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The subject of this article is from Mental Omega APYR version 2.0, which might contradict current information and are to be taken as reference. |
Operation: Fire and Water is the fourth mission of the Allied campaign in version 2.0.
Briefing[]
Commander, though we have prevented PsiCorps from further colonisation into America and Africa, the threat may be bigger than we have expected! We have recently received reports from our headquarters, that Yuri has NOT been defeated by the Soviets! Despite the fact that they assured us that he had been trapped in time, it appears that he somehow managed to return and while you were fighting with Scorpion Cell, Yuri himself made a transmission to White House and introduced his return just like he did for the first time. His come back is definitely connected with the accident that has taken place year ago - Prof. Einstein's Time Machine, which has been designed for research purposes has been stolen from the secret base in San Fransisco. Well, after spying out what was available in now destroyed PsiCorps bases - it appears that Time Machine has been stolen by the PsiCorps in order to rescue Yuri. We have managed to locate it.
The Time Machine along with another basement of PsiCorps is located on one of Caribbean islands - it couldn't be detected before, due to the stealth technology PsiCorps used. Now, when we know the general location thanks to files found in PsiCorps base in Brazil, the device must be eliminated! Prof. Einstein asked for this as he had realized how dangerous playing with time can be. Siege the islands with your fleet and then infiltrate them in order to find the device.
Objective 1: Find and destroy the Time Machine.
Objective 2: Eliminate PsiCorp forces.
Aftermath[]
“ | Thanks to your accuracy, Yuri's mutants will no longer frighten tourists nor Yuri himself will be able to avoid his ultimate lose[sic] with the Time Machine. | ” |
—Debriefing when played faster than at par time |
“ | You have destroyed the Time Machine and Nuclear Silo, but now it will no longer be safe to go into the water. | ” |
—Debriefing when played slower than at par time |
Trivia[]
- If the player destroys the Psychic Sensor at the center of map, a crate that can remove all shrouds will appear near the cliff.