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The Barracks is Foehn's infantry production structure.

Official description

The unusually extensive Foehn Barracks are a gate to their underground facilities, where most of the Revolt's infantry training and weapon assembling is taking place. These uniquely designed Barracks allow a commander to train basic and advanced Foehn infantry. Its presence also allows for the construction of basic defenses. The more Barracks are on the field, the faster infantries are trained.

Foehn Barracks can be upgraded with a Netrunner Protocol or a Knightfall Protocol compotent, the latter of which is exclusive to the Wings of Coronia. Both can provide a Foehn army with additional combat options.[1]


Like all Barracks, the Foehn Barracks is one of three buildings that are available by default once the Foehn Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge, it is encouraged to build this structure first, so that the commander can churn out Knightframes for offense and garrisoning of civilian structures, Engineers for capturing of vital tech structures, and Lancers for reconnaissance and ore miner harassment as soon as possible, and build appropriate defenses (like the Sonic Emitter) when needed.

The Foehn Barracks trains the following infantry:

Unit Description
Basic Infantry. Strong vs. Infantry, Aircraft.


  • Kingsframe is strong vs. infantry, structures
  • Kingsframe is immune to EMP and omnicrush
  • Kingsframe cannot attack aircraft or garrison structures
Basic Infantry. Strong vs. Armor, Structures.


  • Railguneer is more effective vs. armor
  • Railguneer is immune to EMP and omnicrush
  • Railguneer is less effective vs. structures
  • Railguneer cannot garrison structures
Utility Infantry. Unarmed.
  • Abilities:
    • Capture enemy buildings, tech structures, and empty vehicles
    • Repair bridges and friendly structures
    • Detects and defuses explosive charges
Advanced Infantry. Strong vs. Infantry.
  • Requires Nanofiber Loom
  • Abilities:
    • Hijack enemy vehicles
    • Creates nanoclouds on killed enemy infantry
    • Nanoclouds heal friendly Foehn infantry
    • Detects stealth and disguised units
    • Transforms into Deviatress through Nanofiber Sync


  • Deviatress causes confusion
  • Deviatress can attack enemy aircraft
  • Deviatress cannot directly kill infantry or create nanoclouds
  • Deviatress cannot hijack enemy vehicles
Support Infantry.
  • Requires Foehn Barracks upgraded with Netrunner Protocol
  • Abilities:
    • Weakens the armor of enemy structures by 20%, but cannot directly harm them
    • Armor debuff is stackable
    • Transforms into Syncronaut through Nanofiber Sync


  • Syncronaut is cloaked
  • Syncronaut can weaken the armor of multiple structures at once by 20%, but cannot directly harm them
  • Armor debuff is stackable
  • Syncronaut has shorter range
Espionage Agent.
  • Requires Foehn technology expansion
  • Abilities:
    • Stuns and slowly kills infantry
    • Infiltrates enemy structures
    • Detects disguised units
    • Demolish bridges
    • Amphibious
    • Receives speed boost when nearby a Spinblade
    • Transforms into Duplicant through Nanofiber Sync


  • Duplicant is strong vs. infantry
  • Duplicates itself on killing enemy infantry
  • Duplicant cannot detect cloaked units
  • Duplicant cannot infiltrate structures or demolish bridges
  • Duplicant cannot travel over water or receive speed boost from Spinblades
Airborne Infantry. Strong vs. Armor.
Elite Infantry. Strong vs. Infantry.


  • Zorbfloater has rapid health regeneration and longer range
  • Zorbfloater can lift most enemy vehicles
  • Zorbfloater has slower speed and fire rate
Elite Infantry. Strong vs. Armor, Aircraft.


  • Godsbane is strong vs. armor, structures
  • Godsbane cannot stun infantry
  • Godsbane cannot attack aircraft
  • Godsbane has lesser health
Hero. Strong vs. Infantry.

Only one Fin may be trained at a time.

Hero. Strong vs. Armor.

Only one Alize may be trained at a time.

Hero. Strong vs. Armor.

Only one Eureka may be trained at a time.

Airborne Hero. Strong vs. Armor, Aircraft, Buildings.

Only one Uragan may be present at a time.

AI behavior

The AI will only build a Barracks after building a Windtrap in the early game.

The AI will build a second Barracks if they have built a Nanofiber Loom.

If Mental AI Boost is enabled, the AI will build a certain amount of Barracks that do not require a Nanofiber Loom, depending on the difficulty (1 max for Easy, 2 max for Normal and Hard). Combined with the Barracks that requires a Nanofiber Loom, a Hard AI with Mental AI Boost can own up to 3 Barracks.

See also