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Here comes the ballroom blitz!
—A Foxtrot before launching napalm missiles

The Foxtrot is a jet fighter used by the Soviets, armed with napalm missiles that can randomly hit additional targets.

Official description

It took some time, even after the Soviet invasion of the US for the Soviet jet fighters to reemerge in the sky. With their defeat in the Second Great War, their aircraft factories were all shut down, jets disassembled and the aerial zones over the defeated countries strictly controlled by the Allied forces.

It wasn't until the Russians were able to strike good deals with the Chinese and until the forces of Latin Confederation took control of some aeronautics faciltiies in the United States, when the suggestion was made to resume work on the next generation of Soviet fighters. The Foxtrot is one of the first results of this revival. Faster than the Harrier,[note 1] tougher than the Stormchild, equipped with a strong "Scorch" missile with napalm warhead which is capable of splitting at hitting multiple targets at once, the Foxtrot allows the Soviets to quickly react to an approaching enemy threat.[1]


Being the only Soviet jet in the game, the Foxtrot's design and purpose is similar to its Allied counterparts. Armed with Scorch missiles, it not only cripples the main target, but also sets fire around it as well, dealing consistent damage to units and structures nearby. The weapon also hits multiple targets at a time, making them even more effective against formations. With decent armor and relatively high speed, the Foxtrot is a force to reckon with.

However, the Foxtrot's inaccuracy may lead to friendly fire or misses against few targets. Despite being the toughest jet, the Foxtrot won't last too long against heavy AA weapons. It's also more expensive than any of its Allied counterparts, although the construction of an Industrial Plant will mitigate this disadvantage.


Act One

  • Foxtrots first appears in Think Different as Chinese unit.
  • Though the Soviets have already gained access to Foxtrot since Repentance, it cannot be built by Soviet General until Unshakeable, due to Airbase is not available for him until this mission.
    • However, Foxtrot can be first buildable in The Lunatic. After destroying the Psychic Beacon, Volkov can approach the nearby Engineer to make him fall under control of the player, who then can have the Engineer capture the Chinese Airbase near the top left corner of the map to gain access to Foxtrots.

Act Two


  • Able to strike targets and create firestorms from above.
  • Powerful in groups, firestorm can be stacked up and is effective against infantry and enemy clusters.
  • Capable of hitting multiple targets as missiles randomly pick two additional targets.
  • Can minimize AA damage if the commander micromanages well.
  • Has fragile armor.
  • Has to return to airbase for rearming frequently.
  • Random targeting accuracy is not very reliable.
  • May cause friendly fire.

Behind the scenes

  • In version 3.0, the Foxtrot was known as Hailfox, a Chinese campaign-exclusive unit produced by the old Airbase, which is also a campaign-only structure.


  • The Foxtrot's design is based off real-life Su-57 used by the Russian Air Force and Navy.


  1. The official description incorrectly states that Foxtrot's speed is faster than Harrier, but in fact the Harrier's speed is increased to 25 in version 3.3.2, becoming the same as Foxtrot, so this is no longer the case.


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