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The Barracks is Foehn's infantry production structure.

Official description

The unusually extensive Foehn Barracks are a gate to their underground facilities, where most of the Revolt's infantry training and weapon assembling is taking place. These uniquely designed Barracks allow a commander to train basic and advanced Foehn infantry. Its presence also allows for the construction of basic defenses. The more Barracks are on the field, the faster infantries are trained.

Foehn Barracks can be upgraded with a Netrunner Protocol or a Knightfall Protocol compotent, the latter of which is exclusive to the Wings of Coronia. Both can provide a Foehn army with additional combat options.[1]

Overview

Like all Barracks, the Foehn Barracks is one of three buildings that are available by default once the Foehn Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge, it is encouraged to build this structure first, so that the commander can churn out Knightframes for offense and garrisoning of civilian structures, Engineers for capturing of vital tech structures, and Lancers for reconnaissance and ore miner harassment as soon as possible, and build appropriate defenses (like the Sonic Emitter) when needed.

The Foehn Barracks trains the following infantry:

Unit Description
Knigicon.png
Basic Infantry. Strong vs. Infantry, Aircraft.

Kingsframe:

  • Kingsframe is strong vs. infantry, structures
  • Kingsframe is immune to EMP and omnicrush
  • Kingsframe cannot attack aircraft or garrison structures
Lancicon.png
Basic Infantry. Strong vs. Armor, Structures.

Railguneer:

  • Railguneer is more effective vs. armor
  • Railguneer is immune to EMP and omnicrush
  • Railguneer is less effective vs. structures
  • Railguneer cannot garrison structures
Fengicon.png
Utility Infantry. Unarmed.
  • Abilities:
    • Capture enemy buildings, tech structures, and empty vehicles
    • Repair bridges and friendly structures
    • Detects and defuses explosive charges
Hntricon.png
Advanced Infantry. Strong vs. Infantry.
  • Requires Nanofiber Loom
  • Abilities:
    • Hijack enemy vehicles
    • Creates nanoclouds on killed enemy infantry
    • Nanoclouds heal friendly Foehn infantry
    • Detects stealth and disguised units
    • Transforms into Deviatress through Nanofiber Sync

Deviatress:

  • Deviatress causes confusion
  • Deviatress can attack enemy aircraft
  • Deviatress cannot directly kill infantry or create nanoclouds
  • Deviatress cannot hijack enemy vehicles
Sronicon.png
Support Infantry.
  • Requires Foehn Barracks upgraded with Netrunner Protocol
  • Abilities:
    • Weakens the armor of enemy structures by 20%, but cannot directly harm them
    • Armor debuff is stackable
    • Transforms into Syncronaut through Nanofiber Sync

Syncronaut:

  • Syncronaut is cloaked
  • Syncronaut can weaken the armor of multiple structures at once by 20%, but cannot directly harm them
  • Armor debuff is stackable
  • Syncronaut has shorter range
Clrvicon.png
Espionage Infantry.
  • Requires Foehn technology expansion
  • Abilities:
    • Stuns and slowly kills infantry
    • Infiltrates enemy structures
    • Detects disguised units
    • Demolish bridges
    • Amphibious
    • Receives speed boost when nearby a Spinblade
    • Transforms into Duplicant through Nanofiber Sync

Duplicant:

  • Duplicant is strong vs. infantry
  • Duplicates itself on killing enemy infantry
  • Duplicant cannot detect cloaked units
  • Duplicant cannot infiltrate structures or demolish bridges
  • Duplicant cannot travel over water or receive speed boost from Spinblades
Waspicon.png
Airborne Infantry. Strong vs. Armor.
Zorbicon.png
Elite Infantry. Strong vs. Infantry.

Zorbfloater:

  • Zorbfloater has rapid health regeneration and longer range
  • Zorbfloater can lift most enemy vehicles
  • Zorbfloater cannot deploy
  • Zorbfloater has slower speed and fire rate
Baneicon.png
Elite Infantry. Strong vs. Armor, Aircraft.

Godsbane:

  • Godsbane is strong vs. armor, structures
  • Godsbane cannot stun infantry
  • Godsbane cannot attack aircraft
  • Godsbane has lesser health
Finaicon.png
Hero. Strong vs. Infantry.

Only one Fin may be trained at a time.

Alizeicon.png
Hero. Strong vs. Armor.

Only one Alize may be trained at a time.

Eureicon.png
Hero. Strong vs. Armor.

Only one Eureka may be trained at a time.

Kingicon.png
Airborne Hero. Strong vs. Armor, Aircraft, Buildings.

Only one Uragan may be present at a time.

See also

References

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