Foehn Construction Yard
Armor type
Big Heavy Structure
Ability
Can be unpacked into a
Foehn MCV if MCV Repack is enabled in skirmish and multiplayer
Notes
Can be infiltrated to unlock stolen tech units The more Construction Yards the player have, the faster buildings are produced
The Construction Yard is the primary base building of the Foehn Revolt .
Official description [ ]
The Foehn Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Foehn buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well. [1]
Overview [ ]
The Foehn Construction Yard builds the following structures and defenses:
Structures [ ]
Structure
Description
Power Structure.
Production Structure.
Trains Foehn infantry
Infantry train time can be decreased by constructing additional Barracks
Upgrades:
Provides Support Powers:
Resource Structure.
Comes with a Minermite .
Production Structure.
Requires Windtrap and Foehn Ore Refinery
Produces Foehn vehicles and aircraft
Vehicle/aircraft production time can be decreased by constructing additional War Factories
Production Structure.
Requires Windtrap and Foehn Ore Refinery
Produces Foehn navy
Navy build time can be decreased by constructing additional Naval Shipyards
Repairs one naval unit at a time
Tech Structure.
Tech Structure.
Tech Structure.
Economy Booster Structure.
Requires Foehn technology expansion
Destroyed enemies grant bonus credits
20% of its cost for destroyed units or structures
Enemies destroyed by base defenses or support powers do not grant credits
Generates additional income
Provides Support Powers:
Only one Reprocessor may be built at a time.
Support Structure.
Only one Harbinger Tower may be built at a time.
Minor Superweapon.
Requires Foehn technology expansion
Launches the Blasticade superweapon
Provides Support Powers:
Only one Blast Furnace may be built at a time.
Major Superweapon.
Requires Foehn technology expansion
Launches the Great Tempest superweapon
Only one Tempest Architect may be built at a time.
Defenses [ ]
Structure
Description
Passive Defense.
Requires Foehn Barracks
Blocks infantry and vehicles from passing through
Base Defense. Strong vs. Infantry.
Base Defense. Strong vs. Aircraft (no ground attack).
Hidden Base Defense. Strong vs. Infantry
Requires Cyberkernel
Detects cloaked and disguised units
Stuns and slowly kills enemy infantry
Hidden Base Defense.
Requires Cyberkernel
Applies confusion to passing enemies
Base Defense. Strong vs. Armor.
Support Structure.
Requires Foehn technology expansion
Increases armor of nearby structures by 25%
Advanced Base Defense. Strong vs. Armor.
Requires Foehn technology expansion
Cannot attack enemies at close range
Support Structure.
Requires Foehn technology expansion
Blocks the use of enemy support powers (except scout powers) around itself
Only three Signal Inhibitors may be be built at a time.
Advanced Base Defense.
Requires Foehn technology expansion
Necessary to activate the Blasticade superweapon
Ultimate Base Defense. Strong vs. Infantry, Armor.
Only one Plasmerizer may be built at a time.
Trivia [ ]
The Foehn Construction Yard is the only building of its class that lacks a visible crane.
See also [ ]
External links [ ]