Foehn Construction Yard
Armor type
Big Heavy Structure
Ability
Can be unpacked into a
Foehn MCV if MCV Repack is enabled in skirmish and multiplayer
Notes
Can be infiltrated to unlock stolen tech units The more Construction Yards the player have, the faster buildings are produced
The Construction Yard is the primary base building of the Foehn Revolt .
Official description
The Foehn Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Foehn buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well. [1]
Overview
The Foehn Construction Yard builds the following structures and defenses:
Structures
Structure
Description
Power Structure.
Production Structure.
Resource Structure.
Comes with a Minermite .
Production Structure.
Requires Windtrap and Foehn Ore Refinery
Produces Foehn vehicles and aircraft
Vehicle/aircraft production time can be decreased by constructing additional War Factories
Production Structure.
Requires Windtrap and Foehn Ore Refinery
Produces Epsilon navy
Navy build time can be decreased by constructing additional Naval Shipyards
Repairs one naval unit at a time
Tech Structure.
Tech Structure.
Tech Structure.
Economy Booster Structure.
Requires Foehn technology expansion
Destroyed enemies grant bonus credits
25% of its cost for destroyed regular units or structures
50% of its cost if destroyed heroes or epic units
Generates additional income
Provides Support Powers:
Only one Reprocessor may be built at a time.
Minor Superweapon.
Requires Foehn technology expansion
Launches the Blasticade superweapon
Provides Support Powers:
Only one Blast Furnace may be built at a time.
Major Superweapon.
Requires Foehn technology expansion
Launches the Great Tempest superweapon
Only one Tempest Architect may be built at a time.
Defenses
Structure
Description
Passive Defense.
Requires Foehn Barracks
Blocks infantry and vehicles from passing through
Base Defense. Strong vs. Infantry.
Base Defense. Strong vs. Aircraft.
Base Defense. Strong vs. Infantry
Requires Cyberkernel
Cloaked
Detects cloaked and disguised units
Stuns and slowly kills enemy infantry
Base Defense.
Requires Cyberkernel
Cloaked
Applies confusion to passing enemies
Base Defense. Strong vs. Armor.
Support Structure.
Requires Foehn technology expansion
Increases armor of nearby structures
Advanced Base Defense. Strong vs. Armor.
Requires Foehn technology expansion
Support Structure.
Requires Foehn technology expansion
Blocks the use of enemy support powers (except scout powers) around itself
Advanced Base Defense.
Requires Foehn technology expansion
Necessary to activate the Blasticade superweapon
Advanced Base Defense. Strong vs. Armor.
Support Structure.
Only one Harbinger Tower may be built at a time.
Ultimate Base Defense. Strong vs. Infantry, Armor.
Only one Plasmerizer may be built at a time.
Trivia
The Foehn Construction Yard is the only building of its class that lacks a visible crane.
See also
External links