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The Flame Tower is a defensive structure for the Latin Confederation, which can be deployed via a support power accessible from the Battle Lab anywhere on the battlefield to ambush enemies, especially infantry and light vehicles. The Flame Tower's weapon is roughly similar to the Pyro's flamethrower, only deals more damage and has longer range.

A fiery explosion will also occur on the location of the Flame Tower's spawn point, so it is encouraged to use it in the center of an enemy infantry battalion where the explosion is most effective.

Note that the Flame Tower will not prevent the owner from being defeated should all of his/her other structures are destroyed when Short Game is enabled.

AI behavior

The AI will use Flame Tower to target a clear space close to the center of the enemy base. If all enemies are defeated, the AI will target their own base, with the same circumstances.

Appearances

Act One

  • Several Flame Tower defenses debut in Killing Fields, located next to the airstrip.

Act Two

Special Ops

  • In the first phase of Time Capsule, Flame Tower is one of many one-time support powers that can be found in crates scattered around the battlefield. The Flame Tower crate can be found near the area where the Kinetic Barrier is first seen in action, and it can only be deployed around Yunru.

Challenges

  • In the Moltencore Challenge, there are plenty of Flame Towers on the battlefield as Latin Confederation defenses.

Behind the scenes

  • Initially the Flame Tower was supposed to be called Fiery Squad and would also have three Pyros appearing as well, but in the end it was changed to the current iteration, most likely for balancing reasons.
  • The artwork of the Flame Tower is a public asset and can be used by other modders. The link can be found here.

Trivia

  • Flame Tower uses the same select sound with Gun Turret.

External links

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