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The Revolt's journey continues, albeit the search of a possible safe haven proves to be harder than expected. With the newly discovered intel, a plan is made to regroup and increase the distance between the Revolt and Yuri's Antarctic stronghold, now believed to be his main base of operations.
—Mission description

Operation: The Great Beyond is the fourth Foehn Origins campaign mission.

Briefing[]

With access to the Epsilon's comm network, We have confirmed the Allied forces have begun a large-scale attack on Yuri's base in the Antarctic, which We now believe to be his HQ. Whatever their trick is, they are wreaking havoc to Yuri's positions with ease. While We cannot confirm the whereabouts of the remaining Soviet forces, who previously attacked Us in Kashmir, We can theorize that Yuri leaked information about Our Architect's real actions to the Chinese. This would explain why they put Kanegawa Industries under lockdown and have begun attacking Our forces shortly after the destruction of the Centurion. They now see Us as a clear threat. Fortunately, We have reestablished contact with Our allies in the K.I. and the Pacific Front. What they could manage is making way for the Bering Sea to meet up with Our main army, now repositioned from Sakhalin. If the things We learned about the Epsilon HQ is true, We must get away from it as far and as soon as it is possible, and since the Chinese have been tracking Yuri's space shuttles for quite some time, there might be a way.

Furthermore, We have received a distress signal from one of Our allies. They have escaped Yuri's clutches, and on their getaway witnessed an enormous Allied flying fortress as it made its way south. We are to collect this informant, a future member of the Revolt’s growing Council, along with their personal bodyguards, and get them to the safety of Our main army. Yunru says their contributions will be invaluable, and We do need all the help We can get. We might also learn more about the weapon the Allies are using to fight Yuri._

Objective 1: Clear and build a base on one of the islands.

Objective 2 & 3: Capture the Rocket Launchpad & destroy the Epsilon base.

Events[]

Expanding the base[]

Yunru, along with the cheer of the ground forces, landed on the base of the Bering Sea with Ironwing and immediately entered the Nanocentrifuge to start her new research. Rashidi on a Stallion Transport followed Yunru and entered the Nanocentrifuge. After Yunru and Rashidi began their research, VOLKNET needed to choose a base to control between the Chinese one and Pacific Front one, and the other would be controlled by an AI subroutine.

After selecting the base to control, the location of the three nearby islands was revealed. Due to the lack of space in the existing base, VOLKNET's next task was to choose one island among three small islands to expand the Revolt's base. At the same time, VOLKNET must also keep another Construction Yard intact.

At the same time that VOLKNET formed a marine offensive force, it also obtained data of the Infector Tank from the Hokkaido Chinese Army (or the next generation Hunter-Seeker prototype from Kanegawa Industries, the Diverbee), and 6 Jackal Racers.

However, shortly after that, PsiCorps sent a large naval offensive force to the base, and the Pacific Front also sent a large fleet to defend the Revolt's base. At the same time as the two fleets fought, VOLKNET was also looking for an opportunity to attack the island. But the situation was not optimistic, Pacific Front's fleet was eventually lost the battle to the Epsilon fleet and made a short retreat, which made VOLKNET have to deal with this huge fleet by itself. During the war, VOLKNET also acquired the construction rights of experimental Gharial that was fully operational (or experimental amphibious artillery Tarchia Cannon developed by Kanegawa Industries).

VOLKNET defeated the navy around the island and destroyed the Masterminds, Gehenna Platforms, Apocalypse Tanks, Stalin's Fists and various buildings on the island by a large number of naval siege units. After all the buildings were destroyed, the remaining troops on the island rushed to the VOLKNET's fleet, apparently they were eventually defeated.

After the island was emptied, the subroutine sent an amphibious transport to send its MCV to the island, and then redeployed into Construction Yard on the island. During this period, PsiCorps attempted to recapture the island, but the attacking forces they sent out were clearly inferior in scale.

Capturing the Launchpad[]

MO3 The Great Beyond Launchpad

The Revolt planned to use this rocket to flee to space, however...

The Revolt successfully completed the expansion on the island and established an outpost. Now they have the ability to directly launch an attack on the back PsiCorps launch base. There was a space shuttle there, and the Revolt believed that if the worst scenario occurred, the space shuttle was the key to their flight to space.

When the Revolt moved northward, they discovered that the Epsilon Army built a large hole on an island, and the Dybbuk-Interceptors often flew out there. After analyzing, VOLKNET came up with a way to deactivate it: destroy all nearby Mind Readers. At this time, VOLKNET received the intel that Epsilon Army was attempt to send an air armada to the Revolt's bases while more prototypes were sent to the main base and handed over to VOLKNET.

