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The Construction Yard is the primary base building of the Foehn Revolt.

Official description

The Foehn Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Foehn buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well.[1]

Overview

The Foehn Construction Yard builds the following structures and defenses:

Structures

Structure Description
Wtrpicon.png
Power Structure.
  • Provides power
Fbaricon.png
Fbrdicon.png
Fbruicon.png
Production Structure.
Freficon.png
Resource Structure.

Comes with a Minermite.

Fwepicon.png
Production Structure.
  • Requires Windtrap and Foehn Ore Refinery
  • Produces Foehn vehicles and aircraft
    • Vehicle/aircraft production time can be decreased by constructing additional War Factories
Fyrdicon.png
Production Structure.
  • Requires Windtrap and Foehn Ore Refinery
  • Produces Foehn navy
    • Navy build time can be decreased by constructing additional Naval Shipyards
  • Repairs one naval unit at a time
Cbrkicon.png
Ckexicon.png
Tech Structure.
Cldpicon.png
Cpexicon.png
Tech Structure.
Loomicon.png
Nlexicon.png
Tech Structure.
Repricon.png
Economy Booster Structure.
  • Requires Foehn technology expansion
  • Destroyed enemies grant bonus credits
    • 20% of its cost for destroyed units or structures
    • Enemies destroyed by base defenses or support powers do not grant credits
  • Generates additional income
  • Provides Support Powers:

Only one Reprocessor may be built at a time.

Hrbticon.png
Support Structure.

Only one Harbinger Tower may be built at a time.

Blsticon.png
Minor Superweapon.
  • Requires Foehn technology expansion
  • Launches the Blasticade superweapon
  • Provides Support Powers:

Only one Blast Furnace may be built at a time.

Elevicon.png
Major Superweapon.
  • Requires Foehn technology expansion
  • Launches the Great Tempest superweapon

Only one Tempest Architect may be built at a time.

Defenses

Structure Description
LB Walls
Passive Defense.
  • Requires Foehn Barracks
  • Blocks infantry and vehicles from passing through
Semiicon.png
Base Defense. Strong vs. Infantry.
Grdnicon.png
Base Defense. Strong vs. Aircraft (no ground attack).
Fildicon.png
Hidden Base Defense. Strong vs. Infantry
  • Requires Cyberkernel
  • Detects cloaked and disguised units
  • Stuns and slowly kills enemy infantry
Cnfgicon.png
Hidden Base Defense.
  • Requires Cyberkernel
  • Applies confusion to passing enemies
Rtowicon.png
Base Defense. Strong vs. Armor.
Coaticon.png
Support Structure.
  • Requires Foehn technology expansion
  • Increases armor of nearby structures by 25%
Fequicon.png
Advanced Base Defense. Strong vs. Armor.
  • Requires Foehn technology expansion
  • Cannot attack enemies at close range
Inhiicon.png
Support Structure.
  • Requires Foehn technology expansion
  • Blocks the use of enemy support powers (except scout powers) around itself

Only three Signal Inhibitors may be be built at a time.

Btrcicon.png
Advanced Base Defense.
  • Requires Foehn technology expansion
  • Necessary to activate the Blasticade superweapon
Avalicon.png
Ultimate Base Defense. Strong vs. Infantry, Armor.

Only one Plasmerizer may be built at a time.

Trivia

The Foehn Construction Yard is the only building of its class that lacks a visible crane.

See also

External links

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