Building Gallery Changelog

The War Factory is yet another important structure for the Foehn, which are responsible for producing Foehn vehicles as well as their aircraft.

Official description

The War Factory allows for the production of Foehn's expensive and technologically advanced units on the battlefield. It is also the only place where the Foehn Revolt can construct its aircraft at, since they do not require an airfield for such units to land and reload at, due to their capabilities of controlling the winds. The more War Factories a commander has on the field, the faster vehicles are built.[1]

Overview

The Foehn War Factory builds the following vehicles/aircraft:

Standard vehicles

Unit Description
Nminicon.png
Resource Vehicle.
  • Requires Foehn Ore Refinery
  • Abilities:
    • Harvests and unloads ore equivalent to 300 credits (600 for gems)
    • Repairs vehicles
    • Receives speed boost when nearby a Spinblade
Jackicon.png
Light Vehicle. Strong vs. Infantry.
  • Abilities:
    • Transports infantry with 1 passenger slot
    • Infantry can fire out of the Jackal
    • Amphibious
    • Receives speed boost when nearby a Spinblade
Teraicon.png
Unmanned Light Vehicle. Strong vs. Aircraft (no ground attack)
  • Abilities:
    • Receives firepower boost when nearby a deployed SODAR Array
Ccloicon.png
HHicon.png Main Battle Walker. Strong vs. Armor.
  • Abilities:
    • Deals double damage when firing at close range
Draco Light Tank
WoCicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • May release its turret as a controllable flying Draco Autoturret when destroyed
    • Receives speed boost when nearby a Spinblade
Roacicon.png
LBicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Repairs itself rapidly with nanites when damaged
    • Nanite repairs are more effective when stationary
Foehn MCV
Construction Vehicle. Unarmed.
Sonic Detection and Ranging Array
Support Vehicle.
  • Requires Cloud Piercer
  • Abilities:
    • Deploy to detect cloaked units and increase firepower of friendly units with Golden Rockets
    • Amphibious; can deploy on water
Raccicon.png
WoCicon.pngLBicon.png Support Vehicle.
  • Requires Cyberkernel
  • Abilities:
    • Disable weapons of enemy vehicles and aircraft
    • Disable structures
    • Blocks the use of enemy support powers (except scout powers) around itself
Coonicon.png
HHicon.png Support Vehicle.
  • Requires Cyberkernel
  • Abilities:
    • Disable weapons of enemy vehicles and aircraft
    • Disable structures
    • Blocks the use of enemy support powers (except scout powers) around itself
    • Amphibious
    • Receives speed boost when nearby a Spinblade
Irrticon.png
HHicon.png Support Vehicle.
  • Requires Cyberkernel
  • Abilities:
    • Confusion
    • Deploy to switch to illumination flares that weakens enemy armor
Rdrnicon.png
WoCicon.png Hit-and-Run Drone. Strong vs. Infantry, Armor.
  • Requires Cloud Piercer
  • Abilities:
  • Detects disguised units
  • Disables itself temporarily after attacking
  • Receives speed boost when nearby a Spinblade
Swpricon.png
LBicon.png Light Drone. Strong vs. Infantry, Armor.
  • Requires Nanofiber Loom
  • Abilities:
    • Must deploy to attack
    • Cloaked when deployed
    • Amphibious
    • Receives firepower boost when nearby a deployed SODAR Array
    • Receives speed boost when nearby a Spinblade
Mgldicon.png
HHicon.png Monster Walker. Strong vs. Ground Targets.
Shadray Sonic Tank
HHicon.png Light Artillery. Strong vs. Infantry, Aircraft, Structures.
Mutually Assured Destruction Mechanized Area Nullifier
HHicon.png Epic Super-Heavy Suicide Vehicle. Strong vs. Ground Targets.
  • Requires Cyberkernel upgraded with Cyberkernel Expansion
  • Abilities:
    • Deploy to activate warhead; activation takes a long time
    • Does not explode violently when destroyed before activating warhead
    • Can crush vehicles
    • Immune to most hazards

Only one M.A.D.M.A.N. may be produced at a time.

Tarcicon.png
WoCicon.png Hovercraft Artillery. Strong vs. Structures
Orcnicon.png
WoCicon.png Support Vehicle.

Only two Orcinus Waveshapers may be produced at a time.

Masticon.png
LBicon.png Monster Tank. Strong vs. Armor.
  • Requires Nanofiber Loom upgraded with Nanofiber Loom Expansion
  • Abilities:
    • Repairs itself rapidly with nanites when damaged
    • Nanite repairs are more effective when stationary
    • Can crush vehicles
    • Nanocharge repairs itself and nearby friendly mechanical units
Gharicon.png
LBicon.png Heavy Vehicle. Strong vs. Infantry, Structures.
Boidicon.png
LBicon.png Epic Super-Heavy Vehicle. Strong vs. Infantry, Armor.

Only one Boidmachine may be produced at a time.

Standard aircraft

Unit Description
Buzzicon.png
Medium Aircraft. Strong vs. Infantry, Aircraft.
  • Requires Cloud Piercer
  • Abilities:
    • Deploy to drop portable stun grids
Divricon.png
HHicon.png Suicide Drone. Strong vs. Armor.
Ptericon.png
WoCicon.png Flying Monster Tank. Strong vs. Armor.
Alnqicon.png
WoCicon.png Medium Aircraft. Strong vs. Infantry, Aircraft.
Qutzicon.png
WoCicon.png Siege Aircraft. Strong vs. Structures.
  • Requires Foehn technology expansion
  • Abilities:
    • Carries 1 Eyes drone to attack
    • WoCicon.png Quetzal Shield temporarily increases armor significantly

Stolen Tech

Unit Description
Phnticon.png
Advanced Vehicle. Strong vs. Armor, Aircraft.
  • Requires infiltration of Tech Center and Allied Construction Yard
  • Requires Foehn technology expansion
  • Abilities:
    • Disguises as a tree when stationary
    • Receives firepower boost when near a deployed SODAR Array
    • Deploy to switch between auto attack or hold fire modes
Seiticon.png
Advanced Vehicle. Strong vs. Armor, Aircraft
Arclicon.png
Advanced Vehicle. Strong vs. Infantry.
  • Requires the infiltration of Pandora Hub and Epsilon Construction Yard
  • Requires Foehn technology expansion
  • Abilities:
    • Detects cloaked units
    • Creates nanoclouds on killed enemy infantry
    • Nanoclouds heal friendly infantry
    • Cloaked
    • Amphibious
    • Resistant to main battle tank shells
    • Deploy to switch between auto attack or hold fire modes
Ramwicon.png
Advanced Vehicle. Strong vs. Armor, Structures.

Trivia

  • Unlike its counterparts, the Foehn War Factory has no visible floor inside. This can be seen when the roof opens upon construction of an aircraft. This may suggest that, like the Foehn Barracks, the Foehn construct most of their armor and infantry underground and the Factory is more of an elevator than an actual factory.

See also

References

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