armored squads with its laser beam cannons. In addition, Future Tanks X-0 possess slightly higher speeds in contrast to other tanks in the game, which allows them to employ ambushes and hit-and-run tactics.

As they are unmanned tanks (actually, drones), they have inherent immunity from mind control, poison, and radiation. They are still vulnerable to EMP and magnetic weaponry though, and concentrated anti-armor fire will still pose a threat to these killing automatons. Aircraft is another danger they should avoid if they do not have anti-air units accompanying them, as they cannot retaliate against them.

Appearances[]

In the campaign, the Future Tank X-0 is fielded by the Pacific Front forces situated in Japan. Later on in the events of Act Two, they become a permanent addition to the Revolt forces.

Although they are an Allied campaign unit, it is one of the few units that is not available to the main Allied forces.

Special Ops[]

  • In Eclipse, the player's Chinese forces are attacking a Future Tank manufacturing complex. The Future Tanks X-0 will continually spawn from three dark-sky-colored enemy War Factories. There are also 6 inactive Future Tanks in the player's initial outpost and 3 near the top right corner. This mission has a series of bonus objectives which allow the player to take control of all Future Tanks on the map (see here for details).
  • In Split Seconds, enemy Future Tanks X-0 appear in the ranks of the Pacific Front.

Act One[]

Origins[]

  • In Tainted Empire, the Future Tank X-0 can be built from the Allied War Factory once the initial Chinese attack is repelled and the player takes control over the whole base around the Adapted Tech Center. More of them are also given as reinforcements alongside Hailstorms once both Psychic Beacons are destroyed.
  • In The Great Beyond, Future Tanks X-0 can be built by the player if the Pacific Front arsenal is chosen.
  • Another subroutine AI will take command of a force of Future Tanks X-0 to assault the Epsilon stronghold in Vanishing Point, but they are otherwise not available to the player.
  • Future Tanks X-0 are available for construction by the main defending force in The Remnant.

Cooperative[]

  • In Rush Tactics, a limited number of Future Tanks X-0 appear as part of the enemy Pacific Front forces, guarding the Hailstorm convoy.

Assessment[]

Pros Cons
  • Excellent against vehicles.
  • Moderately armored.
  • Fast.
  • Can detect cloaked and submerged threats.
  • Immune to mind control, hijacking, radiation, and poison.
  • Decent attack range.
  • Weapons deal splash damage, making it effective against clustered hordes of enemies.
  • Only available under special circumstances (see the Appearances section for more information).
  • Vulnerable to heavy anti-armor weapons.
  • Ineffective against base defenses and structures unless attacking in large groups.
  • Not effective against heavier infantry.
  • Vulnerable to EMP.
  • Helpless against air units.
  • Can cause accidental friendly fire with its weapons due to its splash damage.

Behind the scenes[]

  • The icon of the Future Tank X-0 in version 3
    In 3.0, the Future Tank X-0 was a stolen tech unit buildable by the Allies in skirmish games by infiltrating both an enemy Allied Construction Yard and Tech Center. With the revamp of the stolen tech system in 3.3, the Future Tank X-0 was replaced by the Quickshifter, although it still appears in the campaign. Its successor, the Future Tank Alpha, was also introduced in 3.3 as an Allied stolen tech unit unlocked by infiltrating a Foehn Cloud Piercer.
  • The voxel of the Future Tank X-0 (named Cyclops) is a public asset and can be used by other modders. The link can be found here.

See also[]

Notes[]

  1. Contrary to the old official description, the original designers of the Future Tank in the current lore are the United States, while the Pacific Front only stole its blueprints.
  2. This is no longer true as of version 3.3.6, as its main weapons have been modified to be decent against infantry targets.

References[]

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