Mental Omega Wiki
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The weak shall grow weaker.
—Malver

The following is a list of firepower modifiers that either increase or decrease firepower, causing units and/or structures to deal more or less damage, in some cases even heal.

Note that not all units and defenses are affected by firepower modifiers, which includes unarmed units like MCVs and miners, animals like Attack Dogs, and other units such as the Demo Truck and Charon Tank.

Positive (buff)

Faction Buffs
General
  • Elite rank -> +40% on promoted unit/upgraded defense that lasts indefinitely
  • Random crate bonus -> +25% on units/defenses, radius 3
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  • Mercury Strike buff -> +25% on Athena Cannons for 20 seconds, radius 18
  • Lightning Rod buff -> +25% on Thor Gunships around radius for ~7 seconds, radius 10
  • Ultra Dome buff -> +50% on defenses around radius for ~8 seconds, radius 9.2
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  • Overcharge buff -> +50% on specific Soviet units/defense for 24 seconds, radius 5
  • Nuclear Path buff -> +50% on ground vehicles/naval vessels for 180 seconds, radius 1.73
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  • Rage Inductor buff -> +60% on ground/naval units for 60 seconds, radius 4
  • Dybbuk-Seizer brains -> +60% on ground/naval units for 60 seconds
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  • Cyclops Walker buff -> +100% on itself for 2 seconds
  • SODAR Array buff -> +15% on certain Foehn units for 4 seconds around radius (indefinitely within radius), radius 13

Negative (debuff)

Faction Debuffs
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  • Hummingbird timewarp -> -50% on ground/naval units for 28 seconds, radius 3.2
  • Black Widow and Widow Alpha debuff -> -50% on defenses around radius for 20 seconds, radius 5
  • Siegfried chrono freeze on deploy -> -100% on friendly ground units around radius for 16 seconds, radius 3.5
  • Suppressor negation field -> -50% on ground units/defenses, heals rather than harm, radius 0.7
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  • Dustdevil smoke bombs -> -50% on ground/naval units for 12 seconds, radius 3.5
  • Disruptor debuff -> -20% on aircraft for ~3 seconds, radius 9
  • Smoke Bombs Sandstorm debuff -> -50% on ground/naval units for 12 seconds, radius 5
  • Smoke Turret smoke cannons -> -50% on ground/naval units for 8 seconds, radius 2
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  • Deployed Malver suppression -> -40% on ground/air units for 12 seconds, radius 12 (indefinitely if within radius)
  • Garrisoned Malver suppression -> -20% on ground/air units for 2 seconds (indefinitely if within radius), radius 8
  • Ruiner and War Rig amnesia ray -> -100% on infantry for 2 seconds (lasts indefinitely until amnesia ray is stopped or directed elsewhere), radius 2.1
Foeicon.png
  • Raccoon EMC systems -> -100% on units/defenses for ~0.5 seconds (lasts indefinitely until EMC systems are stopped or directed elsewhere)
  • Blackout Missile debuff -> -100% on defenses for 22 seconds, radius 4
  • Ramwagon hack on deploy -> -100% on defenses for 22 seconds, radius 4
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