However, in a short while VOLKNET suddenly received a message that the critical structure was lost - Epsilon Army destroyed their launchpad, VOLKNET thought the Epsilon already knew their escape plan and blocked the route to leave the Earth, and it thought the Epsilon was also no longer needed it to complete some of their plans. Even if they could not finish the goal in this operation, they must destroy all the Epsilon Army in this area.

Crushing the Epsilon navy[]

The Epsilon Army deployed a Rage Inductor and a Psychic Dominator, which forced VOLKNET to acquire the right to build Tactical Nuke Silo. Soon VOLKNET got the Hailstorm blueprint and Suppressor training ability (or Armadillo's blueprint and Eradicator training ability) from subroutine, and got another reinforcement fleet.

VOLKNET and the subroutine defeated the incoming air armada in the following battles and destroyed several Epsilon production facilities on the shore, but Epsilon's reinforcements continued. Fortunately, a force came from Pacific Front decided to bring their 4 Harbinger prototypes into the battlefield and bombard different locations, but these Harbingers have limited ammunition.

After a short period of time, four Harbingers entered the battlefield and began to bombard the Epsilon base with 200mm cannon. VOLKNET also seized the opportunity to direct his fleet to destroy as many Epsilon buildings as possible.

Eventually VOLKNET destroyed the Epsilon base with the help of these Harbingers, eliminating the threat to the new base here.

Aftermath[]

Our plan to escape into space has failed, it appears that Yuri has predicted this and made his shuttles obsolete. The Revolt's chances to escape Epsilon's worldwide mind control are becoming slim, but We can still reach the second furthest place from their HQ.
—Situation assessment

With successfully destroying the Epsilon Forces there, the Revolt had constructed their first "settlement" despite unable to fulfilling the alternate plan of escaping into space. The AI had presumed that Yuri might already foreseen this move or perhaps something had occurred that made it already useless for him.

Regardless the Revolt must press on as time was definitely not on their side. They must move further north; their chances to survive Yuri's ultimate plan now lies at the last American bastion of Point Hope, Alaska.

Difficulty changes[]

Casual[]

  • Starting credits: 80000
  • Enemy AI's attack intensity is the lowest.
  • Some enemy stationary units will be removed.
  • Countdown of Domination will be prolonged to 25 minutes.
  • No additional Invaders will be dispatched during enemy air fleet attack.
  • Enemy will not send troops to attack friendly AI trying to build outpost.
  • Pacific Front forces will produce more Kappa Tanks when they're subroutine ally.
  • Additional naval reinforcement will be given after repelling enemy large naval assault.
  • After the large-scale naval battle, PsiCorps will stop sending Marauders and Invaders to attack.
  • Paradrop reinforcement of chosen faction will be sent to player when advancing to the enemy's main base.
  • Yet another naval reinforcement will be given after destroying the Epsilon air armada.

Normal[]

  • Starting credits: 50000
  • Enemy AI's attack intensity is medium.
  • Countdown of Domination will be prolonged to 20 minutes.
  • Additional naval reinforcement will be given after repelling enemy large naval assault.
  • Enemy will send Magnetrons and Dybbuk-Evolvers, as well as Mandjet Transports carrying Lasher Tanks and Masterminds, to attack the Revolt's second base.

Mental[]

  • Starting credits: 40000
  • Enemy AI's attack intensity is the highest.
  • Countdown of Domination remains 10 minutes.
  • Pacific Front forces will not train Suppressors when they're subroutine ally.
  • Chinese forces will produce less Armadillos and Kirov Airships when they're subroutine ally.
  • Enemy will try to counter-attack the island during the landing of the MCV.
  • Enemy will send additional amphibious units when their air armada arrives.
  • Subroutine ally will not send paradrop forces to assist player's attack after map expands.
  • PsiCorps will activate the Tech Missile Bunker inside their main base after map expands.
  • Removed one batch of Jackal Racer reinforcement obtained shortly after the start of objective 2.
  • PsiCorps will additionally send Magnetrons and Basilisks to attack the player's base after a large-scale naval battle until the outpost is established.
  • Compared to on Normal, enemy will send more Marauders, Basilisks and naval units to attack the island where the player chooses to build an outpost, and will send Mandjet Transports loaded with Lasher Tanks, Masterminds, Opus Tanks, Shadow Tanks and Colossi to attack.

Easter egg[]

SPOILER

Just north of the western mind controlled Russian outpost is an island with a mobile home on it. If the player sends infantry to garrison the building, they will be rewarded with a money crate.

Behind the scenes[]

  • In version 3.3.4, the Revolt's joint base was constructed with concrete cliffs and had less spaces to construct (see gallery). Theoretically, it is impossible for the Revolt to construct such a large base independently.

Trivia[]

  • The music played after the Epsilon scuttled their Rocket Launchpad is Pure Tension, which a remix of Tension by Smiechu.
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